ppsspp/Common/GPU
Henrik Rydgård b9dd866c2d
Merge pull request #13640 from hrydgard/shader-color-write-mask
Fix car reflections in Outrun by implementing per-bit color masking
2020-11-09 08:45:28 +01:00
..
D3D9 Move shader language feature detection to the draw context. 2020-11-06 09:11:57 +01:00
D3D11 More work on reinterpret. Get Vulkan running 2020-11-08 11:32:55 +01:00
OpenGL Merge pull request #13640 from hrydgard/shader-color-write-mask 2020-11-09 08:45:28 +01:00
Vulkan Get shader color write masking going on all backends. 2020-11-08 23:45:47 +01:00
DataFormat.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
Shader.cpp Add compat flag for reinterpret shader, also disable on platforms that can't support it yet 2020-11-08 11:32:55 +01:00
Shader.h Add compat flag for reinterpret shader, also disable on platforms that can't support it yet 2020-11-08 11:32:55 +01:00
ShaderWriter.cpp Get shader color write masking going on all backends. 2020-11-08 23:45:47 +01:00
ShaderWriter.h More shadergen work 2020-11-08 11:32:53 +01:00
thin3d.cpp More shadergen work 2020-11-08 11:32:53 +01:00
thin3d.h More shadergen work 2020-11-08 11:32:53 +01:00
thin3d_create.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00