ppsspp/Core/HLE/sceAtrac.cpp

1132 lines
40 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/MIPS/MIPS.h"
#include "Core/CoreTiming.h"
#include "Core/MemMapHelpers.h"
#include "Core/Reporting.h"
#include "Core/Config.h"
#include "Core/Debugger/MemBlockInfo.h"
#include "Core/HW/MediaEngine.h"
#include "Core/HW/BufferQueue.h"
#include "Core/HLE/sceKernel.h"
#include "Core/HLE/sceUtility.h"
#include "Core/HLE/sceKernelMemory.h"
#include "Core/HLE/sceAtrac.h"
#include "Core/HLE/AtracCtx.h"
#include "Core/HLE/AtracCtx2.h"
#include "Core/System.h"
// Notes about sceAtrac buffer management
//
// sceAtrac decodes from a buffer the game fills, where this buffer has a status, one of:
//
// * Not yet initialized (state NO_DATA = 1)
// * The entire size of the audio data, and filled with audio data (state ALL_DATA_LOADED = 2)
// * The entire size, but only partially filled so far (state HALFWAY_BUFFER = 3)
// * Smaller than the audio, sliding without any loop (state STREAMED_WITHOUT_LOOP = 4)
// * Smaller than the audio, sliding with a loop at the end (state STREAMED_WITH_LOOP_AT_END = 5)
// * Smaller with a second buffer to help with a loop in the middle (state STREAMED_WITH_SECOND_BUF = 6)
// * Not managed, decoding using "low level" manual looping etc. (LOW_LEVEL = 8)
// * Not managed, reserved externally - possibly by sceSas - through low level (RESERVED = 16)
//
// When streaming (modes 3-6), a game will call sceAtracGetStreamDataInfo to figure out what data
// to read and where to place it, and after doing that it'll call sceAtracAddStreamData with the amount
// of data it actually read. This will move the various pointers forward.
// Similarly, for a game to seek, it'll call sceAtracGetBufferInfoForResetting with a sample offset,
// and read that data into the buffer.
//
// State 6 indicates a second buffer is needed. This buffer is used to manage looping correctly.
// To determine how to fill it, the game will call sceAtracGetSecondBufferInfo, then after filling
// the buffer it will call sceAtracSetSecondBuffer.
//
// The second buffer will just contain the data for the end of loop. The "first" buffer may manage
// only the looped portion, or some of the part after the loop (depending on second buf size.)
//
// TODO: What games use this?
//
// Most files will be in RIFF format. It's also possible to load in an OMA/AA3 format file, but
// ultimately this works the same, just the loading process is a little different.
//
// Low level decoding doesn't use the buffer, and decodes only a single packet at a time.
//
// Lastly, sceSas has some integration with sceAtrac, which allows setting an Atrac id as
// a voice for an SAS core. In this mode, the game will directly modify some of the context,
// but will largely only interact using sceSas.
//
// Note that this buffer is THE view of the audio stream. On a PSP, the firmware does not manage
// any cache or separate version of the buffer - at most it manages decode state from earlier in
// the buffer. Also, our Atrac2 context implementation works like this.
// TODO: We should add checks that the utility module is loaded.
static const int atracDecodeDelay = 2300;
static bool atracInited = true;
static AtracBase *atracContexts[PSP_MAX_ATRAC_IDS];
static u32 atracContextTypes[PSP_MAX_ATRAC_IDS];
static int atracLibVersion = 0;
static u32 atracLibCrc = 0;
static int g_atracMaxContexts = 6;
static int g_atracBSS = 0;
// For debugger only.
const AtracBase *__AtracGetCtx(int i, u32 *type) {
if (type) {
*type = atracContextTypes[i];
}
return atracContexts[i];
}
void __AtracInit() {
_assert_(sizeof(SceAtracContext) == 256);
atracLibVersion = 0;
atracLibCrc = 0;
g_atracMaxContexts = 6;
g_atracBSS = 0;
atracInited = true; // TODO: This should probably only happen in __AtracNotifyLoadModule.
memset(atracContexts, 0, sizeof(atracContexts));
// Start with 2 of each in this order.
atracContextTypes[0] = PSP_MODE_AT_3_PLUS;
atracContextTypes[1] = PSP_MODE_AT_3_PLUS;
atracContextTypes[2] = PSP_MODE_AT_3;
atracContextTypes[3] = PSP_MODE_AT_3;
atracContextTypes[4] = 0;
atracContextTypes[5] = 0;
}
void __AtracShutdown() {
for (size_t i = 0; i < ARRAY_SIZE(atracContexts); ++i) {
delete atracContexts[i];
atracContexts[i] = nullptr;
}
}
void __AtracNotifyLoadModule(int version, u32 crc, u32 bssAddr, int bssSize) {
atracLibVersion = version;
atracLibCrc = crc;
INFO_LOG(Log::ME, "Atrac module loaded: atracLibVersion 0x%0x, atracLibcrc %x, bss: %x (%x bytes)", atracLibVersion, atracLibCrc, bssAddr, bssSize);
g_atracBSS = bssAddr;
g_atracMaxContexts = atracLibVersion <= 0x101 ? 4 : 6; // Need to figure out where the cutoff is.
_dbg_assert_(bssSize >= g_atracMaxContexts * sizeof(SceAtracContext));
Memory::Memset(g_atracBSS, 0, g_atracMaxContexts * sizeof(SceAtracContext));
NotifyMemInfo(MemBlockFlags::ALLOC, g_atracBSS, g_atracMaxContexts * sizeof(SceAtracContext), "AtracContext");
}
void __AtracNotifyUnloadModule() {
atracLibVersion = 0;
atracLibCrc = 0;
INFO_LOG(Log::ME, "Atrac module unloaded.");
g_atracBSS = 0;
g_atracMaxContexts = 6; // TODO: We should make this zero here.
NotifyMemInfo(MemBlockFlags::FREE, g_atracBSS, g_atracMaxContexts * sizeof(SceAtracContext), "AtracContext");
}
static u32 GetAtracContextAddress(int atracID) {
return g_atracBSS + atracID * sizeof(SceAtracContext);
}
void __AtracDoState(PointerWrap &p) {
auto s = p.Section("sceAtrac", 1, 2);
if (!s)
return;
Do(p, atracInited);
for (int i = 0; i < PSP_MAX_ATRAC_IDS; ++i) {
bool valid = atracContexts[i] != nullptr;
Do(p, valid);
if (valid) {
DoSubClass<AtracBase, Atrac>(p, atracContexts[i], i);
} else {
delete atracContexts[i];
atracContexts[i] = nullptr;
}
}
DoArray(p, atracContextTypes, PSP_MAX_ATRAC_IDS);
if (s < 2) {
atracLibVersion = 0;
atracLibCrc = 0;
}
else {
Do(p, atracLibVersion);
Do(p, atracLibCrc);
}
}
static AtracBase *getAtrac(int atracID) {
if (atracID < 0 || atracID >= PSP_MAX_ATRAC_IDS) {
return nullptr;
}
AtracBase *atrac = atracContexts[atracID];
if (atrac) {
atrac->UpdateContextFromPSPMem();
}
return atrac;
}
static int AllocAndRegisterAtrac(int codecType) {
for (int i = 0; i < g_atracMaxContexts; ++i) {
if (atracContextTypes[i] == codecType && atracContexts[i] == 0) {
if (g_Config.bUseExperimentalAtrac) {
// Note: This assert isn't really valid until we savestate the new contexts.
_dbg_assert_(g_atracBSS != 0);
atracContexts[i] = new Atrac2(i, GetAtracContextAddress(i), codecType);
} else {
atracContexts[i] = new Atrac(i, codecType);
}
return i;
}
}
return SCE_ERROR_ATRAC_NO_ATRACID;
}
static int UnregisterAndDeleteAtrac(int atracID) {
if (atracID >= 0 && atracID < PSP_MAX_ATRAC_IDS) {
if (atracContexts[atracID] != nullptr) {
delete atracContexts[atracID];
atracContexts[atracID] = nullptr;
return 0;
}
}
return SCE_ERROR_ATRAC_BAD_ATRACID;
}
// Really, allocate an Atrac context of a specific codec type.
// Useful to initialize a context for low level decode.
static u32 sceAtracGetAtracID(int codecType) {
if (codecType != PSP_MODE_AT_3 && codecType != PSP_MODE_AT_3_PLUS) {
return hleReportError(Log::ME, SCE_ERROR_ATRAC_INVALID_CODECTYPE, "invalid codecType");
}
int atracID = AllocAndRegisterAtrac(codecType);
if (atracID < 0) {
return hleLogError(Log::ME, atracID, "no free ID");
}
return hleLogInfo(Log::ME, atracID);
}
static int AtracValidateData(const AtracBase *atrac) {
if (!atrac) {
return SCE_ERROR_ATRAC_BAD_ATRACID;
} else if (atrac->BufferState() == ATRAC_STATUS_NO_DATA) {
return SCE_ERROR_ATRAC_NO_DATA;
} else {
return 0;
}
}
static int AtracValidateManaged(const AtracBase *atrac) {
if (!atrac) {
return SCE_ERROR_ATRAC_BAD_ATRACID;
} else if (atrac->BufferState() == ATRAC_STATUS_NO_DATA) {
return SCE_ERROR_ATRAC_NO_DATA;
} else if (atrac->BufferState() == ATRAC_STATUS_LOW_LEVEL) {
return SCE_ERROR_ATRAC_IS_LOW_LEVEL;
} else if (atrac->BufferState() == ATRAC_STATUS_FOR_SCESAS) {
return SCE_ERROR_ATRAC_IS_FOR_SCESAS;
} else {
return 0;
}
}
// Notifies that more data is (OR will be very soon) available in the buffer.
// This implies it has been added to whatever position sceAtracGetStreamDataInfo would indicate.
//
// The total size of the buffer is atrac->bufferMaxSize_.
static u32 sceAtracAddStreamData(int atracID, u32 bytesToAdd) {
AtracBase *atrac = getAtrac(atracID);
int err = AtracValidateManaged(atrac);
if (err != 0) {
return hleLogError(Log::ME, err);
}
if (atrac->BufferState() == ATRAC_STATUS_ALL_DATA_LOADED) {
// Let's avoid spurious warnings. Some games call this with 0 which is pretty harmless.
if (bytesToAdd == 0)
return hleLogDebug(Log::ME, SCE_ERROR_ATRAC_ALL_DATA_LOADED, "stream entirely loaded");
return hleLogWarning(Log::ME, SCE_ERROR_ATRAC_ALL_DATA_LOADED, "stream entirely loaded");
}
int ret = atrac->AddStreamData(bytesToAdd);
return hleLogDebugOrError(Log::ME, ret);
}
// Note that outAddr being null is completely valid here, used to skip data.
static u32 sceAtracDecodeData(int atracID, u32 outAddr, u32 numSamplesAddr, u32 finishFlagAddr, u32 remainAddr) {
AtracBase *atrac = getAtrac(atracID);
u32 err = AtracValidateData(atrac);
if (err != 0) {
return hleLogError(Log::ME, err);
}
if (outAddr & 1) {
return hleLogError(Log::ME, SCE_ERROR_ATRAC_BAD_ALIGNMENT);
}
u32 numSamples = 0;
u32 finish = 0;
int remains = 0;
int ret = atrac->DecodeData(outAddr ? Memory::GetPointerWrite(outAddr) : nullptr, outAddr, &numSamples, &finish, &remains);
if (ret != (int)SCE_ERROR_ATRAC_BAD_ATRACID && ret != (int)SCE_ERROR_ATRAC_NO_DATA) {
if (Memory::IsValidAddress(numSamplesAddr))
Memory::WriteUnchecked_U32(numSamples, numSamplesAddr);
if (Memory::IsValidAddress(finishFlagAddr))
Memory::WriteUnchecked_U32(finish, finishFlagAddr);
// On error, no remaining frame value is written.
if (ret == 0 && Memory::IsValidAddress(remainAddr))
Memory::WriteUnchecked_U32(remains, remainAddr);
}
DEBUG_LOG(Log::ME, "%08x=sceAtracDecodeData(%i, %08x, %08x[%08x], %08x[%08x], %08x[%d])", ret, atracID, outAddr,
numSamplesAddr, numSamples,
finishFlagAddr, finish,
remainAddr, remains);
if (ret == 0 || ret == SCE_ERROR_ATRAC_API_FAIL) {
// decode data successfully, delay thread
return hleDelayResult(hleNoLog(ret), "atrac decode data", atracDecodeDelay);
}
return hleNoLog(ret);
}
// Likely a bogus brute-forced name?
static u32 sceAtracEndEntry() {
ERROR_LOG_REPORT(Log::ME, "UNIMPL sceAtracEndEntry()");
return hleNoLog(0);
}
// Obtains information about what needs to be in the buffer to seek (or "reset")
// Generally called by games right before calling sceAtracResetPlayPosition().
static u32 sceAtracGetBufferInfoForResetting(int atracID, int sample, u32 bufferInfoAddr) {
auto bufferInfo = PSPPointer<AtracResetBufferInfo>::Create(bufferInfoAddr);
AtracBase *atrac = getAtrac(atracID);
u32 err = AtracValidateManaged(atrac);
if (err != 0) {
return hleLogError(Log::ME, err);
}
if (!bufferInfo.IsValid()) {
return hleLogError(Log::ME, SCE_KERNEL_ERROR_ILLEGAL_ADDR, "invalid buffer, should crash");
}
/*
DEBUG_LOG(Log::ME, "GetBufferInfoForResetting: First: %08x %08x %08x %08x", bufferInfo->first.writePosPtr, bufferInfo->first.writableBytes, bufferInfo->first.minWriteBytes, bufferInfo->first.filePos);
if (bufferInfo->second.filePos) {
DEBUG_LOG(Log::ME, "GetBufferInfoForResetting: Second: %08x %08x %08x %08x", bufferInfo->second.writePosPtr, bufferInfo->second.writableBytes, bufferInfo->second.minWriteBytes, bufferInfo->second.filePos);
}
*/
// Note: If we error here, it's because of the internal SkipFrames.
// Note again: We should probably delayresult if we skipframes..
int ret = atrac->GetResetBufferInfo(bufferInfo, sample);
return hleLogDebugOrError(Log::ME, ret);
}
static u32 sceAtracGetBitrate(int atracID, u32 outBitrateAddr) {
AtracBase *atrac = getAtrac(atracID);
u32 err = AtracValidateData(atrac);
if (err != 0) {
return hleLogError(Log::ME, err);
}
int bitrate = atrac->Bitrate();
if (Memory::IsValidAddress(outBitrateAddr)) {
Memory::WriteUnchecked_U32(atrac->Bitrate(), outBitrateAddr);
return hleLogDebug(Log::ME, 0);
} else {
return hleLogError(Log::ME, 0, "invalid address");
}
}
static u32 sceAtracGetChannel(int atracID, u32 channelAddr) {
AtracBase *atrac = getAtrac(atracID);
u32 err = AtracValidateData(atrac);
if (err != 0) {
return hleLogError(Log::ME, err);
}
if (Memory::IsValidAddress(channelAddr)){
Memory::WriteUnchecked_U32(atrac->Channels(), channelAddr);
return hleLogDebug(Log::ME, 0);
} else {
return hleLogError(Log::ME, 0, "invalid address");
}
}
static u32 sceAtracGetLoopStatus(int atracID, u32 loopNumAddr, u32 statusAddr) {
AtracBase *atrac = getAtrac(atracID);
u32 err = AtracValidateData(atrac);
if (err != 0) {
return hleLogError(Log::ME, err);
}
if (Memory::IsValidAddress(loopNumAddr)) {
Memory::WriteUnchecked_U32(atrac->LoopNum(), loopNumAddr);
}
if (Memory::IsValidAddress(statusAddr)) {
const int loopStatus = atrac->LoopStatus();
Memory::WriteUnchecked_U32(loopStatus, statusAddr);
return hleLogDebug(Log::ME, 0);
} else {
return hleLogError(Log::ME, 0, "invalid address");
}
}
static u32 sceAtracGetInternalErrorInfo(int atracID, u32 errorAddr) {
AtracBase *atrac = getAtrac(atracID);
u32 err = AtracValidateData(atrac);
if (err != 0) {
return hleLogError(Log::ME, err);
}
const u32 errorCode = atrac->GetInternalCodecError();
if (Memory::IsValidAddress(errorAddr)) {
Memory::WriteUnchecked_U32(errorCode, errorAddr);
}
if (errorCode) {
return hleLogWarning(Log::ME, 0, "code: %08x", errorCode);
} else {
return hleLogDebug(Log::ME, 0);
}
}
static u32 sceAtracGetMaxSample(int atracID, u32 maxSamplesAddr) {
AtracBase *atrac = getAtrac(atracID);
u32 err = AtracValidateData(atrac);
if (err != 0) {
return hleLogError(Log::ME, err);
}
if (Memory::IsValidAddress(maxSamplesAddr)) {
Memory::WriteUnchecked_U32(atrac->SamplesPerFrame(), maxSamplesAddr);
return hleLogDebug(Log::ME, 0);
} else {
return hleLogError(Log::ME, 0, "invalid address");
}
}
static u32 sceAtracGetNextDecodePosition(int atracID, u32 outposAddr) {
AtracBase *atrac = getAtrac(atracID);
u32 err = AtracValidateData(atrac);
if (err != 0) {
return hleLogError(Log::ME, err);
}
if (!Memory::IsValidAddress(outposAddr)) {
return hleLogError(Log::ME, 0, "invalid address");
}
int pos = 0;
int ret = atrac->GetNextDecodePosition(&pos);
if (ret < 0) {
return hleLogError(Log::ME, ret);
}
Memory::WriteUnchecked_U32(pos, outposAddr);
return hleLogDebug(Log::ME, 0);
}
static u32 sceAtracGetNextSample(int atracID, u32 outNAddr) {
AtracBase *atrac = getAtrac(atracID);
u32 err = AtracValidateData(atrac);
if (err != 0) {
return hleLogError(Log::ME, err);
}
int numSamples = atrac->GetNextSamples();
if (Memory::IsValidAddress(outNAddr)) {
Memory::WriteUnchecked_U32(numSamples, outNAddr);
}
return hleLogDebug(Log::ME, 0, "%d samples left", numSamples);
}
// Obtains the number of frames remaining in the buffer which can be decoded.
// When no more data would be needed, this returns a negative number.
static u32 sceAtracGetRemainFrame(int atracID, u32 remainAddr) {
AtracBase *atrac = getAtrac(atracID);
u32 err = AtracValidateManaged(atrac);
if (err != 0) {
return hleLogError(Log::ME, err);
}
if (!Memory::IsValidAddress(remainAddr)) {
// Would crash.
return hleReportError(Log::ME, SCE_KERNEL_ERROR_ILLEGAL_ADDR, "invalid remainingFrames pointer");
}
u32 remaining = atrac->RemainingFrames();
Memory::WriteUnchecked_U32(remaining, remainAddr);
return hleLogDebug(Log::ME, 0);
}
static u32 sceAtracGetSecondBufferInfo(int atracID, u32 fileOffsetAddr, u32 desiredSizeAddr) {
auto fileOffset = PSPPointer<u32_le>::Create(fileOffsetAddr);
auto desiredSize = PSPPointer<u32_le>::Create(desiredSizeAddr);
AtracBase *atrac = getAtrac(atracID);
u32 err = AtracValidateManaged(atrac);
if (err != 0) {
return hleLogError(Log::ME, err);
}
if (!fileOffset.IsValid() || !desiredSize.IsValid()) {
// Would crash.
return hleReportError(Log::ME, SCE_KERNEL_ERROR_ILLEGAL_ADDR, "invalid addresses");
}
int result = atrac->GetSecondBufferInfo(fileOffset, desiredSize);
switch (result) {
case (int)SCE_ERROR_ATRAC_SECOND_BUFFER_NOT_NEEDED:
return hleLogDebug(Log::ME, result);
default:
return hleLogDebugOrError(Log::ME, result);
}
}
static u32 sceAtracGetSoundSample(int atracID, u32 outEndSampleAddr, u32 outLoopStartSampleAddr, u32 outLoopEndSampleAddr) {
AtracBase *atrac = getAtrac(atracID);
u32 err = AtracValidateManaged(atrac);
if (err != 0) {
return hleLogError(Log::ME, err);
}
int endSample = -1;
int loopStart = -1;
int loopEnd = -1;
int retval = atrac->GetSoundSample(&endSample, &loopStart, &loopEnd);
if (retval < 0) {
return hleLogError(Log::ME, retval);
}
if (Memory::IsValidAddress(outEndSampleAddr)) {
Memory::WriteUnchecked_U32(endSample, outEndSampleAddr);
}
if (Memory::IsValidAddress(outLoopStartSampleAddr)) {
Memory::WriteUnchecked_U32(loopStart, outLoopStartSampleAddr);
}
if (Memory::IsValidAddress(outLoopEndSampleAddr)) {
Memory::WriteUnchecked_U32(loopEnd, outLoopEndSampleAddr);
}
return hleLogDebug(Log::ME, retval);
}
// Games call this function to get some info for add more stream data,
// such as where the data read from, where the data add to,
// and how many bytes are allowed to add.
static u32 sceAtracGetStreamDataInfo(int atracID, u32 writePtrAddr, u32 writableBytesAddr, u32 readOffsetAddr) {
AtracBase *atrac = getAtrac(atracID);
u32 err = AtracValidateManaged(atrac);
if (err != 0) {
return hleLogError(Log::ME, err);
}
u32 writePtr;
u32 writableBytes;
u32 readOffset;
atrac->GetStreamDataInfo(&writePtr, &writableBytes, &readOffset);
if (Memory::IsValidAddress(writePtrAddr))
Memory::WriteUnchecked_U32(writePtr, writePtrAddr);
if (Memory::IsValidAddress(writableBytesAddr))
Memory::WriteUnchecked_U32(writableBytes, writableBytesAddr);
if (Memory::IsValidAddress(readOffsetAddr))
Memory::WriteUnchecked_U32(readOffset, readOffsetAddr);
return hleLogDebug(Log::ME, 0);
}
static u32 sceAtracReleaseAtracID(int atracID) {
int result = UnregisterAndDeleteAtrac(atracID);
if (result < 0) {
if (atracID >= 0) {
return hleLogError(Log::ME, result, "did not exist");
} else {
return hleLogWarning(Log::ME, result, "did not exist");
}
}
return hleLogInfo(Log::ME, result);
}
// This is called when a game wants to seek (or "reset") to a specific position in the audio data.
// Normally, sceAtracGetBufferInfoForResetting() is called to determine how to buffer.
// The game must add sufficient packets to the buffer in order to complete the seek.
static u32 sceAtracResetPlayPosition(int atracID, int sample, int bytesWrittenFirstBuf, int bytesWrittenSecondBuf) {
AtracBase *atrac = getAtrac(atracID);
u32 err = AtracValidateManaged(atrac);
if (err != 0) {
return hleLogError(Log::ME, err);
}
bool delay = false;
int res = atrac->ResetPlayPosition(sample, bytesWrittenFirstBuf, bytesWrittenSecondBuf, &delay);
if (res < 0) {
if (delay) {
return hleDelayResult(hleLogError(Log::ME, res), "reset play pos", 200);
} else {
return hleLogError(Log::ME, res);
}
}
return hleDelayResult(res, "reset play pos", 3000);
}
static u32 sceAtracSetHalfwayBuffer(int atracID, u32 buffer, u32 readSize, u32 bufferSize) {
AtracBase *atrac = getAtrac(atracID);
// Don't use AtracValidateManaged here.
if (!atrac) {
return hleLogError(Log::ME, SCE_ERROR_ATRAC_BAD_ATRACID, "invalid atrac ID");
}
if (readSize > bufferSize) {
return hleLogError(Log::ME, SCE_ERROR_ATRAC_INCORRECT_READ_SIZE, "read size too large");
}
Track track;
int ret = AnalyzeAtracTrack(buffer, readSize, &track);
if (ret < 0) {
return hleLogError(Log::ME, ret);
}
if (track.codecType != atracContextTypes[atracID]) {
// TODO: Should this not change the buffer size?
return hleLogError(Log::ME, SCE_ERROR_ATRAC_WRONG_CODECTYPE, "atracID uses different codec type than data");
}
ret = atrac->SetData(track, buffer, readSize, bufferSize, 2);
if (ret < 0) {
// Must not delay.
return hleLogError(Log::ME, ret);
}
// not sure the real delay time
return hleDelayResult(hleLogDebug(Log::ME, ret), "atrac set data", 100);
}
static u32 sceAtracSetSecondBuffer(int atracID, u32 secondBuffer, u32 secondBufferSize) {
AtracBase *atrac = getAtrac(atracID);
u32 err = AtracValidateManaged(atrac);
if (err != 0) {
return hleLogError(Log::ME, err);
}
return hleLogDebugOrError(Log::ME, atrac->SetSecondBuffer(secondBuffer, secondBufferSize));
}
static u32 sceAtracSetData(int atracID, u32 buffer, u32 bufferSize) {
AtracBase *atrac = getAtrac(atracID);
if (!atrac) {
return hleLogError(Log::ME, SCE_ERROR_ATRAC_BAD_ATRACID, "bad atrac ID");
}
Track track;
int ret = AnalyzeAtracTrack(buffer, bufferSize, &track);
if (ret < 0) {
return hleLogError(Log::ME, ret);
}
if (track.codecType != atracContextTypes[atracID]) {
// TODO: Should this not change the buffer size?
return hleLogError(Log::ME, SCE_ERROR_ATRAC_WRONG_CODECTYPE, "atracID uses different codec type than data");
}
ret = atrac->SetData(track, buffer, bufferSize, bufferSize, 2);
if (ret < 0) {
// Must not delay.
return hleLogError(Log::ME, ret);
}
return hleDelayResult(hleLogDebug(Log::ME, ret), "atrac set data", 100);
}
static int sceAtracSetDataAndGetID(u32 buffer, int bufferSize) {
// A large value happens in Tales of VS, and isn't handled somewhere properly as a u32.
// It's impossible for it to be that big anyway, so cap it.
if (bufferSize < 0) {
WARN_LOG(Log::ME, "sceAtracSetDataAndGetID(%08x, %08x): negative bufferSize", buffer, bufferSize);
bufferSize = 0x10000000;
}
Track track;
int ret = AnalyzeAtracTrack(buffer, bufferSize, &track);
if (ret < 0) {
return hleLogError(Log::ME, ret);
}
int atracID = AllocAndRegisterAtrac(track.codecType);
if (atracID < 0) {
return hleLogError(Log::ME, atracID, "no free ID");
}
ret = atracContexts[atracID]->SetData(track, buffer, bufferSize, bufferSize, 2);
if (ret < 0) {
UnregisterAndDeleteAtrac(atracID);
return hleLogError(Log::ME, ret);
}
return hleDelayResult(hleLogDebug(Log::ME, atracID), "atrac set data", 100);
}
static int sceAtracSetHalfwayBufferAndGetID(u32 buffer, u32 readSize, u32 bufferSize) {
if (readSize > bufferSize) {
return hleLogError(Log::ME, SCE_ERROR_ATRAC_INCORRECT_READ_SIZE, "read size too large");
}
Track track;
int ret = AnalyzeAtracTrack(buffer, bufferSize, &track);
if (ret < 0) {
return hleLogError(Log::ME, ret);
}
int atracID = AllocAndRegisterAtrac(track.codecType);
if (atracID < 0) {
return hleLogError(Log::ME, atracID, "no free ID");
}
ret = atracContexts[atracID]->SetData(track, buffer, readSize, bufferSize, 2);
if (ret < 0) {
UnregisterAndDeleteAtrac(atracID);
return hleLogError(Log::ME, ret);
}
return hleDelayResult(hleLogDebug(Log::ME, atracID), "atrac set data", 100);
}
static u32 sceAtracStartEntry() {
ERROR_LOG_REPORT(Log::ME, "UNIMPL sceAtracStartEntry()");
return 0;
}
static u32 sceAtracSetLoopNum(int atracID, int loopNum) {
AtracBase *atrac = getAtrac(atracID);
u32 err = AtracValidateData(atrac);
if (err != 0) {
return hleLogError(Log::ME, err);
}
int ret = atrac->SetLoopNum(loopNum);
if (ret == SCE_ERROR_ATRAC_NO_LOOP_INFORMATION && loopNum == -1) {
// Not really an issue
return hleLogDebug(Log::ME, ret);
}
return hleLogDebugOrError(Log::ME, ret);
}
static int sceAtracReinit(int at3Count, int at3plusCount) {
for (int i = 0; i < PSP_MAX_ATRAC_IDS; ++i) {
if (atracContexts[i] != nullptr) {
return hleReportError(Log::ME, SCE_KERNEL_ERROR_BUSY, "cannot reinit while IDs in use");
}
}
memset(atracContextTypes, 0, sizeof(atracContextTypes));
int next = 0;
int space = g_atracMaxContexts;
// This seems to deinit things. Mostly, it cause a reschedule on next deinit (but -1, -1 does not.)
if (at3Count == 0 && at3plusCount == 0) {
atracInited = false;
return hleDelayResult(hleLogInfo(Log::ME, 0, "deinit"), "atrac reinit", 200);
}
// First, ATRAC3+. These IDs seem to cost double (probably memory.)
// Intentionally signed. 9999 tries to allocate, -1 does not.
for (int i = 0; i < at3plusCount; ++i) {
space -= 2;
if (space >= 0) {
atracContextTypes[next++] = PSP_MODE_AT_3_PLUS;
}
}
for (int i = 0; i < at3Count; ++i) {
space -= 1;
if (space >= 0) {
atracContextTypes[next++] = PSP_MODE_AT_3;
}
}
// If we ran out of space, we still initialize some, but return an error.
int result = space >= 0 ? 0 : (int)SCE_KERNEL_ERROR_OUT_OF_MEMORY;
if (atracInited || next == 0) {
atracInited = true;
return hleLogInfo(Log::ME, result);
} else {
atracInited = true;
return hleDelayResult(hleLogInfo(Log::ME, result), "atrac reinit", 400);
}
}
static int sceAtracGetOutputChannel(int atracID, u32 outputChanPtr) {
AtracBase *atrac = getAtrac(atracID);
u32 err = AtracValidateData(atrac);
if (err != 0) {
return hleLogError(Log::ME, err);
}
if (Memory::IsValidAddress(outputChanPtr)) {
Memory::WriteUnchecked_U32(atrac->GetOutputChannels(), outputChanPtr);
return hleLogDebug(Log::ME, 0);
} else {
return hleLogError(Log::ME, 0, "invalid address");
}
}
static int sceAtracIsSecondBufferNeeded(int atracID) {
AtracBase *atrac = getAtrac(atracID);
u32 err = AtracValidateManaged(atrac);
if (err != 0) {
return hleLogError(Log::ME, err);
}
// Note that this returns true whether the buffer is already set or not.
int needed = atrac->BufferState() == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER ? 1 : 0;
return hleLogDebug(Log::ME, needed);
}
static int sceAtracSetMOutHalfwayBuffer(int atracID, u32 buffer, u32 readSize, u32 bufferSize) {
AtracBase *atrac = getAtrac(atracID);
// Don't use AtracValidate* here.
if (!atrac) {
return hleLogError(Log::ME, SCE_ERROR_ATRAC_BAD_ATRACID, "bad atrac ID");
}
if (readSize > bufferSize) {
return hleLogError(Log::ME, SCE_ERROR_ATRAC_INCORRECT_READ_SIZE, "read size too large");
}
Track track;
int ret = AnalyzeAtracTrack(buffer, bufferSize, &track);
if (ret < 0) {
return hleLogError(Log::ME, ret);
}
ret = atrac->SetData(track, buffer, readSize, bufferSize, 1);
if (ret < 0 && ret != SCE_ERROR_ATRAC_NOT_MONO) {
// Must not delay.
return hleLogError(Log::ME, ret);
}
return hleDelayResult(hleLogDebugOrError(Log::ME, ret), "atrac set data mono", 100);
}
// Note: This doesn't seem to be part of any available libatrac3plus library.
// So we should probably remove it?
// HalfwayBuffer can fully replace it though, of course (just set readSize == bufferSize).
static u32 sceAtracSetMOutData(int atracID, u32 buffer, u32 bufferSize) {
AtracBase *atrac = getAtrac(atracID);
// Don't use AtracValidate* here.
if (!atrac) {
return hleLogError(Log::ME, SCE_ERROR_ATRAC_BAD_ATRACID, "bad atrac ID");
}
Track track;
int ret = AnalyzeAtracTrack(buffer, bufferSize, &track);
if (ret < 0) {
return hleLogError(Log::ME, ret);
}
ret = atrac->SetData(track, buffer, bufferSize, bufferSize, 1);
if (ret < 0 && ret != SCE_ERROR_ATRAC_NOT_MONO) {
// Must not delay.
return hleLogError(Log::ME, ret);
}
// It's OK if this fails, at least with NO_MONO...
return hleDelayResult(hleLogDebugOrError(Log::ME, ret), "atrac set data mono", 100);
}
// Note: This doesn't seem to be part of any available libatrac3plus library.
// See note in above function.
static int sceAtracSetMOutDataAndGetID(u32 buffer, u32 bufferSize) {
Track track;
int ret = AnalyzeAtracTrack(buffer, bufferSize, &track);
if (ret < 0) {
return hleLogError(Log::ME, ret);
}
if (track.channels != 1) {
return hleReportError(Log::ME, SCE_ERROR_ATRAC_NOT_MONO, "not mono data");
}
int atracID = AllocAndRegisterAtrac(track.codecType);
if (atracID < 0) {
return hleLogError(Log::ME, atracID, "no free ID");
}
ret = atracContexts[atracID]->SetData(track, buffer, bufferSize, bufferSize, 1);
if (ret < 0 && ret != SCE_ERROR_ATRAC_NOT_MONO) {
UnregisterAndDeleteAtrac(atracID);
return hleLogError(Log::ME, ret);
}
return hleDelayResult(hleLogDebugOrError(Log::ME, atracID), "atrac set data", 100);
}
static int sceAtracSetMOutHalfwayBufferAndGetID(u32 buffer, u32 readSize, u32 bufferSize) {
if (readSize > bufferSize) {
return hleLogError(Log::ME, SCE_ERROR_ATRAC_INCORRECT_READ_SIZE, "read size too large");
}
Track track;
int ret = AnalyzeAtracTrack(buffer, bufferSize, &track);
if (ret < 0) {
return hleLogError(Log::ME, ret);
}
if (track.channels != 1) {
return hleReportError(Log::ME, SCE_ERROR_ATRAC_NOT_MONO, "not mono data");
}
int atracID = AllocAndRegisterAtrac(track.codecType);
if (atracID < 0) {
return hleLogError(Log::ME, atracID, "no free ID");
}
ret = atracContexts[atracID]->SetData(track, buffer, readSize, bufferSize, 1);
if (ret < 0 && ret != SCE_ERROR_ATRAC_NOT_MONO) {
UnregisterAndDeleteAtrac(atracID);
return hleLogError(Log::ME, ret);
}
return hleDelayResult(hleLogDebug(Log::ME, atracID), "atrac set data", 100);
}
static int sceAtracSetAA3DataAndGetID(u32 buffer, u32 bufferSize, u32 fileSize, u32 metadataSizeAddr) {
Track track;
int ret = AnalyzeAtracTrack(buffer, bufferSize, &track);
if (ret < 0) {
return hleLogError(Log::ME, ret);
}
int atracID = AllocAndRegisterAtrac(track.codecType);
if (atracID < 0) {
return hleLogError(Log::ME, atracID, "no free ID");
}
ret = atracContexts[atracID]->SetData(track, buffer, bufferSize, bufferSize, 2);
if (ret < 0) {
UnregisterAndDeleteAtrac(atracID);
return hleLogError(Log::ME, ret);
}
return hleDelayResult(hleLogDebug(Log::ME, atracID), "atrac set aa3 data", 100);
}
// TODO: Should see if these are stored contiguously in memory somewhere, or if there really are
// individual allocations being used.
static u32 _sceAtracGetContextAddress(int atracID) {
AtracBase *atrac = getAtrac(atracID);
if (!atrac) {
return hleLogError(Log::ME, 0, "bad atrac id");
}
// Only the old context needs this. The new one will always have a context pointer.
atrac->NotifyGetContextAddress();
return hleLogDebug(Log::ME, atrac->context_.ptr);
}
struct At3HeaderMap {
u16 bytes;
u16 channels;
u8 jointStereo;
bool Matches(const AtracBase *at) const {
return bytes == at->BytesPerFrame() && channels == at->Channels();
}
};
// These should represent all possible supported bitrates (66, 104, and 132 for stereo.)
static const At3HeaderMap at3HeaderMap[] = {
{ 0x00C0, 1, 0 }, // 132/2 (66) kbps mono
{ 0x0098, 1, 0 }, // 105/2 (52.5) kbps mono
{ 0x0180, 2, 0 }, // 132 kbps stereo
{ 0x0130, 2, 0 }, // 105 kbps stereo
// At this size, stereo can only use joint stereo.
{ 0x00C0, 2, 1 }, // 66 kbps stereo
};
static int sceAtracLowLevelInitDecoder(int atracID, u32 paramsAddr) {
AtracBase *atrac = getAtrac(atracID);
if (!atrac) {
return hleLogError(Log::ME, SCE_ERROR_ATRAC_BAD_ATRACID, "bad atrac ID");
}
if (!Memory::IsValidAddress(paramsAddr)) {
// TODO: Returning zero as code was before. Needs testing.
return hleReportError(Log::ME, 0, "invalid pointers");
}
int codecType = atracContextTypes[atracID];
bool jointStereo = false;
if (atrac->CodecType() == PSP_MODE_AT_3) {
// See if we can match the actual jointStereo value.
bool found = false;
for (size_t i = 0; i < ARRAY_SIZE(at3HeaderMap); ++i) {
if (at3HeaderMap[i].Matches(atrac)) {
jointStereo = at3HeaderMap[i].jointStereo;
found = true;
}
}
if (!found) {
WARN_LOG_REPORT_ONCE(at3headermap, Log::ME, "AT3 header map lacks entry for bpf: %i channels: %i", atrac->BytesPerFrame(), atrac->Channels());
// TODO: Should we return an error code for these values?
}
}
atrac->InitLowLevel(paramsAddr, jointStereo, codecType);
const char *codecName = atrac->CodecType() == PSP_MODE_AT_3 ? "atrac3" : "atrac3+";
const char *channelName = atrac->Channels() == 1 ? "mono" : "stereo";
return hleLogInfo(Log::ME, 0, "%s %s audio", codecName, channelName);
}
static int sceAtracLowLevelDecode(int atracID, u32 sourceAddr, u32 sourceBytesConsumedAddr, u32 samplesAddr, u32 sampleBytesAddr) {
auto srcp = PSPPointer<u8>::Create(sourceAddr);
auto srcConsumed = PSPPointer<u32_le>::Create(sourceBytesConsumedAddr);
auto outp = PSPPointer<s16>::Create(samplesAddr);
auto outWritten = PSPPointer<u32_le>::Create(sampleBytesAddr);
AtracBase *atrac = getAtrac(atracID);
if (!atrac) {
return hleLogError(Log::ME, SCE_ERROR_ATRAC_BAD_ATRACID, "bad atrac ID");
}
if (!srcp.IsValid() || !srcConsumed.IsValid() || !outp.IsValid() || !outWritten.IsValid()) {
// TODO: Returning zero as code was before. Needs testing.
return hleReportError(Log::ME, 0, "invalid pointers");
}
int bytesConsumed = 0;
int bytesWritten = 0;
int retval = atrac->DecodeLowLevel(srcp, &bytesConsumed, outp, &bytesWritten);
NotifyMemInfo(MemBlockFlags::WRITE, samplesAddr, bytesWritten, "AtracLowLevelDecode");
return hleDelayResult(hleLogDebug(Log::ME, retval), "low level atrac decode data", atracDecodeDelay);
}
static int sceAtracSetAA3HalfwayBufferAndGetID(u32 buffer, u32 readSize, u32 bufferSize, u32 fileSize) {
if (readSize > bufferSize) {
return hleLogError(Log::ME, SCE_ERROR_ATRAC_INCORRECT_READ_SIZE, "read size too large");
}
Track track;
int ret = AnalyzeAtracTrack(buffer, bufferSize, &track);
if (ret < 0) {
return hleLogError(Log::ME, ret);
}
int atracID = AllocAndRegisterAtrac(track.codecType);
if (atracID < 0) {
return hleLogError(Log::ME, atracID, "no free ID");
}
ret = atracContexts[atracID]->SetData(track, buffer, readSize, bufferSize, 2);
if (ret < 0) {
UnregisterAndDeleteAtrac(atracID);
return hleLogError(Log::ME, ret);
}
return hleDelayResult(hleLogDebug(Log::ME, atracID), "atrac set data", 100);
}
// These three are the external interface used by sceSas' AT3 integration.
u32 AtracSasAddStreamData(int atracID, u32 bufPtr, u32 bytesToAdd) {
AtracBase *atrac = getAtrac(atracID);
if (!atrac)
return hleLogWarning(Log::ME, 0, "bad atrac ID");
return atrac->AddStreamDataSas(bufPtr, bytesToAdd);
}
u32 AtracSasDecodeData(int atracID, u8* outbuf, u32 outbufPtr, u32 *SamplesNum, u32* finish, int *remains) {
AtracBase *atrac = getAtrac(atracID);
if (!atrac)
return hleLogWarning(Log::ME, 0, "bad atrac ID");
return atrac->DecodeData(outbuf, outbufPtr, SamplesNum, finish, remains);
}
int AtracSasGetIDByContext(u32 contextAddr) {
int atracID = (int)Memory::Read_U32(contextAddr + 0xfc);
// Restored old hack here that forces outputChannels_ to 1, since sceSas expects mono output, unlike normal usage.
// This is for savestate compatibility.
// I think it would be better to simply pass in a 1 as a parameter to atrac->DecodeData in AtracSasDecodeData above.
AtracBase *atrac = getAtrac(atracID);
atrac->SetOutputChannels(1);
return atracID;
}
const char *AtracStatusToString(AtracStatus status) {
switch (status) {
case ATRAC_STATUS_NO_DATA: return "NO_DATA";
case ATRAC_STATUS_ALL_DATA_LOADED: return "ALL_DATA_LOADED";
case ATRAC_STATUS_HALFWAY_BUFFER: return "HALFWAY_BUFFER";
case ATRAC_STATUS_STREAMED_WITHOUT_LOOP: return "STREAMED_WITHOUT_LOOP";
case ATRAC_STATUS_STREAMED_LOOP_FROM_END: return "STREAMED_LOOP_FROM_END";
case ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER: return "STREAMED_LOOP_WITH_TRAILER";
case ATRAC_STATUS_LOW_LEVEL: return "LOW_LEVEL";
case ATRAC_STATUS_FOR_SCESAS: return "FOR_SCESAS";
default: return "(unknown!)";
}
}
const HLEFunction sceAtrac3plus[] = {
{0X7DB31251, &WrapU_IU<sceAtracAddStreamData>, "sceAtracAddStreamData", 'x', "ix" },
{0X6A8C3CD5, &WrapU_IUUUU<sceAtracDecodeData>, "sceAtracDecodeData", 'x', "ixppp"},
{0XD5C28CC0, &WrapU_V<sceAtracEndEntry>, "sceAtracEndEntry", 'x', "" },
{0X780F88D1, &WrapU_I<sceAtracGetAtracID>, "sceAtracGetAtracID", 'i', "x" },
{0XCA3CA3D2, &WrapU_IIU<sceAtracGetBufferInfoForResetting>, "sceAtracGetBufferInfoForReseting", 'x', "iix" },
{0XA554A158, &WrapU_IU<sceAtracGetBitrate>, "sceAtracGetBitrate", 'x', "ip" },
{0X31668BAA, &WrapU_IU<sceAtracGetChannel>, "sceAtracGetChannel", 'x', "ip" },
{0XFAA4F89B, &WrapU_IUU<sceAtracGetLoopStatus>, "sceAtracGetLoopStatus", 'x', "ipp" },
{0XE88F759B, &WrapU_IU<sceAtracGetInternalErrorInfo>, "sceAtracGetInternalErrorInfo", 'x', "ip" },
{0XD6A5F2F7, &WrapU_IU<sceAtracGetMaxSample>, "sceAtracGetMaxSample", 'x', "ip" },
{0XE23E3A35, &WrapU_IU<sceAtracGetNextDecodePosition>, "sceAtracGetNextDecodePosition", 'x', "ip" },
{0X36FAABFB, &WrapU_IU<sceAtracGetNextSample>, "sceAtracGetNextSample", 'x', "ip" },
{0X9AE849A7, &WrapU_IU<sceAtracGetRemainFrame>, "sceAtracGetRemainFrame", 'x', "ip" },
{0X83E85EA0, &WrapU_IUU<sceAtracGetSecondBufferInfo>, "sceAtracGetSecondBufferInfo", 'x', "ipp" },
{0XA2BBA8BE, &WrapU_IUUU<sceAtracGetSoundSample>, "sceAtracGetSoundSample", 'x', "ippp" },
{0X5D268707, &WrapU_IUUU<sceAtracGetStreamDataInfo>, "sceAtracGetStreamDataInfo", 'x', "ippp" },
{0X61EB33F5, &WrapU_I<sceAtracReleaseAtracID>, "sceAtracReleaseAtracID", 'x', "i" },
{0X644E5607, &WrapU_IIII<sceAtracResetPlayPosition>, "sceAtracResetPlayPosition", 'x', "iiii" },
{0X3F6E26B5, &WrapU_IUUU<sceAtracSetHalfwayBuffer>, "sceAtracSetHalfwayBuffer", 'x', "ixxx" },
{0X83BF7AFD, &WrapU_IUU<sceAtracSetSecondBuffer>, "sceAtracSetSecondBuffer", 'x', "ixx" },
{0X0E2A73AB, &WrapU_IUU<sceAtracSetData>, "sceAtracSetData", 'x', "ixx" },
{0X7A20E7AF, &WrapI_UI<sceAtracSetDataAndGetID>, "sceAtracSetDataAndGetID", 'i', "xx" },
{0XD1F59FDB, &WrapU_V<sceAtracStartEntry>, "sceAtracStartEntry", 'x', "" },
{0X868120B5, &WrapU_II<sceAtracSetLoopNum>, "sceAtracSetLoopNum", 'x', "ii" },
{0X132F1ECA, &WrapI_II<sceAtracReinit>, "sceAtracReinit", 'x', "ii" },
{0XECA32A99, &WrapI_I<sceAtracIsSecondBufferNeeded>, "sceAtracIsSecondBufferNeeded", 'i', "i" },
{0X0FAE370E, &WrapI_UUU<sceAtracSetHalfwayBufferAndGetID>, "sceAtracSetHalfwayBufferAndGetID", 'i', "xxx" },
{0X2DD3E298, &WrapU_IIU<sceAtracGetBufferInfoForResetting>, "sceAtracGetBufferInfoForResetting", 'x', "iix" },
{0X5CF9D852, &WrapI_IUUU<sceAtracSetMOutHalfwayBuffer>, "sceAtracSetMOutHalfwayBuffer", 'x', "ixxx" },
{0XF6837A1A, &WrapU_IUU<sceAtracSetMOutData>, "sceAtracSetMOutData", 'x', "ixx" },
{0X472E3825, &WrapI_UU<sceAtracSetMOutDataAndGetID>, "sceAtracSetMOutDataAndGetID", 'i', "xx" },
{0X9CD7DE03, &WrapI_UUU<sceAtracSetMOutHalfwayBufferAndGetID>, "sceAtracSetMOutHalfwayBufferAndGetID", 'i', "xxx" },
{0XB3B5D042, &WrapI_IU<sceAtracGetOutputChannel>, "sceAtracGetOutputChannel", 'x', "ip" },
{0X5622B7C1, &WrapI_UUUU<sceAtracSetAA3DataAndGetID>, "sceAtracSetAA3DataAndGetID", 'i', "xxxp" },
{0X5DD66588, &WrapI_UUUU<sceAtracSetAA3HalfwayBufferAndGetID>, "sceAtracSetAA3HalfwayBufferAndGetID", 'i', "xxxx" },
{0X231FC6B7, &WrapU_I<_sceAtracGetContextAddress>, "_sceAtracGetContextAddress", 'x', "i" },
{0X1575D64B, &WrapI_IU<sceAtracLowLevelInitDecoder>, "sceAtracLowLevelInitDecoder", 'x', "ix" },
{0X0C116E1B, &WrapI_IUUUU<sceAtracLowLevelDecode>, "sceAtracLowLevelDecode", 'x', "ixpxp"},
};
void Register_sceAtrac3plus() {
// Two names
RegisterModule("sceATRAC3plus_Library", ARRAY_SIZE(sceAtrac3plus), sceAtrac3plus);
RegisterModule("sceAtrac3plus", ARRAY_SIZE(sceAtrac3plus), sceAtrac3plus);
}