ppsspp/ext/native/gfx_es2
Unknown W. Brackets bab66e8542 Windows: Fix UI text measurements with &.
These APIs don't take into account &&, which caused Homebrew && Demos to
be too wide.
2017-12-10 14:57:54 -08:00
..
CMakeLists.txt Remove gfx_es2/vertex_format 2015-09-19 11:07:52 +02:00
draw_buffer.cpp Consolidate DPI/sizing handling on Android 2017-08-07 15:55:19 +02:00
draw_buffer.h Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
draw_text.cpp Review fixes, thanks unknown 2017-08-08 10:14:20 +02:00
draw_text.h Get rid of collision-prone font cache keys. Stress the font cache a little less on slider dialogs. 2017-11-22 22:44:34 +01:00
draw_text_android.cpp Global: Silence some unused declaration warnings. 2017-12-03 19:22:03 -08:00
draw_text_android.h Get rid of collision-prone font cache keys. Stress the font cache a little less on slider dialogs. 2017-11-22 22:44:34 +01:00
draw_text_qt.cpp Fix issue with caret position in text boxes caused by a bad hash function. Fletcher is 2-bytes-at-a-time and thus very inappropriate for short strings. 2017-10-24 22:45:27 +02:00
draw_text_qt.h Address comments, make things closer to the Win32 code. Things work better. 2017-06-06 11:30:20 +02:00
draw_text_win.cpp Windows: Fix UI text measurements with &. 2017-12-10 14:57:54 -08:00
draw_text_win.h Get rid of collision-prone font cache keys. Stress the font cache a little less on slider dialogs. 2017-11-22 22:44:34 +01:00
gl3stub.c Use glCopyImageSubData() when it's available. 2015-12-06 10:39:21 -08:00
gl3stub.h Use glCopyImageSubData() when it's available. 2015-12-06 10:39:21 -08:00
glsl_program.cpp Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
glsl_program.h Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
gpu_features.cpp Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545 2017-11-21 16:19:28 +01:00
gpu_features.h Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545 2017-11-21 16:19:28 +01:00