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helper
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d3d: Release shaders and fbos on shutdown.
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2014-09-07 13:15:39 -07:00 |
FramebufferDX9.cpp
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d3d: Use drawPixelsTex as a non-dynamic texture.
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2014-09-06 23:01:03 -07:00 |
FramebufferDX9.h
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[Gpu] Sync with gles
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2014-08-24 10:40:16 +02:00 |
GPU_DX9.cpp
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Eat cycles during block transfers.
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2014-08-30 22:02:28 -07:00 |
GPU_DX9.h
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d3d: Copy over the vertex preview stuff.
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2014-08-24 22:19:59 -07:00 |
PixelShaderGeneratorDX9.cpp
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d3d: Use 2.0 vertex and pixel shaders.
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2014-09-06 23:01:03 -07:00 |
PixelShaderGeneratorDX9.h
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[dx9] don't do alpha test in pixel shader, use state mapping
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2014-08-24 09:52:34 +02:00 |
ShaderManagerDX9.cpp
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D3D: some cleanup and a crashfix on shutdown
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2014-09-09 00:29:01 +02:00 |
ShaderManagerDX9.h
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[Gpu] Sync with gles
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2014-08-24 10:40:16 +02:00 |
SplineDX9.cpp
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d3d: Copy over the vertex preview stuff.
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2014-08-24 22:19:59 -07:00 |
StateMappingDX9.cpp
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D3D: some cleanup and a crashfix on shutdown
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2014-09-09 00:29:01 +02:00 |
StateMappingDX9.h
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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2013-09-15 12:52:44 +02:00 |
TextureCacheDX9.cpp
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d3d: Centralize parts of the texture cache.
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2014-09-08 20:55:56 -07:00 |
TextureCacheDX9.h
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d3d: Centralize parts of the texture cache.
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2014-09-08 20:55:56 -07:00 |
TextureScalerDX9.cpp
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Remove most mentions of the "_XBOX" define
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2014-08-24 14:21:35 +02:00 |
TextureScalerDX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
TransformPipelineDX9.cpp
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D3D: Always decode U16 coords to floats as there's no good corresponding vertex format that works on all GPUs.
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2014-09-09 00:42:12 +02:00 |
TransformPipelineDX9.h
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d3d: Release vertex decls on shutdown.
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2014-09-07 13:07:12 -07:00 |
VertexDecoderDX9.cpp
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D3D: Always decode U16 coords to floats as there's no good corresponding vertex format that works on all GPUs.
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2014-09-09 00:42:12 +02:00 |
VertexDecoderDX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
VertexShaderGeneratorDX9.cpp
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d3d: Fix some shader issues with tex projection.
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2014-09-08 19:33:12 -07:00 |
VertexShaderGeneratorDX9.h
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[Gpu] update code, cleanup shaders generation: fixes rr2 lighting !
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2014-08-24 13:43:09 +02:00 |