ppsspp/GPU/Software
Unknown W. Brackets b2d3058386 SoftGPU: Correct fog for rectangles.
Gods Eater Burst uses fog in its bloom, with rectangles.
2017-05-13 17:27:34 -07:00
..
Clipper.cpp SoftGPU: Correct fog for rectangles. 2017-05-13 17:27:34 -07:00
Clipper.h softgpu: Don't call rectangles quads. 2014-01-18 16:39:07 -08:00
Lighting.cpp SoftGPU: Correct fog for rectangles. 2017-05-13 17:27:34 -07:00
Lighting.h Ignore the material update flag w/o vertex color. 2013-12-29 12:57:30 -08:00
Rasterizer.cpp SoftGPU: Correct rendering for pixel centers. 2017-05-13 08:03:08 -07:00
Rasterizer.h Add debug interface for non-L0 texture preview. 2014-06-15 09:30:37 -07:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
SoftGpu.cpp SoftGPU: Implement CONTINUE prim type. 2017-04-29 20:36:36 -07:00
SoftGpu.h Pass in the DrawContext to all backends 2017-01-30 20:26:47 +01:00
TransformUnit.cpp SoftGPU: Correct fog for rectangles. 2017-05-13 17:27:34 -07:00
TransformUnit.h SoftGPU: Implement CONTINUE prim type. 2017-04-29 20:36:36 -07:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.