..
DisplayListInterpreter.cpp
Make un-buffered rendering much smarter, removing flicker.
2013-03-03 13:00:21 +01:00
DisplayListInterpreter.h
Make un-buffered rendering much smarter, removing flicker.
2013-03-03 13:00:21 +01:00
FragmentShaderGenerator.cpp
Make un-buffered rendering much smarter, removing flicker.
2013-03-03 13:00:21 +01:00
FragmentShaderGenerator.h
Save 16K.
2013-01-07 13:00:28 +01:00
Framebuffer.cpp
Make un-buffered rendering much smarter, removing flicker.
2013-03-03 13:00:21 +01:00
Framebuffer.h
Make un-buffered rendering much smarter, removing flicker.
2013-03-03 13:00:21 +01:00
IndexGenerator.cpp
Fix spiky polygon glitches with vertex cache in Dissidia and maybe more.
2013-01-28 19:05:38 +01:00
IndexGenerator.h
Fix spiky polygon glitches with vertex cache in Dissidia and maybe more.
2013-01-28 19:05:38 +01:00
ShaderManager.cpp
Make un-buffered rendering much smarter, removing flicker.
2013-03-03 13:00:21 +01:00
ShaderManager.h
Add u_colormask and use it in enableColorTest
2013-02-25 05:45:35 +08:00
StateMapping.cpp
Put ditherenable & alphaBlendEnable as function
2013-02-27 22:36:09 +08:00
StateMapping.h
Initial support for texturing from framebuffers.
2013-02-01 00:18:23 +01:00
TextureCache.cpp
Make un-buffered rendering much smarter, removing flicker.
2013-03-03 13:00:21 +01:00
TextureCache.h
Some work toward better FBO handling. Fixes some things, breaks some things..
2013-02-21 21:37:19 +01:00
TransformPipeline.cpp
Fix some x64 type warnings.
2013-02-24 10:39:06 -08:00
TransformPipeline.h
Actually, these are draws. Increase to 24.
2013-02-11 23:41:31 -08:00
VertexDecoder.cpp
Change .f to .0f etc.
2013-02-17 21:26:23 +08:00
VertexDecoder.h
Safer float->u16 cast.
2013-02-21 19:10:30 +01:00
VertexShaderGenerator.cpp
Fix texture stretched vertically in HW T&L
2013-02-20 20:32:18 +08:00
VertexShaderGenerator.h
Save 16K.
2013-01-07 13:00:28 +01:00