ppsspp/GPU/GLES
2013-02-08 00:04:34 +01:00
..
DisplayListInterpreter.cpp Don't need to flush on GE_CMD_OFFSET. 2013-02-05 18:02:11 +01:00
DisplayListInterpreter.h Move all the framebuffer management out into its own file. 2013-01-30 21:09:53 +01:00
FragmentShaderGenerator.cpp Some shader and vertex format optimizations 2013-02-05 01:37:00 +01:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Try the buffer clearing optimization on mobile again. Let me know if this causes black screens that weren't there before. 2013-02-02 12:38:25 +01:00
Framebuffer.h Fix viewport resize 2013-01-31 19:19:45 +08:00
IndexGenerator.cpp Fix spiky polygon glitches with vertex cache in Dissidia and maybe more. 2013-01-28 19:05:38 +01:00
IndexGenerator.h Fix spiky polygon glitches with vertex cache in Dissidia and maybe more. 2013-01-28 19:05:38 +01:00
ShaderManager.cpp Fix UV error introduced in previous commit 2013-02-06 21:38:19 +01:00
ShaderManager.h Don't translate bone weights to floats unnecessarily. Minor optimization to ApplyShader, pushing it down the profile from 2% to 0.5% in Wipeout. 2013-02-04 23:10:40 +01:00
StateMapping.cpp Also don't convert 16-bit bone weights to float. Fixes a bug from the last similar change. 2013-02-05 18:02:10 +01:00
StateMapping.h Make GLES_GPU own texturecache 2013-01-30 20:40:26 +01:00
TextureCache.cpp Mipmapping! Fixes issue #614 2013-02-08 00:04:34 +01:00
TextureCache.h Mipmapping! Fixes issue #614 2013-02-08 00:04:34 +01:00
TransformPipeline.cpp Fix UV error introduced in previous commit 2013-02-06 21:38:19 +01:00
TransformPipeline.h Don't hash vertex buffers every frame (TCP-style backoff up until every 16th) 2013-02-06 00:43:37 +01:00
VertexDecoder.cpp Fix more UV issues 2013-02-08 00:04:01 +01:00
VertexDecoder.h Fix UV error introduced in previous commit 2013-02-06 21:38:19 +01:00
VertexShaderGenerator.cpp Fix more UV issues 2013-02-08 00:04:01 +01:00
VertexShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00