ppsspp/GPU/GLES/IndexGenerator.cpp
2012-12-21 22:52:09 +01:00

338 lines
7.5 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "IndexGenerator.h"
// Points don't need indexing...
const u8 indexedPrimitiveType[7] = {
GE_PRIM_POINTS,
GE_PRIM_LINES,
GE_PRIM_LINES,
GE_PRIM_TRIANGLES,
GE_PRIM_TRIANGLES,
GE_PRIM_TRIANGLES,
GE_PRIM_RECTANGLES,
};
void IndexGenerator::Reset() {
prim_ = -1;
count_ = 0;
index_ = 0;
this->inds_ = indsBase_;
}
bool IndexGenerator::PrimCompatible(int prim) {
if (prim_ == -1)
return true;
return indexedPrimitiveType[prim] == prim_;
}
void IndexGenerator::Setup(u16 *inds)
{
this->indsBase_ = inds;
Reset();
}
void IndexGenerator::AddPoints(int numVerts)
{
//if we have no vertices return
for (int i = 0; i < numVerts; i++)
{
*inds_++ = index_ + i;
}
// ignore overflow verts
index_ += numVerts;
count_ += numVerts;
prim_ = GE_PRIM_POINTS;
}
void IndexGenerator::AddList(int numVerts)
{
//if we have no vertices return
int numTris = numVerts / 3;
for (int i = 0; i < numTris; i++)
{
*inds_++ = index_ + i*3;
*inds_++ = index_ + i*3 + 1;
*inds_++ = index_ + i*3 + 2;
}
// ignore overflow verts
index_ += numVerts;
count_ += numTris * 3;
prim_ = GE_PRIM_TRIANGLES;
}
void IndexGenerator::AddStrip(int numVerts)
{
bool wind = false;
int numTris = numVerts - 2;
for (int i = 0; i < numTris; i++)
{
*inds_++ = index_ + i;
*inds_++ = index_ + i+(wind?2:1);
*inds_++ = index_ + i+(wind?1:2);
wind = !wind;
}
index_ += numVerts;
count_ += numTris * 3;
prim_ = GE_PRIM_TRIANGLES;
}
void IndexGenerator::AddFan(int numVerts)
{
int numTris = numVerts - 2;
for (int i = 0; i < numTris; i++)
{
*inds_++ = index_;
*inds_++ = index_ + i + 1;
*inds_++ = index_ + i + 2;
}
index_ += numVerts;
count_ += numTris * 3;
prim_ = GE_PRIM_TRIANGLES;
}
void IndexGenerator::TranslatePoints(int numVerts, const u8 *inds, int offset)
{
for (int i = 0; i < numVerts; i++)
{
*inds_++ = index_ + offset + inds[i];
}
index_ += numVerts;
count_ += numVerts;
prim_ = GE_PRIM_POINTS;
}
void IndexGenerator::TranslatePoints(int numVerts, const u16 *inds, int offset)
{
for (int i = 0; i < numVerts; i++)
{
*inds_++ = index_ + offset + inds[i];
}
index_ += numVerts;
count_ += numVerts;
prim_ = GE_PRIM_POINTS;
}
void IndexGenerator::TranslateList(int numVerts, const u8 *inds, int offset)
{
int numTris = numVerts / 3;
for (int i = 0; i < numTris; i++)
{
*inds_++ = index_ + offset + inds[i*3];
*inds_++ = index_ + offset + inds[i*3 + 1];
*inds_++ = index_ + offset + inds[i*3 + 2];
}
index_ += numVerts;
count_ += numTris * 3;
prim_ = GE_PRIM_TRIANGLES;
}
void IndexGenerator::TranslateStrip(int numVerts, const u8 *inds, int offset)
{
bool wind = false;
int numTris = numVerts - 2;
for (int i = 0; i < numTris; i++)
{
*inds_++ = index_ + offset + inds[i];
*inds_++ = index_ + offset + inds[i + (wind?2:1)];
*inds_++ = index_ + offset + inds[i + (wind?1:2)];
wind = !wind;
}
index_ += numVerts;
count_ += numTris * 3;
prim_ = GE_PRIM_TRIANGLES;
}
void IndexGenerator::TranslateFan(int numVerts, const u8 *inds, int offset)
{
if (numVerts <= 0) return;
int numTris = numVerts - 2;
for (int i = 0; i < numTris; i++)
{
*inds_++ = index_ + offset + inds[i];
*inds_++ = index_ + offset + inds[i + 1];
*inds_++ = index_ + offset + inds[i + 2];
}
index_ += numVerts;
count_ += numTris * 3;
prim_ = GE_PRIM_TRIANGLES;
}
void IndexGenerator::TranslateList(int numVerts, const u16 *inds, int offset)
{
int numTris = numVerts / 3;
for (int i = 0; i < numTris; i++)
{
*inds_++ = index_ + offset + inds[i*3];
*inds_++ = index_ + offset + inds[i*3 + 1];
*inds_++ = index_ + offset + inds[i*3 + 2];
}
index_ += numVerts;
count_ += numTris * 3;
prim_ = GE_PRIM_TRIANGLES;
}
void IndexGenerator::TranslateStrip(int numVerts, const u16 *inds, int offset)
{
bool wind = false;
int numTris = numVerts - 2;
for (int i = 0; i < numTris; i++)
{
*inds_++ = index_ + offset + inds[i];
*inds_++ = index_ + offset + inds[i + (wind?2:1)];
*inds_++ = index_ + offset + inds[i + (wind?1:2)];
wind = !wind;
}
index_ += numVerts;
count_ += numTris * 3;
prim_ = GE_PRIM_TRIANGLES;
}
void IndexGenerator::TranslateFan(int numVerts, const u16 *inds, int offset)
{
if (numVerts <= 0) return;
int numTris = numVerts - 2;
for (int i = 0; i < numTris; i++)
{
*inds_++ = index_ + offset + inds[i];
*inds_++ = index_ + offset + inds[i + 1];
*inds_++ = index_ + offset + inds[i + 2];
}
index_ += numVerts;
count_ += numTris * 3;
prim_ = GE_PRIM_TRIANGLES;
}
//Lines
void IndexGenerator::AddLineList(int numVerts)
{
int numLines = numVerts / 2;
for (int i = 0; i < numLines; i++)
{
*inds_++ = index_ + i*2;
*inds_++ = index_ + i*2+1;
}
index_ += numVerts;
count_ += numLines * 2;
prim_ = GE_PRIM_LINES;
}
void IndexGenerator::AddLineStrip(int numVerts)
{
int numLines = numVerts - 1;
for (int i = 0; i < numLines; i++)
{
*inds_++ = index_ + i;
*inds_++ = index_ + i + 1;
}
index_ += numVerts;
count_ += numLines * 2;
prim_ = GE_PRIM_LINES;
}
void IndexGenerator::AddRectangles(int numVerts)
{
int numRects = numVerts / 2;
for (int i = 0; i < numRects; i++)
{
*inds_++ = index_ + i*2;
*inds_++ = index_ + i*2+1;
}
index_ += numVerts;
count_ += numRects * 2;
prim_ = GE_PRIM_RECTANGLES;
}
void IndexGenerator::TranslateLineList(int numVerts, const u8 *inds, int offset)
{
int numLines = numVerts / 2;
for (int i = 0; i < numLines; i++)
{
*inds_++ = index_ + i*2;
*inds_++ = index_ + i*2+1;
}
index_ += numVerts;
count_ += numLines * 2;
prim_ = GE_PRIM_LINES;
}
void IndexGenerator::TranslateLineStrip(int numVerts, const u8 *inds, int offset)
{
int numLines = numVerts - 1;
for (int i = 0; i < numLines; i++)
{
*inds_++ = index_ + i;
*inds_++ = index_ + i + 1;
}
index_ += numVerts;
count_ += numLines * 2;
prim_ = GE_PRIM_LINES;
}
void IndexGenerator::TranslateLineList(int numVerts, const u16 *inds, int offset)
{
int numLines = numVerts / 2;
for (int i = 0; i < numLines; i++)
{
*inds_++ = index_ + i*2;
*inds_++ = index_ + i*2+1;
}
index_ += numVerts;
count_ += numLines * 2;
prim_ = GE_PRIM_LINES;
}
void IndexGenerator::TranslateLineStrip(int numVerts, const u16 *inds, int offset)
{
int numLines = numVerts - 1;
for (int i = 0; i < numLines; i++)
{
*inds_++ = index_ + i;
*inds_++ = index_ + i + 1;
}
index_ += numVerts;
count_ += numLines * 2;
prim_ = GE_PRIM_LINES;
}
void IndexGenerator::TranslateRectangles(int numVerts, const u8 *inds, int offset)
{
int numRects = numVerts / 2;
for (int i = 0; i < numRects; i++)
{
*inds_++ = index_ + i*2;
*inds_++ = index_ + i*2+1;
}
index_ += numVerts;
count_ += numRects * 2;
prim_ = GE_PRIM_RECTANGLES;
}
void IndexGenerator::TranslateRectangles(int numVerts, const u16 *inds, int offset)
{
int numRects = numVerts / 2;
for (int i = 0; i < numRects; i++)
{
*inds_++ = index_ + i*2;
*inds_++ = index_ + i*2+1;
}
index_ += numVerts;
count_ += numRects * 2;
prim_ = GE_PRIM_RECTANGLES;
}