ppsspp/GPU/GLES
Unknown W. Brackets b548fe0aa6 Don't mark unreliable, just rehash each time.
This improves perf significantly without the bugs.
2013-02-12 00:17:12 -08:00
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DisplayListInterpreter.cpp Flush the draw buffer less. Default aniso to 0 on mobile, 8 on PC/the rest. 2013-02-11 19:03:11 +01:00
DisplayListInterpreter.h Move all the framebuffer management out into its own file. 2013-01-30 21:09:53 +01:00
FragmentShaderGenerator.cpp Some shader and vertex format optimizations 2013-02-05 01:37:00 +01:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Let's specify MAX_LOD whether it works or not on gles 2... 2013-02-10 12:13:35 +01:00
Framebuffer.h Initial support for texturing from framebuffers. 2013-02-01 00:18:23 +01:00
IndexGenerator.cpp Fix spiky polygon glitches with vertex cache in Dissidia and maybe more. 2013-01-28 19:05:38 +01:00
IndexGenerator.h Fix spiky polygon glitches with vertex cache in Dissidia and maybe more. 2013-01-28 19:05:38 +01:00
ShaderManager.cpp Fix UV error introduced in previous commit 2013-02-06 21:38:19 +01:00
ShaderManager.h Don't translate bone weights to floats unnecessarily. Minor optimization to ApplyShader, pushing it down the profile from 2% to 0.5% in Wipeout. 2013-02-04 23:10:40 +01:00
StateMapping.cpp Merge branch 'master' into framebuffer-texture 2013-02-09 21:18:46 +01:00
StateMapping.h Initial support for texturing from framebuffers. 2013-02-01 00:18:23 +01:00
TextureCache.cpp Flush the draw buffer less. Default aniso to 0 on mobile, 8 on PC/the rest. 2013-02-11 19:03:11 +01:00
TextureCache.h Don't blacklist an invalidated texture forever. 2013-02-10 23:29:44 -08:00
TransformPipeline.cpp Don't mark unreliable, just rehash each time. 2013-02-12 00:17:12 -08:00
TransformPipeline.h Actually, these are draws. Increase to 24. 2013-02-11 23:41:31 -08:00
VertexDecoder.cpp Fix more UV issues 2013-02-08 00:04:01 +01:00
VertexDecoder.h Fix UV error introduced in previous commit 2013-02-06 21:38:19 +01:00
VertexShaderGenerator.cpp Don't use an f suffix in GL shaders. 2013-02-09 17:18:01 -08:00
VertexShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00