mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
26 lines
1,001 B
C
26 lines
1,001 B
C
// Cut-down version of https://code.google.com/p/d3dx9-dynamic-load/
|
|
// by ksacvet777, licensed under the MIT
|
|
|
|
#pragma once
|
|
|
|
#include <Windows.h>
|
|
#ifdef USE_CRT_DBG
|
|
#undef new
|
|
#endif
|
|
#include <d3dx9.h>
|
|
#ifdef USE_CRT_DBG
|
|
#define new DBG_NEW
|
|
#endif
|
|
// Returns the D3DX9 version we got. 0 if none.
|
|
int LoadD3DX9Dynamic(bool debugVersion = false); // If debugVersion is set, load d3dx9d.dll
|
|
int GetD3DXVersion();
|
|
void UnloadD3DXDynamic();
|
|
|
|
// Call these instead of the real D3DX9 functions.
|
|
BOOL dyn_D3DXCheckVersion(UINT D3DSDKVersion, UINT D3DXSDKVersion);
|
|
HRESULT dyn_D3DXAssembleShader(LPCSTR pSrcData, UINT SrcDataLen, CONST D3DXMACRO* pDefines,
|
|
LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXBUFFER* ppShader, LPD3DXBUFFER * ppErrorMsgs);
|
|
HRESULT dyn_D3DXCompileShader(LPCSTR pSrcData, UINT srcDataLen, CONST D3DXMACRO* pDefines,
|
|
LPD3DXINCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile,
|
|
DWORD Flags, LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs,
|
|
LPD3DXCONSTANTTABLE * ppConstantTable);
|