ppsspp/android
2023-01-02 16:31:30 +01:00
..
gold/res Build: Recompress pngs using better zlib. 2021-04-11 11:09:18 -07:00
jni Some more paranoia. Name the EmuThread on Android, just because. 2022-12-31 15:18:14 +01:00
libs
res Build: Recompress pngs using better zlib. 2021-04-11 11:09:18 -07:00
src Remove "toast" message on failure in displayInit, not allowed from that thread. 2023-01-02 16:31:30 +01:00
.gitignore
ab-ant.sh
ab.cmd Add themes to assets 2022-02-14 07:37:56 +01:00
ab.sh Add themes to assets 2022-02-14 07:37:56 +01:00
ad.sh
AndroidManifest.xml Update version number 2023-01-02 10:19:53 +01:00
ant-build.bat
build.gradle Change package of the Android VR builds 2022-12-04 18:14:05 +01:00
build.sh
build.xml
buildassets.sh Build: Remove old-style android/assets/. 2021-12-11 09:01:15 -08:00
custom_rules.xml
d.txt
dbg.sh
debug.keystore
git-version-gen.sh
gradle.properties Android: Add a dependency on the AndroidX appcompat library. 2021-03-13 15:49:25 +01:00
PicoManifest.xml OpenXR - Add manifest for Pico 2022-09-24 21:22:55 +02:00
proguard-project.txt
project.properties
QuestManifest.xml OpenXR - GL and OXR logging added 2022-08-16 17:39:54 +02:00
README.TXT
symarm.cmd
symarm64.cmd
symx86.cmd

First, build the C++ static library:
> cd android
> ./ab.sh

Start Eclipse, import the android directory as an existing project
You need to also load the "native" project into your eclipse workspace
Build and run. 

If you modify the C++ code, you need to rebuild the static library, of
course. To get Eclipse to understand that you have in fact changed something
if you haven't also changed any Java code, just add a space character to 
PPSSPPActivity.java, or right click the project and choose Refresh, and then
relaunch the app on the device.

A real Android device is strongly recommended for testing. Don't trust
the emulator.