ppsspp/GPU/GLES
Unknown W. Brackets b9f805c71f Fix graphical artifact in Jeanne d'Arc world map.
We need to use the last set render framebuffer, not the current one at
copy to output.
2014-06-11 00:54:54 -07:00
..
DepalettizeShader.cpp Fix a bunch of typos breaking various utility shaders on GLES 2014-06-09 19:15:45 +02:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp Revert "Remove option" (disable alpha test) 2014-06-10 23:13:42 +02:00
FragmentShaderGenerator.h Apply unsupported blending modes in the shader. 2014-05-27 01:45:17 -07:00
Framebuffer.cpp Fix graphical artifact in Jeanne d'Arc world map. 2014-06-11 00:54:54 -07:00
Framebuffer.h Ignore depth buffers with stride = 0. 2014-06-11 00:40:47 -07:00
GLES_GPU.cpp Fix graphical artifact in Jeanne d'Arc world map. 2014-06-11 00:54:54 -07:00
GLES_GPU.h Add a matching PerformMemoryUpload(). 2014-06-10 00:45:03 -07:00
ShaderManager.cpp Fix a bunch of typos breaking various utility shaders on GLES 2014-06-09 19:15:45 +02:00
ShaderManager.h Keep track of x/y offset for render-to-tex. 2014-06-08 14:27:05 -07:00
SoftwareTransform.cpp When projecting textures, flip V in frag shader. 2014-06-07 19:32:19 -07:00
Spline.cpp Medium Quality mode for spline patch 2014-04-26 12:04:26 +08:00
StateMapping.cpp Typo. 2014-06-08 23:21:16 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Fix a bunch of typos breaking various utility shaders on GLES 2014-06-09 19:15:45 +02:00
TextureCache.cpp Don't update render tex x/y offset unless matched. 2014-06-09 22:45:14 -07:00
TextureCache.h Don't update render tex x/y offset unless matched. 2014-06-09 22:45:14 -07:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Don't allow the buf name cache to get too full. 2014-06-07 16:28:24 -07:00
TransformPipeline.h Reuse buffer objects when possible. 2014-06-07 16:20:12 -07:00
VertexDecoder.cpp Pos=0 is treated the same as pos=1. 2014-05-04 18:29:47 -07:00
VertexDecoder.h Update some flags in GLES_GPU. 2014-03-29 14:10:35 -07:00
VertexDecoderArm.cpp Oops, the vertexdecoder should read vertex alpha. 2014-05-04 09:05:45 -07:00
VertexDecoderX86.cpp Use an unsigned compare for x86 vertexalpha check. 2014-05-04 09:58:58 -07:00
VertexShaderGenerator.cpp Disable precision qualifiers on desktop GL 2014-06-10 22:44:53 +02:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00