ppsspp/SDL/bar-descriptor.xml
Sacha 5316f856d1 Blackberry 10 Port
* Replace SDL with asound backend (removes the only dependency)
* Remove all references to SDL in bar-descriptor.xml, blackberry_build.sh
* Greatly simplify blackberry_build.sh
* Modify CMakeLists.txt to account for removal of SDL
* Remove redundancy in CMakeLists.txt (EGLv2)
* Refactor nativeExtra's and setting targets
* Remove android/CMakeLists.txt (unrelated file)
* Update for latest Blackberry NDK (1088)
* Handle bug with VSync in latest NDK
* Update bar-descriptor.xml to version 0.4
* Fix define on iOS in FragmentShaderGenerator.cpp
* Specify NDK used in Credits by target platform, add contributor, remove redundancy
2012-12-02 14:48:00 +10:00

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1.1 KiB
XML

<?xml version="1.0" encoding="utf-8" standalone="no"?>
<qnx xmlns="http://www.qnx.com/schemas/application/1.0">
<id>com.Qtness.PPSSPP</id>
<name>PPSSPP</name>
<filename>PPSSPPBlackberry</filename>
<versionNumber>0.4</versionNumber>
<buildId>1</buildId>
<description>Playstation portable emulator.</description>
<author>Qtness</author>
<authorId>gYAAgGE4qaHzBnzEAu8JKe4G1OI</authorId>
<initialWindow>
<aspectRatio>landscape</aspectRatio>
<autoOrients>false</autoOrients>
<systemChrome>none</systemChrome>
<transparent>false</transparent>
</initialWindow>
<asset path="PPSSPPBlackberry" entry="true" type="Qnx/Elf">PPSSPPBlackberry</asset>
<asset path="icon-114.png">icon-114.png</asset>
<asset path="../android/assets">assets</asset>
<category>core.games</category>
<icon>
<image>icon-114.png</image>
</icon>
<!-- <splashscreen></splashscreen> -->
<action system="true">run_native</action>
<action>access_shared</action>
<action>play_audio</action>
</qnx>