ppsspp/Core/Dialog/PSPSaveDialog.h

111 lines
2.6 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <thread>
#include <mutex>
#include "Core/Dialog/PSPDialog.h"
#include "Core/Dialog/SavedataParam.h"
class PSPSaveDialog : public PSPDialog {
public:
PSPSaveDialog(UtilityDialogType type);
~PSPSaveDialog();
int Init(int paramAddr);
int Update(int animSpeed) override;
int Shutdown(bool force = false) override;
void DoState(PointerWrap &p) override;
pspUtilityDialogCommon *GetCommonParam() override;
void ExecuteIOAction();
protected:
bool UseAutoStatus() override {
return false;
}
private:
void DisplayBanner(int which);
void DisplaySaveList(bool canMove = true);
void DisplaySaveIcon(bool checkExists);
void DisplaySaveDataInfo1();
void DisplaySaveDataInfo2(bool showNewData = false);
void DisplayMessage(std::string_view text, bool hasYesNo = false);
std::string GetSelectedSaveDirName() const;
void JoinIOThread();
void StartIOThread();
void ExecuteNotVisibleIOAction();
enum DisplayState {
DS_NONE,
DS_SAVE_LIST_CHOICE,
DS_SAVE_CONFIRM,
DS_SAVE_CONFIRM_OVERWRITE,
DS_SAVE_SAVING,
DS_SAVE_DONE,
DS_LOAD_LIST_CHOICE,
DS_LOAD_CONFIRM,
DS_LOAD_LOADING,
DS_LOAD_DONE,
DS_LOAD_NODATA,
DS_DELETE_LIST_CHOICE,
DS_DELETE_CONFIRM,
DS_DELETE_DELETING,
DS_DELETE_DONE,
DS_DELETE_NODATA,
DS_SAVE_FAILED,
DS_LOAD_FAILED,
DS_DELETE_FAILED,
};
enum DialogBanner {
DB_NONE,
DB_SAVE,
DB_LOAD,
DB_DELETE
};
DisplayState display = DS_NONE;
SavedataParam param;
SceUtilitySavedataParam request{};
// For detecting changes made by the game.
SceUtilitySavedataParam originalRequest{};
u32 requestAddr = 0;
int currentSelectedSave = 0;
enum SaveIOStatus {
SAVEIO_NONE,
SAVEIO_PENDING,
SAVEIO_DONE,
};
std::thread *ioThread = nullptr;
std::mutex paramLock;
volatile SaveIOStatus ioThreadStatus = SAVEIO_NONE;
};
void ResetSecondsSinceLastGameSave();
double SecondsSinceLastGameSave();