..
Common
softgpu: Precompute lighting parameters.
2022-01-16 11:27:53 -08:00
D3D11
GPU: Cleanup some extra pointers in fb managers.
2021-11-14 14:13:48 -08:00
Debugger
Remove the old allocator visualizer. Keep the setting but hide it. Other feedback
2021-11-23 08:55:12 +01:00
Directx9
GPU: Cleanup some extra pointers in fb managers.
2021-11-14 14:13:48 -08:00
GLES
Add a hidden setting to turn off the shader cache, for shader compile performance work
2021-11-21 21:25:56 +01:00
Software
softgpu: Avoid flush texturing from stride.
2022-01-20 18:39:01 -08:00
Vulkan
Vulkan: Avoid crash on bad shader.
2022-01-09 21:34:05 -08:00
ge_constants.h
Debugger: Track texture usage too.
2021-02-15 15:01:23 -08:00
GeConstants.cpp
Debugger: Track texture usage too.
2021-02-15 15:01:23 -08:00
GeDisasm.cpp
More Log.h cleanup.
2020-08-16 14:48:54 +02:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.cpp
GPU: Remove NULL GPU.
2021-01-02 09:36:13 -08:00
GPU.h
Share GPUS stats formatting code between the backends (easier to add new stats)
2020-09-20 22:09:25 +02:00
GPU.vcxproj
softgpu: Add class to manage and enqueue for bins.
2022-01-13 09:26:59 -08:00
GPU.vcxproj.filters
softgpu: Add class to manage and enqueue for bins.
2022-01-13 09:26:59 -08:00
GPUCommon.cpp
GPU: Fix bone matrix CALL opt corruption.
2022-01-01 16:40:01 -08:00
GPUCommon.h
GPU: Skip cull for lines and points.
2021-10-31 10:54:50 -07:00
GPUInterface.h
GPU: Force texture invalidation for ZHP minimap.
2021-02-07 09:02:28 -08:00
GPUState.cpp
Build: Explicitly include ppsspp_config.h.
2021-03-02 21:04:03 -08:00
GPUState.h
softgpu: Precompute lighting parameters.
2022-01-16 11:27:53 -08:00
Math3D.cpp
GPU: Allow gcc/clang/icc runtime SSE4 usage.
2022-01-08 17:09:09 -08:00
Math3D.h
GPU: Allow gcc/clang/icc runtime SSE4 usage.
2022-01-08 17:09:09 -08:00