ppsspp/ext/native/gfx_es2
2020-08-16 10:01:10 +02:00
..
CMakeLists.txt Remove gfx_es2/vertex_format 2015-09-19 11:07:52 +02:00
draw_buffer.cpp Remove base/logging.h from a whole bunch of files in native 2020-08-15 19:09:00 +02:00
draw_buffer.h PPGe: Show ellipsis for overly long lines. 2020-03-10 21:30:53 -07:00
draw_text.cpp Remove base/logging.h from a whole bunch of files in native 2020-08-15 19:09:00 +02:00
draw_text.h PPGe: Show ellipsis for overly long lines. 2020-03-10 21:30:53 -07:00
draw_text_android.cpp Switch to PPSSPP's assert functions (don't use the system's) 2020-08-16 10:01:10 +02:00
draw_text_android.h Android: Don't cache env in text drawer. 2020-04-19 15:40:48 -07:00
draw_text_qt.cpp Getting really close to getting rid of base/logging.h now. 2020-08-15 19:09:01 +02:00
draw_text_qt.h Qt: Cleanup differences in text hashing. 2020-03-10 21:29:01 -07:00
draw_text_uwp.cpp UWP buildfix 2020-08-15 19:47:04 +02:00
draw_text_uwp.h UWP: Fix TextDrawer with latest changes. 2020-05-25 09:44:05 -07:00
draw_text_win.cpp Remove base/logging.h from a whole bunch of files in native 2020-08-15 19:09:00 +02:00
draw_text_win.h UI: Refactor TextDrawer to provide bitmaps too. 2020-03-10 21:28:46 -07:00
gl3stub.c iOS: Ignore gl3stubInit() on iOS, to avoid warnings. 2019-08-17 12:01:22 -07:00
gl3stub.h iOS: Ignore gl3stubInit() on iOS, to avoid warnings. 2019-08-17 12:01:22 -07:00
glsl_program.cpp Remove base/logging.h from a whole bunch of files in native 2020-08-15 19:09:00 +02:00
glsl_program.h Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
gpu_features.cpp Remove base/logging.h from a whole bunch of files in native 2020-08-15 19:09:00 +02:00
gpu_features.h Windows: Fix GL reinit on backend switch. 2020-05-09 12:20:42 -07:00