ppsspp/GPU/GLES
Unknown W. Brackets b1ca06dff0 Keep track of fbs so there's no lag texturing.
Before, there would always be at least one bind with the incorrect memory
before using the framebuffer as a source.
2013-09-01 11:45:42 -07:00
..
FragmentShaderGenerator.cpp Check for a stencil test when ignoring alphatest. 2013-08-29 22:14:51 -07:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Merge pull request #3357 from raven02/patch-15 2013-08-25 03:01:58 -07:00
Framebuffer.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
GLES_GPU.cpp Apply gstate.isAntiAliasEnabled() 2013-08-30 20:47:38 +08:00
GLES_GPU.h Combine and sort the GPU command tables by purpose, make it flags for future flexibility. 2013-08-23 13:36:55 +02:00
IndexGenerator.cpp Use GEPrimitiveType everywhere instead of stupid integer 2013-08-25 19:51:06 +02:00
IndexGenerator.h Use GEPrimitiveType everywhere instead of stupid integer 2013-08-25 19:51:06 +02:00
ShaderManager.cpp Win32: Switch to a UNICODE build. This took quite a bit of fixing. 2013-08-26 19:00:16 +02:00
ShaderManager.h GPU ShaderManager: Naming convention, inline a function 2013-08-10 18:39:27 +02:00
Spline.cpp Spline: Don't create twice the number of triangles we need. 2013-08-30 10:25:37 +02:00
StateMapping.cpp Use glBlendFuncB for dstAlpha 2013-08-29 01:20:23 +08:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TextureCache.cpp Keep track of fbs so there's no lag texturing. 2013-09-01 11:45:42 -07:00
TextureCache.h Keep track of fbs so there's no lag texturing. 2013-09-01 11:45:42 -07:00
TextureScaler.cpp Add initial support for native Visual Studio 2012(and above) compilation. Just upgrade the SLN, and go. 2013-07-25 18:34:55 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp GLES SW: inline with HW using 0,0,1 ; 2013-08-27 16:52:17 +08:00
TransformPipeline.h Spline: Don't create twice the number of triangles we need. 2013-08-30 10:25:37 +02:00
VertexDecoder.cpp Add RROR_LOG_REPORT for vertices without position 2013-08-26 22:09:43 +08:00
VertexDecoder.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
VertexShaderGenerator.cpp Fix lighting when lightpos and spec coef are 0. 2013-09-01 03:11:02 -07:00
VertexShaderGenerator.h Collapse skinning shaders with #bones < 4 to a single one. 2013-07-27 20:09:22 +02:00