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DisplayListInterpreter.cpp
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Don't need to flush on GE_CMD_OFFSET.
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2013-02-05 18:02:11 +01:00 |
DisplayListInterpreter.h
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Move all the framebuffer management out into its own file.
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2013-01-30 21:09:53 +01:00 |
FragmentShaderGenerator.cpp
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Some shader and vertex format optimizations
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2013-02-05 01:37:00 +01:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Try the buffer clearing optimization on mobile again. Let me know if this causes black screens that weren't there before.
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2013-02-02 12:38:25 +01:00 |
Framebuffer.h
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Fix viewport resize
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2013-01-31 19:19:45 +08:00 |
IndexGenerator.cpp
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Fix spiky polygon glitches with vertex cache in Dissidia and maybe more.
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2013-01-28 19:05:38 +01:00 |
IndexGenerator.h
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Fix spiky polygon glitches with vertex cache in Dissidia and maybe more.
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2013-01-28 19:05:38 +01:00 |
ShaderManager.cpp
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Some shader and vertex format optimizations
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2013-02-05 01:37:00 +01:00 |
ShaderManager.h
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Don't translate bone weights to floats unnecessarily. Minor optimization to ApplyShader, pushing it down the profile from 2% to 0.5% in Wipeout.
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2013-02-04 23:10:40 +01:00 |
StateMapping.cpp
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Also don't convert 16-bit bone weights to float. Fixes a bug from the last similar change.
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2013-02-05 18:02:10 +01:00 |
StateMapping.h
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Make GLES_GPU own texturecache
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2013-01-30 20:40:26 +01:00 |
TextureCache.cpp
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Don't use palette addr to build the cache key if the texture doesn't use one.
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2013-02-01 00:02:50 +01:00 |
TextureCache.h
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Make GLES_GPU own texturecache
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2013-01-30 20:40:26 +01:00 |
TransformPipeline.cpp
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Fix missing menu button and character in The Legend Of Heroes - Trails In The Sky
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2013-02-06 04:26:24 +08:00 |
TransformPipeline.h
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Make GLES_GPU own texturecache
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2013-01-30 20:40:26 +01:00 |
VertexDecoder.cpp
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Also don't convert 16-bit bone weights to float. Fixes a bug from the last similar change.
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2013-02-05 18:02:10 +01:00 |
VertexDecoder.h
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Also don't convert 16-bit bone weights to float. Fixes a bug from the last similar change.
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2013-02-05 18:02:10 +01:00 |
VertexShaderGenerator.cpp
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Fix error in vertex shader compiler - no uniform called u_matambient
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2013-02-04 23:33:14 +01:00 |
VertexShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |