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DepalettizeShader.cpp
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
DepalettizeShader.h
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
FBO.cpp
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
FBO.h
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Move fbo.cpp/h from native into PPSSPP
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2015-09-06 13:13:37 +02:00 |
FragmentShaderGenerator.cpp
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Minor cleanups
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2015-11-02 20:09:59 +01:00 |
FragmentShaderGenerator.h
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Centralize the GPU state conversion functions
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2015-10-24 23:49:05 +02:00 |
FragmentTestCache.cpp
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Centralize the GPU state conversion functions
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2015-10-24 23:49:05 +02:00 |
FragmentTestCache.h
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
Framebuffer.cpp
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Fix screenshots to be right side up, not crash.
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2015-11-02 19:43:36 -08:00 |
Framebuffer.h
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Postproc: Scale pixel deltas and round off screen position. Fixes #8016
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2015-11-02 22:22:48 +01:00 |
GLES_GPU.cpp
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Minor cleanups
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2015-11-02 20:09:59 +01:00 |
GLES_GPU.h
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Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
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2015-10-24 10:41:31 +02:00 |
GLStateCache.cpp
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
GLStateCache.h
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
ShaderManager.cpp
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Shifted projection matrices need a few more parts flipped. This could fix bugs in games, too.
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2015-11-02 20:08:21 +01:00 |
ShaderManager.h
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Use a common ShaderId class. Start moving shader ID code to GPU/Common
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2015-10-24 23:24:06 +02:00 |
StateMapping.cpp
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Unbreak depth range test reporting.
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2015-11-03 00:14:53 -08:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
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Make some optional arguments non-optional.
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2015-11-02 20:10:29 +01:00 |
TextureCache.cpp
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Remove a whole lot of flipping special cases
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2015-11-02 20:07:30 +01:00 |
TextureCache.h
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Use the framebuf->height for offset calculation.
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2015-09-23 23:59:39 -07:00 |
TextureScaler.cpp
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TextureScaler.h
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TransformPipeline.cpp
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Assorted fixes to auto resolution. Fixes too low resolution and also #8002, plus notification spam
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2015-09-25 19:10:09 +02:00 |
TransformPipeline.h
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Centralize the GPU state conversion functions
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2015-10-24 23:49:05 +02:00 |
VertexShaderGenerator.cpp
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Remove a whole lot of flipping special cases
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2015-11-02 20:07:30 +01:00 |
VertexShaderGenerator.h
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Centralize the GPU state conversion functions
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2015-10-24 23:49:05 +02:00 |