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https://github.com/hrydgard/ppsspp.git
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* Replace SDL with asound backend (removes the only dependency) * Remove all references to SDL in bar-descriptor.xml, blackberry_build.sh * Greatly simplify blackberry_build.sh * Modify CMakeLists.txt to account for removal of SDL * Remove redundancy in CMakeLists.txt (EGLv2) * Refactor nativeExtra's and setting targets * Remove android/CMakeLists.txt (unrelated file) * Update for latest Blackberry NDK (1088) * Handle bug with VSync in latest NDK * Update bar-descriptor.xml to version 0.4 * Fix define on iOS in FragmentShaderGenerator.cpp * Specify NDK used in Credits by target platform, add contributor, remove redundancy
34 lines
1.1 KiB
XML
34 lines
1.1 KiB
XML
<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<qnx xmlns="http://www.qnx.com/schemas/application/1.0">
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<id>com.Qtness.PPSSPP</id>
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<name>PPSSPP</name>
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<filename>PPSSPPBlackberry</filename>
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<versionNumber>0.4</versionNumber>
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<buildId>1</buildId>
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<description>Playstation portable emulator.</description>
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<author>Qtness</author>
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<authorId>gYAAgGE4qaHzBnzEAu8JKe4G1OI</authorId>
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<initialWindow>
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<aspectRatio>landscape</aspectRatio>
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<autoOrients>false</autoOrients>
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<systemChrome>none</systemChrome>
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<transparent>false</transparent>
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</initialWindow>
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<asset path="PPSSPPBlackberry" entry="true" type="Qnx/Elf">PPSSPPBlackberry</asset>
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<asset path="icon-114.png">icon-114.png</asset>
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<asset path="../android/assets">assets</asset>
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<category>core.games</category>
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<icon>
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<image>icon-114.png</image>
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</icon>
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<!-- <splashscreen></splashscreen> -->
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<action system="true">run_native</action>
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<action>access_shared</action>
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<action>play_audio</action>
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</qnx>
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