ppsspp/GPU/Directx9
Unknown W. Brackets b45711ba94 d3d: Centralize parts of the texture cache.
Should merge these.
2014-09-08 20:55:56 -07:00
..
helper d3d: Release shaders and fbos on shutdown. 2014-09-07 13:15:39 -07:00
FramebufferDX9.cpp d3d: Use drawPixelsTex as a non-dynamic texture. 2014-09-06 23:01:03 -07:00
FramebufferDX9.h [Gpu] Sync with gles 2014-08-24 10:40:16 +02:00
GPU_DX9.cpp Eat cycles during block transfers. 2014-08-30 22:02:28 -07:00
GPU_DX9.h d3d: Copy over the vertex preview stuff. 2014-08-24 22:19:59 -07:00
PixelShaderGeneratorDX9.cpp d3d: Use 2.0 vertex and pixel shaders. 2014-09-06 23:01:03 -07:00
PixelShaderGeneratorDX9.h [dx9] don't do alpha test in pixel shader, use state mapping 2014-08-24 09:52:34 +02:00
ShaderManagerDX9.cpp D3D: some cleanup and a crashfix on shutdown 2014-09-09 00:29:01 +02:00
ShaderManagerDX9.h [Gpu] Sync with gles 2014-08-24 10:40:16 +02:00
SplineDX9.cpp d3d: Copy over the vertex preview stuff. 2014-08-24 22:19:59 -07:00
StateMappingDX9.cpp D3D: some cleanup and a crashfix on shutdown 2014-09-09 00:29:01 +02:00
StateMappingDX9.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
TextureCacheDX9.cpp d3d: Centralize parts of the texture cache. 2014-09-08 20:55:56 -07:00
TextureCacheDX9.h d3d: Centralize parts of the texture cache. 2014-09-08 20:55:56 -07:00
TextureScalerDX9.cpp Remove most mentions of the "_XBOX" define 2014-08-24 14:21:35 +02:00
TextureScalerDX9.h Put the DirectX9 stuff into a namespace. 2013-09-15 08:56:12 -07:00
TransformPipelineDX9.cpp D3D: Always decode U16 coords to floats as there's no good corresponding vertex format that works on all GPUs. 2014-09-09 00:42:12 +02:00
TransformPipelineDX9.h d3d: Release vertex decls on shutdown. 2014-09-07 13:07:12 -07:00
VertexDecoderDX9.cpp D3D: Always decode U16 coords to floats as there's no good corresponding vertex format that works on all GPUs. 2014-09-09 00:42:12 +02:00
VertexDecoderDX9.h Put the DirectX9 stuff into a namespace. 2013-09-15 08:56:12 -07:00
VertexShaderGeneratorDX9.cpp d3d: Fix some shader issues with tex projection. 2014-09-08 19:33:12 -07:00
VertexShaderGeneratorDX9.h [Gpu] update code, cleanup shaders generation: fixes rr2 lighting ! 2014-08-24 13:43:09 +02:00