ppsspp/GPU/Directx9
2017-12-15 16:34:29 +01:00
..
DepalettizeShaderDX9.cpp Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DepalettizeShaderDX9.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineDX9.cpp Hashmaps: Fix missing maintain calls in non-GLES. 2017-12-02 18:27:18 -08:00
DrawEngineDX9.h Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common 2017-11-19 12:39:09 +01:00
FramebufferDX9.cpp Clean up all the FBOs in DestroyAllFBOs. Missing any can have bad consequences after app switching on Android/Vulkan where we recreate stuff. 2017-12-01 12:17:10 +01:00
FramebufferDX9.h Unify RebindFramebuffer, mostly. 2017-11-15 20:44:25 +01:00
GPU_DX9.cpp Clean up a small inconsistency 2017-12-07 21:09:09 +01:00
GPU_DX9.h More duplicate code removal 2017-11-14 09:20:36 +01:00
PixelShaderGeneratorDX9.cpp Minor uniform cleanup 2017-12-08 11:54:49 +01:00
PixelShaderGeneratorDX9.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
ShaderManagerDX9.cpp GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
ShaderManagerDX9.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
StateMappingDX9.cpp Fix another little inconsistency (two uniforms were merged for bad reasons) 2017-12-07 21:39:09 +01:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
StencilBufferDX9.cpp Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheDX9.cpp Fix annoying name clashes (Status is in X11 headers..) 2017-12-15 16:34:29 +01:00
TextureCacheDX9.h Fix annoying name clashes (Status is in X11 headers..) 2017-12-15 16:34:29 +01:00
TextureScalerDX9.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerDX9.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorDX9.cpp Minor uniform cleanup 2017-12-08 11:54:49 +01:00
VertexShaderGeneratorDX9.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00