ppsspp/Core/RetroAchievements.cpp
Henrik Rydgård 19e4de5088 Change global UI messages to use an enum instead of strings.
Makes it easier to add new ones and delete outdated ones without missing
any uses.
2023-09-30 11:37:02 +02:00

903 lines
31 KiB
C++

// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-2.0 OR GPL-3.0 OR CC-BY-NC-ND-4.0)
// Derived from Duckstation's RetroAchievements implementation by stenzek as can be seen
// above, relicensed to GPL 2.0.
#include <algorithm>
#include <atomic>
#include <cstdarg>
#include <cstdlib>
#include <ctime>
#include <functional>
#include <set>
#include <string>
#include <vector>
#include <mutex>
#include "ext/rcheevos/include/rcheevos.h"
#include "ext/rcheevos/include/rc_client.h"
#include "ext/rcheevos/include/rc_api_user.h"
#include "ext/rcheevos/include/rc_api_info.h"
#include "ext/rcheevos/include/rc_api_request.h"
#include "ext/rcheevos/include/rc_api_runtime.h"
#include "ext/rcheevos/include/rc_api_user.h"
#include "ext/rcheevos/include/rc_url.h"
#include "ext/rcheevos/include/rc_hash.h"
#include "ext/rcheevos/src/rhash/md5.h"
#include "ext/rapidjson/include/rapidjson/document.h"
#include "Common/Log.h"
#include "Common/File/Path.h"
#include "Common/File/FileUtil.h"
#include "Core/FileLoaders/LocalFileLoader.h"
#include "Core/FileSystems/BlockDevices.h"
#include "Common/Net/HTTPClient.h"
#include "Common/System/OSD.h"
#include "Common/System/System.h"
#include "Common/System/NativeApp.h"
#include "Common/TimeUtil.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Common/StringUtils.h"
#include "Common/Crypto/md5.h"
#include "Common/UI/IconCache.h"
#include "Core/MemMap.h"
#include "Core/Config.h"
#include "Core/CoreParameter.h"
#include "Core/ELF/ParamSFO.h"
#include "Core/System.h"
#include "Core/FileSystems/MetaFileSystem.h"
#include "Core/RetroAchievements.h"
static inline const char *DeNull(const char *ptr) {
return ptr ? ptr : "";
}
void OnAchievementsLoginStateChange() {
System_PostUIMessage(UIMessage::ACHIEVEMENT_LOGIN_STATE_CHANGE);
}
namespace Achievements {
// It's the name of the secret, not a secret name - the value is not secret :)
static const char *RA_TOKEN_SECRET_NAME = "retroachievements";
static Achievements::Statistics g_stats;
const std::string g_gameIconCachePrefix = "game:";
const std::string g_iconCachePrefix = "badge:";
Path s_game_path;
std::string s_game_hash;
std::set<uint32_t> g_activeChallenges;
bool g_isIdentifying = false;
bool g_isLoggingIn = false;
int g_loginResult;
double g_lastLoginAttemptTime;
// rc_client implementation
static rc_client_t *g_rcClient;
static const std::string g_RAImageID = "I_RETROACHIEVEMENTS_LOGO";
constexpr double LOGIN_ATTEMPT_INTERVAL_S = 10.0;
struct FileContext {
BlockDevice *bd;
int64_t seekPos;
};
static BlockDevice *g_blockDevice;
#define PSP_MEMORY_OFFSET 0x08000000
static void TryLoginByToken(bool isInitialAttempt);
rc_client_t *GetClient() {
return g_rcClient;
}
bool IsLoggedIn() {
return rc_client_get_user_info(g_rcClient) != nullptr && !g_isLoggingIn;
}
bool EncoreModeActive() {
if (!g_rcClient) {
return false;
}
return rc_client_get_encore_mode_enabled(g_rcClient);
}
bool UnofficialEnabled() {
if (!g_rcClient) {
return false;
}
return rc_client_get_unofficial_enabled(g_rcClient);
}
bool ChallengeModeActive() {
if (!g_rcClient) {
return false;
}
return IsLoggedIn() && rc_client_get_hardcore_enabled(g_rcClient);
}
bool WarnUserIfChallengeModeActive(const char *message) {
if (!ChallengeModeActive()) {
return false;
}
const char *showMessage = message;
if (!message) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
showMessage = ac->T("This feature is not available in Challenge Mode");
}
g_OSD.Show(OSDType::MESSAGE_WARNING, showMessage, "", g_RAImageID, 3.0f);
return true;
}
bool IsBlockingExecution() {
if (g_isLoggingIn || g_isIdentifying) {
// Useful for debugging race conditions.
// INFO_LOG(ACHIEVEMENTS, "isLoggingIn: %d isIdentifying: %d", (int)g_isLoggingIn, (int)g_isIdentifying);
}
return g_isLoggingIn || g_isIdentifying;
}
static u32 GetGameID() {
if (!g_rcClient) {
return 0;
}
const rc_client_game_t *info = rc_client_get_game_info(g_rcClient);
if (!info) {
return 0;
}
return info->id; // 0 if not identified
}
bool IsActive() {
return GetGameID() != 0;
}
static uint32_t read_memory_callback(uint32_t address, uint8_t *buffer, uint32_t num_bytes, rc_client_t *client) {
// Achievements are traditionally defined relative to the base of main memory of the emulated console.
// This is some kind of RetroArch-related legacy. In the PSP's case, this is simply a straight offset of 0x08000000.
uint32_t orig_address = address;
address += PSP_MEMORY_OFFSET;
if (!Memory::ValidSize(address, num_bytes)) {
// Some achievement packs are really, really spammy.
// So we'll just count the bad accesses.
Achievements::g_stats.badMemoryAccessCount++;
if (g_Config.bAchievementsLogBadMemReads) {
WARN_LOG(G3D, "RetroAchievements PeekMemory: Bad address %08x (%d bytes) (%08x was passed in)", address, num_bytes, orig_address);
}
// This tells rcheevos that the access was bad, which should now be handled properly.
return 0;
}
Memory::MemcpyUnchecked(buffer, address, num_bytes);
return num_bytes;
}
// This is the HTTP request dispatcher that is provided to the rc_client. Whenever the client
// needs to talk to the server, it will call this function.
static void server_call_callback(const rc_api_request_t *request,
rc_client_server_callback_t callback, void *callback_data, rc_client_t *client)
{
// If post data is provided, we need to make a POST request, otherwise, a GET request will suffice.
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
if (request->post_data) {
std::shared_ptr<http::Request> download = g_DownloadManager.AsyncPostWithCallback(std::string(request->url), std::string(request->post_data), "application/x-www-form-urlencoded", http::ProgressBarMode::DELAYED, [=](http::Request &download) {
std::string buffer;
download.buffer().TakeAll(&buffer);
rc_api_server_response_t response{};
response.body = buffer.c_str();
response.body_length = buffer.size();
response.http_status_code = download.ResultCode();
callback(&response, callback_data);
}, ac->T("Contacting RetroAchievements server..."));
} else {
std::shared_ptr<http::Request> download = g_DownloadManager.StartDownloadWithCallback(std::string(request->url), Path(), http::ProgressBarMode::DELAYED, [=](http::Request &download) {
std::string buffer;
download.buffer().TakeAll(&buffer);
rc_api_server_response_t response{};
response.body = buffer.c_str();
response.body_length = buffer.size();
response.http_status_code = download.ResultCode();
callback(&response, callback_data);
}, ac->T("Contacting RetroAchievements server..."));
}
}
static void log_message_callback(const char *message, const rc_client_t *client) {
INFO_LOG(ACHIEVEMENTS, "RetroAchievements: %s", message);
}
// For detailed documentation, see https://github.com/RetroAchievements/rcheevos/wiki/rc_client_set_event_handler.
static void event_handler_callback(const rc_client_event_t *event, rc_client_t *client) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
switch (event->type) {
case RC_CLIENT_EVENT_ACHIEVEMENT_TRIGGERED:
// An achievement was earned by the player. The handler should notify the player that the achievement was earned.
g_OSD.ShowAchievementUnlocked(event->achievement->id);
System_PostUIMessage(UIMessage::REQUEST_PLAY_SOUND, "achievement_unlocked");
INFO_LOG(ACHIEVEMENTS, "Achievement unlocked: '%s' (%d)", event->achievement->title, event->achievement->id);
break;
case RC_CLIENT_EVENT_GAME_COMPLETED:
{
// TODO: Do some zany fireworks!
// All achievements for the game have been earned. The handler should notify the player that the game was completed or mastered, depending on challenge mode.
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
const rc_client_game_t *gameInfo = rc_client_get_game_info(g_rcClient);
// TODO: Translation?
std::string title = ApplySafeSubstitutions(ac->T("Mastered %1"), gameInfo->title);
rc_client_user_game_summary_t summary;
rc_client_get_user_game_summary(g_rcClient, &summary);
std::string message = StringFromFormat(ac->T("%d achievements"), summary.num_unlocked_achievements);
g_OSD.Show(OSDType::MESSAGE_INFO, title, message, DeNull(gameInfo->badge_name), 10.0f);
System_PostUIMessage(UIMessage::REQUEST_PLAY_SOUND, "achievement_unlocked");
INFO_LOG(ACHIEVEMENTS, "%s", message.c_str());
break;
}
case RC_CLIENT_EVENT_LEADERBOARD_STARTED:
case RC_CLIENT_EVENT_LEADERBOARD_FAILED:
{
bool started = event->type == RC_CLIENT_EVENT_LEADERBOARD_STARTED;
// A leaderboard attempt has started. The handler may show a message with the leaderboard title and /or description indicating the attempt started.
const char *title = "";
const char *description = "";
// Hack around some problematic events in Burnout Legends. Hopefully this can be fixed in the backend.
if (strlen(event->leaderboard->title) > 0) {
title = event->leaderboard->title;
description = event->leaderboard->description;
} else {
title = event->leaderboard->description;
}
INFO_LOG(ACHIEVEMENTS, "Attempt %s: %s", started ? "started" : "failed", title);
g_OSD.ShowLeaderboardStartEnd(ApplySafeSubstitutions(ac->T(started ? "%1: Attempt started" : "%1: Attempt failed"), title), description, started);
break;
}
case RC_CLIENT_EVENT_LEADERBOARD_SUBMITTED:
{
INFO_LOG(ACHIEVEMENTS, "Leaderboard result submitted: %s", event->leaderboard->title);
const char *title = "";
// Hack around some problematic events in Burnout Legends. Hopefully this can be fixed in the backend.
if (strlen(event->leaderboard->title) > 0) {
title = event->leaderboard->title;
} else {
title = event->leaderboard->description;
}
g_OSD.ShowLeaderboardSubmitted(ApplySafeSubstitutions(ac->T("Submitted %1 for %2"), DeNull(event->leaderboard->tracker_value), title), "");
System_PostUIMessage(UIMessage::REQUEST_PLAY_SOUND, "leaderboard_submitted");
break;
}
case RC_CLIENT_EVENT_ACHIEVEMENT_CHALLENGE_INDICATOR_SHOW:
INFO_LOG(ACHIEVEMENTS, "Challenge indicator show: %s", event->achievement->title);
g_OSD.ShowChallengeIndicator(event->achievement->id, true);
g_activeChallenges.insert(event->achievement->id);
// A challenge achievement has become active. The handler should show a small version of the achievement icon
// to indicate the challenge is active.
break;
case RC_CLIENT_EVENT_ACHIEVEMENT_CHALLENGE_INDICATOR_HIDE:
INFO_LOG(ACHIEVEMENTS, "Challenge indicator hide: %s", event->achievement->title);
g_OSD.ShowChallengeIndicator(event->achievement->id, false);
g_activeChallenges.erase(event->achievement->id);
// The handler should hide the small version of the achievement icon that was shown by the corresponding RC_CLIENT_EVENT_ACHIEVEMENT_CHALLENGE_INDICATOR_SHOW event.
break;
case RC_CLIENT_EVENT_ACHIEVEMENT_PROGRESS_INDICATOR_SHOW:
INFO_LOG(ACHIEVEMENTS, "Progress indicator show: %s, progress: '%s' (%f)", event->achievement->title, event->achievement->measured_progress, event->achievement->measured_percent);
// An achievement that tracks progress has changed the amount of progress that has been made.
// The handler should show a small version of the achievement icon along with the achievement->measured_progress text (for two seconds).
// Only one progress indicator should be shown at a time.
// If a progress indicator is already visible, it should be updated with the new icon and text, and the two second timer should be restarted.
g_OSD.ShowAchievementProgress(event->achievement->id, true);
break;
case RC_CLIENT_EVENT_ACHIEVEMENT_PROGRESS_INDICATOR_UPDATE:
INFO_LOG(ACHIEVEMENTS, "Progress indicator update: %s, progress: '%s' (%f)", event->achievement->title, event->achievement->measured_progress, event->achievement->measured_percent);
g_OSD.ShowAchievementProgress(event->achievement->id, true);
break;
case RC_CLIENT_EVENT_ACHIEVEMENT_PROGRESS_INDICATOR_HIDE:
INFO_LOG(ACHIEVEMENTS, "Progress indicator hide");
// An achievement that tracks progress has changed the amount of progress that has been made.
// The handler should show a small version of the achievement icon along with the achievement->measured_progress text (for two seconds).
// Only one progress indicator should be shown at a time.
// If a progress indicator is already visible, it should be updated with the new icon and text, and the two second timer should be restarted.
g_OSD.ShowAchievementProgress(0, false);
break;
case RC_CLIENT_EVENT_LEADERBOARD_TRACKER_SHOW:
INFO_LOG(ACHIEVEMENTS, "Leaderboard tracker show: '%s' (id %d)", event->leaderboard_tracker->display, event->leaderboard_tracker->id);
// A leaderboard_tracker has become active. The handler should show the tracker text on screen.
// Multiple active leaderboards may share a single tracker if they have the same definition and value.
// As such, the leaderboard tracker IDs are unique amongst the leaderboard trackers, and have no correlation to the active leaderboard(s).
// Use event->leaderboard_tracker->id for uniqueness checks, and display event->leaderboard_tracker->display (string)
g_OSD.ShowLeaderboardTracker(event->leaderboard_tracker->id, event->leaderboard_tracker->display, true);
break;
case RC_CLIENT_EVENT_LEADERBOARD_TRACKER_HIDE:
// A leaderboard_tracker has become inactive. The handler should hide the tracker text from the screen.
INFO_LOG(ACHIEVEMENTS, "Leaderboard tracker hide: '%s' (id %d)", event->leaderboard_tracker->display, event->leaderboard_tracker->id);
g_OSD.ShowLeaderboardTracker(event->leaderboard_tracker->id, nullptr, false);
break;
case RC_CLIENT_EVENT_LEADERBOARD_TRACKER_UPDATE:
// A leaderboard_tracker value has been updated. The handler should update the tracker text on the screen.
INFO_LOG(ACHIEVEMENTS, "Leaderboard tracker update: '%s' (id %d)", event->leaderboard_tracker->display, event->leaderboard_tracker->id);
g_OSD.ShowLeaderboardTracker(event->leaderboard_tracker->id, event->leaderboard_tracker->display, true);
break;
case RC_CLIENT_EVENT_RESET:
WARN_LOG(ACHIEVEMENTS, "Resetting game due to achievement setting change!");
// Challenge mode was enabled, or something else that forces a game reset.
System_PostUIMessage(UIMessage::REQUEST_GAME_RESET);
break;
case RC_CLIENT_EVENT_SERVER_ERROR:
ERROR_LOG(ACHIEVEMENTS, "Server error: %s: %s", event->server_error->api, event->server_error->error_message);
g_OSD.Show(OSDType::MESSAGE_ERROR, "Server error", "", g_RAImageID);
break;
default:
WARN_LOG(ACHIEVEMENTS, "Unhandled rc_client event %d, ignoring", event->type);
break;
}
}
static void login_token_callback(int result, const char *error_message, rc_client_t *client, void *userdata) {
bool isInitialAttempt = userdata != nullptr;
switch (result) {
case RC_OK:
{
INFO_LOG(ACHIEVEMENTS, "Successful login by token.");
OnAchievementsLoginStateChange();
if (!isInitialAttempt) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
g_OSD.Show(OSDType::MESSAGE_SUCCESS, ac->T("Reconnected to RetroAchievements."), "", g_RAImageID);
}
break;
}
case RC_NO_RESPONSE:
{
if (isInitialAttempt) {
auto di = GetI18NCategory(I18NCat::DIALOG);
g_OSD.Show(OSDType::MESSAGE_WARNING, di->T("Failed to connect to server, check your internet connection."), "", g_RAImageID);
}
break;
}
case RC_API_FAILURE:
case RC_INVALID_STATE:
case RC_MISSING_VALUE:
case RC_INVALID_JSON:
default:
{
ERROR_LOG(ACHIEVEMENTS, "Callback: Failure logging in via token: %d, %s", result, error_message);
if (isInitialAttempt) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
g_OSD.Show(OSDType::MESSAGE_WARNING, ac->T("Failed logging in to RetroAchievements"), "", g_RAImageID);
}
OnAchievementsLoginStateChange();
break;
}
}
g_loginResult = result;
g_isLoggingIn = false;
}
void Initialize() {
if (!g_Config.bAchievementsEnable) {
_dbg_assert_(!g_rcClient);
INFO_LOG(ACHIEVEMENTS, "Achievements are disabled, not initializing.");
return;
}
_assert_msg_(!g_rcClient, "Achievements already initialized");
g_rcClient = rc_client_create(read_memory_callback, server_call_callback);
if (!g_rcClient) {
// Shouldn't happen really.
return;
}
// Provide a logging function to simplify debugging
rc_client_enable_logging(g_rcClient, RC_CLIENT_LOG_LEVEL_VERBOSE, log_message_callback);
if (!System_GetPropertyBool(SYSPROP_SUPPORTS_HTTPS)) {
// Disable SSL if not supported by our platform implementation.
rc_client_set_host(g_rcClient, "http://retroachievements.org");
}
rc_client_set_event_handler(g_rcClient, event_handler_callback);
rc_hash_filereader rc_filereader;
rc_filereader.open = [](const char *utf8Path) -> void *{
if (!g_blockDevice) {
ERROR_LOG(ACHIEVEMENTS, "No block device");
return nullptr;
}
return (void *) new FileContext{ g_blockDevice, 0 };
};
rc_filereader.seek = [](void *file_handle, int64_t offset, int origin) {
FileContext *ctx = (FileContext *)file_handle;
switch (origin) {
case SEEK_SET: ctx->seekPos = offset; break;
case SEEK_END: ctx->seekPos = ctx->bd->GetBlockSize() * ctx->bd->GetNumBlocks() + offset; break;
case SEEK_CUR: ctx->seekPos += offset; break;
default: break;
}
};
rc_filereader.tell = [](void *file_handle) -> int64_t {
return ((FileContext *)file_handle)->seekPos;
};
rc_filereader.read = [](void *file_handle, void *buffer, size_t requested_bytes) -> size_t {
FileContext *ctx = (FileContext *)file_handle;
int blockSize = ctx->bd->GetBlockSize();
int64_t offset = ctx->seekPos;
int64_t endOffset = ctx->seekPos + requested_bytes;
int firstBlock = offset / blockSize;
int afterLastBlock = (endOffset + blockSize - 1) / blockSize;
int numBlocks = afterLastBlock - firstBlock;
// This is suboptimal, but good enough since we're not doing a lot of accesses.
uint8_t *buf = new uint8_t[numBlocks * blockSize];
bool success = ctx->bd->ReadBlocks(firstBlock, numBlocks, (u8 *)buf);
if (success) {
int64_t firstOffset = firstBlock * blockSize;
memcpy(buffer, buf + (offset - firstOffset), requested_bytes);
ctx->seekPos += requested_bytes;
delete[] buf;
return requested_bytes;
} else {
delete[] buf;
ERROR_LOG(ACHIEVEMENTS, "Block device load fail");
return 0;
}
};
rc_filereader.close = [](void *file_handle) {
FileContext *ctx = (FileContext *)file_handle;
delete ctx->bd;
delete ctx;
};
rc_hash_init_custom_filereader(&rc_filereader);
rc_hash_init_default_cdreader();
TryLoginByToken(true);
}
bool HasToken() {
return !NativeLoadSecret(RA_TOKEN_SECRET_NAME).empty();
}
bool LoginProblems(std::string *errorString) {
// TODO: Set error string.
return g_loginResult != RC_OK;
}
static void TryLoginByToken(bool isInitialAttempt) {
if (g_Config.sAchievementsUserName.empty()) {
// Don't even look for a token - without a username we can't login.
return;
}
std::string api_token = NativeLoadSecret(RA_TOKEN_SECRET_NAME);
if (!api_token.empty()) {
g_isLoggingIn = true;
rc_client_begin_login_with_token(g_rcClient, g_Config.sAchievementsUserName.c_str(), api_token.c_str(), &login_token_callback, (void *)isInitialAttempt);
}
}
static void login_password_callback(int result, const char *error_message, rc_client_t *client, void *userdata) {
auto di = GetI18NCategory(I18NCat::DIALOG);
switch (result) {
case RC_OK:
{
// Get the token and store it.
const rc_client_user_t *user = rc_client_get_user_info(client);
g_Config.sAchievementsUserName = user->username;
NativeSaveSecret(RA_TOKEN_SECRET_NAME, std::string(user->token));
OnAchievementsLoginStateChange();
g_OSD.Show(OSDType::MESSAGE_SUCCESS, di->T("Logged in!"), "", g_RAImageID);
break;
}
case RC_NO_RESPONSE:
{
auto di = GetI18NCategory(I18NCat::DIALOG);
g_OSD.Show(OSDType::MESSAGE_WARNING, di->T("Failed to connect to server, check your internet connection."), "", g_RAImageID);
break;
}
case RC_INVALID_STATE:
case RC_API_FAILURE:
case RC_MISSING_VALUE:
case RC_INVALID_JSON:
default:
{
ERROR_LOG(ACHIEVEMENTS, "Failure logging in via password: %d, %s", result, error_message);
g_OSD.Show(OSDType::MESSAGE_WARNING, di->T("Failed to log in, check your username and password."), "", g_RAImageID);
OnAchievementsLoginStateChange();
break;
}
}
g_OSD.RemoveProgressBar("cheevos_async_login", true, 0.1f);
g_loginResult = RC_OK; // For these, we don't want the "permanence" of the login-by-token failure, this prevents LoginProblems from returning true.
g_isLoggingIn = false;
}
bool LoginAsync(const char *username, const char *password) {
auto di = GetI18NCategory(I18NCat::DIALOG);
if (IsLoggedIn() || std::strlen(username) == 0 || std::strlen(password) == 0 || IsUsingRAIntegration())
return false;
g_OSD.SetProgressBar("cheevos_async_login", di->T("Logging in..."), 0, 0, 0, 0.0f);
g_isLoggingIn = true;
rc_client_begin_login_with_password(g_rcClient, username, password, &login_password_callback, nullptr);
return true;
}
void Logout() {
rc_client_logout(g_rcClient);
// remove from config
g_Config.sAchievementsUserName.clear();
NativeSaveSecret(RA_TOKEN_SECRET_NAME, "");
g_Config.Save("Achievements logout");
g_activeChallenges.clear();
g_loginResult = RC_OK; // Allow trying again
OnAchievementsLoginStateChange();
}
void UpdateSettings() {
if (g_rcClient && !g_Config.bAchievementsEnable) {
// we're done here
Shutdown();
return;
}
if (!g_rcClient && g_Config.bAchievementsEnable) {
// we just got enabled.
Initialize();
}
}
bool Shutdown() {
g_activeChallenges.clear();
rc_client_destroy(g_rcClient);
g_rcClient = nullptr;
INFO_LOG(ACHIEVEMENTS, "Achievements shut down.");
return true;
}
void ResetRuntime() {
INFO_LOG(ACHIEVEMENTS, "Resetting rcheevos state...");
rc_client_reset(g_rcClient);
g_activeChallenges.clear();
}
void FrameUpdate() {
if (!g_rcClient)
return;
rc_client_do_frame(g_rcClient);
}
void Idle() {
rc_client_idle(g_rcClient);
double now = time_now_d();
// If failed to log in, occasionally try again while the user is at the menu.
// Do not try if if in-game, that could get confusing.
if (g_Config.bAchievementsEnable && GetUIState() == UISTATE_MENU && now > g_lastLoginAttemptTime + LOGIN_ATTEMPT_INTERVAL_S) {
g_lastLoginAttemptTime = now;
if (g_rcClient && IsLoggedIn()) {
return; // All good.
}
if (g_Config.sAchievementsUserName.empty() || g_isLoggingIn || !HasToken()) {
// Didn't try to login yet or is in the process of logging in. Also OK.
return;
}
// In this situation, there's a token, but we're not logged in. Probably disrupted internet connection
// during startup.
// Let's make an attempt.
INFO_LOG(ACHIEVEMENTS, "Retrying login..");
TryLoginByToken(false);
}
}
void DoState(PointerWrap &p) {
auto sw = p.Section("Achievements", 0, 1);
if (!sw) {
// Save state is missing the section.
// Reset the runtime.
if (HasAchievementsOrLeaderboards()) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
g_OSD.Show(OSDType::MESSAGE_WARNING, ac->T("Save state loaded without achievement data"), "", g_RAImageID, 5.0f, "");
}
rc_client_reset(g_rcClient);
return;
}
uint32_t data_size = 0;
if (!IsActive()) {
Do(p, data_size);
if (p.mode == PointerWrap::MODE_READ) {
WARN_LOG(ACHIEVEMENTS, "Save state contained achievement data, but achievements are not active. Ignore.");
}
p.SkipBytes(data_size);
return;
}
if (p.mode == PointerWrap::MODE_MEASURE || p.mode == PointerWrap::MODE_WRITE || p.mode == PointerWrap::MODE_VERIFY || p.mode == PointerWrap::MODE_NOOP) {
data_size = (uint32_t)(g_rcClient ? rc_client_progress_size(g_rcClient) : 0);
}
Do(p, data_size);
if (data_size > 0) {
uint8_t *buffer = new uint8_t[data_size];
switch (p.mode) {
case PointerWrap::MODE_NOOP:
case PointerWrap::MODE_MEASURE:
case PointerWrap::MODE_WRITE:
case PointerWrap::MODE_VERIFY:
{
int retval = rc_client_serialize_progress(g_rcClient, buffer);
if (retval != RC_OK) {
ERROR_LOG(ACHIEVEMENTS, "Error %d serializing achievement data. Ignoring.", retval);
}
break;
}
default:
break;
}
DoArray(p, buffer, data_size);
switch (p.mode) {
case PointerWrap::MODE_READ:
{
int retval = rc_client_deserialize_progress(g_rcClient, buffer);
if (retval != RC_OK) {
// TODO: What should we really do here?
ERROR_LOG(ACHIEVEMENTS, "Error %d deserializing achievement data. Ignoring.", retval);
}
break;
}
default:
break;
}
delete[] buffer;
} else {
if (IsActive()) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
g_OSD.Show(OSDType::MESSAGE_WARNING, ac->T("Save state loaded without achievement data"), "", g_RAImageID, 5.0f);
}
rc_client_reset(g_rcClient);
}
}
bool HasAchievementsOrLeaderboards() {
if (!g_rcClient) {
return false;
}
return IsActive();
}
void DownloadImageIfMissing(const std::string &cache_key, std::string &&url) {
if (g_iconCache.MarkPending(cache_key)) {
INFO_LOG(ACHIEVEMENTS, "Downloading image: %s (%s)", url.c_str(), cache_key.c_str());
g_DownloadManager.StartDownloadWithCallback(url, Path(), http::ProgressBarMode::NONE, [cache_key](http::Request &download) {
if (download.ResultCode() != 200)
return;
std::string data;
download.buffer().TakeAll(&data);
g_iconCache.InsertIcon(cache_key, IconFormat::PNG, std::move(data));
});
}
}
Statistics GetStatistics() {
return g_stats;
}
std::string GetGameAchievementSummary() {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
rc_client_user_game_summary_t summary;
rc_client_get_user_game_summary(g_rcClient, &summary);
std::string summaryString;
if (summary.num_core_achievements + summary.num_unofficial_achievements == 0) {
summaryString = ac->T("This game has no achievements");
} else {
summaryString = StringFromFormat(ac->T("Earned", "You have unlocked %d of %d achievements, earning %d of %d points"),
summary.num_unlocked_achievements, summary.num_core_achievements + summary.num_unofficial_achievements,
summary.points_unlocked, summary.points_core);
if (ChallengeModeActive()) {
summaryString.append("\n");
summaryString.append(ac->T("Challenge Mode"));
}
if (EncoreModeActive()) {
summaryString.append("\n");
summaryString.append(ac->T("Encore Mode"));
}
if (UnofficialEnabled()) {
summaryString.append("\n");
summaryString.append(ac->T("Unofficial achievements"));
}
}
return summaryString;
}
// Can happen two ways.
void ShowNotLoggedInMessage() {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
g_OSD.Show(OSDType::MESSAGE_ERROR, ac->T("Failed to connect to RetroAchievements. Achievements will not unlock."), "", g_RAImageID, 6.0f);
}
void identify_and_load_callback(int result, const char *error_message, rc_client_t *client, void *userdata) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
NOTICE_LOG(ACHIEVEMENTS, "Load callback: %d (%s)", result, error_message);
switch (result) {
case RC_OK:
{
// Successful! Show a message that we're active.
const rc_client_game_t *gameInfo = rc_client_get_game_info(client);
char cacheId[128];
snprintf(cacheId, sizeof(cacheId), "gi:%s", gameInfo->badge_name);
char temp[512];
if (RC_OK == rc_client_game_get_image_url(gameInfo, temp, sizeof(temp))) {
Achievements::DownloadImageIfMissing(cacheId, std::string(temp));
}
g_OSD.Show(OSDType::MESSAGE_INFO, std::string(gameInfo->title), GetGameAchievementSummary(), cacheId, 5.0f);
break;
}
case RC_NO_GAME_LOADED:
// The current game does not support achievements.
g_OSD.Show(OSDType::MESSAGE_INFO, ac->T("RetroAchievements are not available for this game"), "", g_RAImageID, 3.0f);
break;
case RC_NO_RESPONSE:
// We lost the internet connection at some point and can't report achievements.
ShowNotLoggedInMessage();
break;
default:
// Other various errors.
ERROR_LOG(ACHIEVEMENTS, "Failed to identify/load game: %d (%s)", result, error_message);
g_OSD.Show(OSDType::MESSAGE_ERROR, ac->T("Failed to identify game. Achievements will not unlock."), "", g_RAImageID, 6.0f);
break;
}
g_isIdentifying = false;
}
bool IsReadyToStart() {
return !g_isLoggingIn;
}
void SetGame(const Path &path, IdentifiedFileType fileType, FileLoader *fileLoader) {
switch (fileType) {
case IdentifiedFileType::PSP_ISO:
case IdentifiedFileType::PSP_ISO_NP:
// These file types are OK.
break;
default:
// Other file types are not yet supported.
// TODO: Should we show an OSD popup here?
WARN_LOG(ACHIEVEMENTS, "File type of '%s' is not yet compatible with RetroAchievements", path.c_str());
return;
}
if (g_isLoggingIn) {
// IsReadyToStart should have been checked the same frame, so we shouldn't be here.
// Maybe there's a race condition possible, but don't think so.
ERROR_LOG(ACHIEVEMENTS, "Still logging in during SetGame - shouldn't happen");
}
if (!g_rcClient || !IsLoggedIn()) {
if (g_Config.bAchievementsEnable && HasToken()) {
ShowNotLoggedInMessage();
}
// Nothing to do.
return;
}
_dbg_assert_(!g_blockDevice);
// TODO: Fish the block device out of the loading process somewhere else. Though, probably easier to just do it here.
g_blockDevice = constructBlockDevice(fileLoader);
if (!g_blockDevice) {
ERROR_LOG(ACHIEVEMENTS, "Failed to construct block device for '%s' - can't identify", path.c_str());
return;
}
// The caller should hold off on executing game code until this turns false, checking with IsBlockingExecution()
g_isIdentifying = true;
// Apply pre-load settings.
rc_client_set_hardcore_enabled(g_rcClient, g_Config.bAchievementsChallengeMode ? 1 : 0);
rc_client_set_encore_mode_enabled(g_rcClient, g_Config.bAchievementsEncoreMode ? 1 : 0);
rc_client_set_unofficial_enabled(g_rcClient, g_Config.bAchievementsUnofficial ? 1 : 0);
rc_client_begin_identify_and_load_game(g_rcClient, RC_CONSOLE_PSP, path.c_str(), nullptr, 0, &identify_and_load_callback, nullptr);
// fclose above will have deleted it.
g_blockDevice = nullptr;
}
void UnloadGame() {
if (g_rcClient) {
rc_client_unload_game(g_rcClient);
}
}
void change_media_callback(int result, const char *error_message, rc_client_t *client, void *userdata) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
NOTICE_LOG(ACHIEVEMENTS, "Change media callback: %d (%s)", result, error_message);
g_isIdentifying = false;
switch (result) {
case RC_OK:
{
// Successful! Later, show a message that we succeeded.
break;
}
case RC_NO_GAME_LOADED:
// The current game does not support achievements.
g_OSD.Show(OSDType::MESSAGE_INFO, ac->T("RetroAchievements are not available for this game"), "", g_RAImageID, 3.0f);
break;
case RC_NO_RESPONSE:
// We lost the internet connection at some point and can't report achievements.
ShowNotLoggedInMessage();
break;
default:
// Other various errors.
ERROR_LOG(ACHIEVEMENTS, "Failed to identify/load game: %d (%s)", result, error_message);
g_OSD.Show(OSDType::MESSAGE_ERROR, ac->T("Failed to identify game. Achievements will not unlock."), "", g_RAImageID, 6.0f);
break;
}
}
void ChangeUMD(const Path &path, FileLoader *fileLoader) {
if (!IsActive()) {
// Nothing to do.
return;
}
g_blockDevice = constructBlockDevice(fileLoader);
if (!g_blockDevice) {
ERROR_LOG(ACHIEVEMENTS, "Failed to construct block device for '%s' - can't identify", path.c_str());
return;
}
g_isIdentifying = true;
rc_client_begin_change_media(g_rcClient,
path.c_str(),
nullptr,
0,
&change_media_callback,
nullptr
);
// fclose above will have deleted it.
g_blockDevice = nullptr;
}
std::set<uint32_t> GetActiveChallengeIDs() {
return g_activeChallenges;
}
} // namespace Achievements