ppsspp/GPU/GLES
Henrik Rydgård 6bf6490c2f
Merge pull request #11128 from unknownbrackets/gpu-minor
Minor framebuffer code cleanup
2018-06-06 22:28:35 +02:00
..
DepalettizeShaderGLES.cpp GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
DepalettizeShaderGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
DrawEngineGLES.cpp Merge pull request #10957 from unknownbrackets/depal-bounds2 2018-06-06 22:22:01 +02:00
DrawEngineGLES.h GLES: Refresh the draw context in DrawEngineGLES on DeviceRestore. How did we miss this? 2018-05-27 22:25:15 +02:00
FragmentShaderGeneratorGLES.cpp GLES shader depal fix. Again, this is disabled by default so should not affect anything. 2018-05-14 21:20:51 +02:00
FragmentShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentTestCacheGLES.cpp GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
FragmentTestCacheGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
FramebufferManagerGLES.cpp GLES: Removed unused skip copy code. 2018-06-06 05:56:30 -07:00
FramebufferManagerGLES.h GPU: Minor framebuffer code cleanup. 2018-06-06 05:56:30 -07:00
GPU_GLES.cpp save cache before clear 2018-06-04 22:00:29 +08:00
GPU_GLES.h Tiny unification of code. Save the GL shader cache a bit less often. 2018-03-13 13:35:58 +01:00
ShaderManagerGLES.cpp GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
ShaderManagerGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
StateMappingGLES.cpp Just add some constants for the GL texture slots. 2018-04-13 09:11:08 +02:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp GPU: Prevent temp FBOs from overwriting each other. 2018-05-06 08:57:44 -07:00
TextureCacheGLES.cpp GPU: Prevent temp FBOs from overwriting each other. 2018-05-06 08:57:44 -07:00
TextureCacheGLES.h Implement shader depal for GL as well, but disabled by default. 2018-04-13 20:00:14 +02:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
VertexShaderGeneratorGLES.h Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00