ppsspp/GPU/GLES
2013-02-06 04:26:24 +08:00
..
DisplayListInterpreter.cpp Don't need to flush on GE_CMD_OFFSET. 2013-02-05 18:02:11 +01:00
DisplayListInterpreter.h Move all the framebuffer management out into its own file. 2013-01-30 21:09:53 +01:00
FragmentShaderGenerator.cpp Some shader and vertex format optimizations 2013-02-05 01:37:00 +01:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Try the buffer clearing optimization on mobile again. Let me know if this causes black screens that weren't there before. 2013-02-02 12:38:25 +01:00
Framebuffer.h Fix viewport resize 2013-01-31 19:19:45 +08:00
IndexGenerator.cpp Fix spiky polygon glitches with vertex cache in Dissidia and maybe more. 2013-01-28 19:05:38 +01:00
IndexGenerator.h Fix spiky polygon glitches with vertex cache in Dissidia and maybe more. 2013-01-28 19:05:38 +01:00
ShaderManager.cpp Some shader and vertex format optimizations 2013-02-05 01:37:00 +01:00
ShaderManager.h Don't translate bone weights to floats unnecessarily. Minor optimization to ApplyShader, pushing it down the profile from 2% to 0.5% in Wipeout. 2013-02-04 23:10:40 +01:00
StateMapping.cpp Also don't convert 16-bit bone weights to float. Fixes a bug from the last similar change. 2013-02-05 18:02:10 +01:00
StateMapping.h Make GLES_GPU own texturecache 2013-01-30 20:40:26 +01:00
TextureCache.cpp Don't use palette addr to build the cache key if the texture doesn't use one. 2013-02-01 00:02:50 +01:00
TextureCache.h Make GLES_GPU own texturecache 2013-01-30 20:40:26 +01:00
TransformPipeline.cpp Fix missing menu button and character in The Legend Of Heroes - Trails In The Sky 2013-02-06 04:26:24 +08:00
TransformPipeline.h Make GLES_GPU own texturecache 2013-01-30 20:40:26 +01:00
VertexDecoder.cpp Also don't convert 16-bit bone weights to float. Fixes a bug from the last similar change. 2013-02-05 18:02:10 +01:00
VertexDecoder.h Also don't convert 16-bit bone weights to float. Fixes a bug from the last similar change. 2013-02-05 18:02:10 +01:00
VertexShaderGenerator.cpp Fix error in vertex shader compiler - no uniform called u_matambient 2013-02-04 23:33:14 +01:00
VertexShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00