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DisplayListInterpreter.cpp
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Flush the draw buffer less. Default aniso to 0 on mobile, 8 on PC/the rest.
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2013-02-11 19:03:11 +01:00 |
DisplayListInterpreter.h
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Move all the framebuffer management out into its own file.
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2013-01-30 21:09:53 +01:00 |
FragmentShaderGenerator.cpp
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Some shader and vertex format optimizations
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2013-02-05 01:37:00 +01:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Let's specify MAX_LOD whether it works or not on gles 2...
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2013-02-10 12:13:35 +01:00 |
Framebuffer.h
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Initial support for texturing from framebuffers.
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2013-02-01 00:18:23 +01:00 |
IndexGenerator.cpp
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Fix spiky polygon glitches with vertex cache in Dissidia and maybe more.
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2013-01-28 19:05:38 +01:00 |
IndexGenerator.h
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Fix spiky polygon glitches with vertex cache in Dissidia and maybe more.
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2013-01-28 19:05:38 +01:00 |
ShaderManager.cpp
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Fix UV error introduced in previous commit
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2013-02-06 21:38:19 +01:00 |
ShaderManager.h
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Don't translate bone weights to floats unnecessarily. Minor optimization to ApplyShader, pushing it down the profile from 2% to 0.5% in Wipeout.
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2013-02-04 23:10:40 +01:00 |
StateMapping.cpp
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Merge branch 'master' into framebuffer-texture
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2013-02-09 21:18:46 +01:00 |
StateMapping.h
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Initial support for texturing from framebuffers.
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2013-02-01 00:18:23 +01:00 |
TextureCache.cpp
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Flush the draw buffer less. Default aniso to 0 on mobile, 8 on PC/the rest.
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2013-02-11 19:03:11 +01:00 |
TextureCache.h
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Don't blacklist an invalidated texture forever.
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2013-02-10 23:29:44 -08:00 |
TransformPipeline.cpp
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Don't mark unreliable, just rehash each time.
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2013-02-12 00:17:12 -08:00 |
TransformPipeline.h
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Actually, these are draws. Increase to 24.
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2013-02-11 23:41:31 -08:00 |
VertexDecoder.cpp
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Fix more UV issues
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2013-02-08 00:04:01 +01:00 |
VertexDecoder.h
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Fix UV error introduced in previous commit
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2013-02-06 21:38:19 +01:00 |
VertexShaderGenerator.cpp
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Don't use an f suffix in GL shaders.
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2013-02-09 17:18:01 -08:00 |
VertexShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |