ppsspp/GPU/GLES
2013-03-16 00:40:37 +01:00
..
DisplayListInterpreter.cpp Respect the size of the current FBO when drawing. Some cleanup. 2013-03-16 00:40:37 +01:00
DisplayListInterpreter.h Make un-buffered rendering much smarter, removing flicker. 2013-03-03 13:00:21 +01:00
FragmentShaderGenerator.cpp Revert latest fliptexture hack. This seems to work better. 2013-03-11 20:26:47 +01:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Respect the size of the current FBO when drawing. Some cleanup. 2013-03-16 00:40:37 +01:00
Framebuffer.h Respect the size of the current FBO when drawing. Some cleanup. 2013-03-16 00:40:37 +01:00
IndexGenerator.cpp Fix spiky polygon glitches with vertex cache in Dissidia and maybe more. 2013-01-28 19:05:38 +01:00
IndexGenerator.h Fix spiky polygon glitches with vertex cache in Dissidia and maybe more. 2013-01-28 19:05:38 +01:00
ShaderManager.cpp Respect the size of the current FBO when drawing. Some cleanup. 2013-03-16 00:40:37 +01:00
ShaderManager.h Add u_colormask and use it in enableColorTest 2013-02-25 05:45:35 +08:00
StateMapping.cpp Respect the size of the current FBO when drawing. Some cleanup. 2013-03-16 00:40:37 +01:00
StateMapping.h Fix aspect ratio in unbuffered mode 2013-03-15 21:22:17 +01:00
TextureCache.cpp Logging changes and cleanup 2013-03-15 21:01:57 +01:00
TextureCache.h Some work toward better FBO handling. Fixes some things, breaks some things.. 2013-02-21 21:37:19 +01:00
TransformPipeline.cpp gpu: Add support for scissor rectangle 2013-03-15 22:24:16 +01:00
TransformPipeline.h gpu: Add support for scissor rectangle 2013-03-15 22:24:16 +01:00
VertexDecoder.cpp Change .f to .0f etc. 2013-02-17 21:26:23 +08:00
VertexDecoder.h Safer float->u16 cast. 2013-02-21 19:10:30 +01:00
VertexShaderGenerator.cpp Add some lowp annotations to the vertex shader 2013-03-03 23:57:29 +01:00
VertexShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00