ppsspp/Common/Data/Color/RGBAUtil.cpp
2025-02-14 15:09:17 -06:00

67 lines
1.8 KiB
C++

#include "Common/Data/Color/RGBAUtil.h"
template <typename T>
static T clamp(T f, T low, T high) {
if (f < low)
return low;
if (f > high)
return high;
return f;
}
uint32_t whiteAlpha(float alpha) {
if (alpha < 0.0f) alpha = 0.0f;
if (alpha > 1.0f) alpha = 1.0f;
uint32_t color = (int)(alpha*255) << 24;
color |= 0xFFFFFF;
return color;
}
uint32_t blackAlpha(float alpha) {
if (alpha < 0.0f) alpha = 0.0f;
if (alpha > 1.0f) alpha = 1.0f;
return (int)(alpha*255)<<24;
}
uint32_t colorAlpha(uint32_t rgb, float alpha) {
if (alpha < 0.0f) alpha = 0.0f;
if (alpha > 1.0f) alpha = 1.0f;
return ((int)(alpha*255)<<24) | (rgb & 0xFFFFFF);
}
uint32_t colorBlend(uint32_t rgb1, uint32_t rgb2, float alpha) {
float invAlpha = (1.0f - alpha);
int r = (int)(((rgb1 >> 0) & 0xFF) * alpha + ((rgb2 >> 0) & 0xFF) * invAlpha);
int g = (int)(((rgb1 >> 8) & 0xFF) * alpha + ((rgb2 >> 8) & 0xFF) * invAlpha);
int b = (int)(((rgb1 >> 16) & 0xFF) * alpha + ((rgb2 >> 16) & 0xFF) * invAlpha);
int a = (int)(((rgb1 >> 24) & 0xFF) * alpha + ((rgb2 >> 24) & 0xFF) * invAlpha);
uint32_t c = clamp(a, 0, 255) << 24;
c |= clamp(b, 0, 255) << 16;
c |= clamp(g, 0, 255) << 8;
c |= clamp(r, 0, 255);
return c;
}
uint32_t alphaMul(uint32_t color, float alphaMul) {
const uint32_t rgb = color & 0xFFFFFF;
int32_t alpha = color >> 24;
alpha = (int32_t)(alpha * alphaMul);
if (alpha < 0)
alpha = 0;
if (alpha > 255)
alpha = 255;
return (alpha << 24) | rgb;
}
uint32_t rgba(float r, float g, float b, float alpha) {
uint32_t color = (int)(alpha * 255.0f) << 24;
color |= (int)(b * 255.0f) << 16;
color |= (int)(g * 255.0f) << 8;
color |= (int)(r * 255.0f);
return color;
}
uint32_t rgba_clamp(float r, float g, float b, float a) {
return rgba(clamp(r, 0.0f, 1.0f), clamp(g, 0.0f, 1.0f), clamp(b, 0.0f, 1.0f), clamp(a, 0.0f, 1.0f));
}