mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
524 lines
17 KiB
C++
524 lines
17 KiB
C++
#pragma once
|
|
|
|
#include <cstring>
|
|
#include <string>
|
|
#include <vector>
|
|
#include <utility>
|
|
#include <functional>
|
|
|
|
#include "Common/Log.h"
|
|
#include "Common/GPU/Vulkan/VulkanLoader.h"
|
|
#include "Common/GPU/Vulkan/VulkanDebug.h"
|
|
#include "Common/GPU/Vulkan/VulkanAlloc.h"
|
|
#include "Common/GPU/Vulkan/VulkanProfiler.h"
|
|
|
|
// Enable or disable a simple logging profiler for Vulkan.
|
|
// Mostly useful for profiling texture uploads currently, but could be useful for
|
|
// other things as well. We also have a nice integrated render pass profiler in the queue
|
|
// runner, but this one is more convenient for transient events.
|
|
|
|
#define VK_PROFILE_BEGIN(vulkan, cmd, stage, ...) vulkan->GetProfiler()->Begin(cmd, stage, __VA_ARGS__);
|
|
#define VK_PROFILE_END(vulkan, cmd, stage) vulkan->GetProfiler()->End(cmd, stage);
|
|
|
|
enum {
|
|
VULKAN_FLAG_VALIDATE = 1,
|
|
VULKAN_FLAG_PRESENT_MAILBOX = 2,
|
|
VULKAN_FLAG_PRESENT_IMMEDIATE = 4,
|
|
VULKAN_FLAG_PRESENT_FIFO_RELAXED = 8,
|
|
VULKAN_FLAG_PRESENT_FIFO = 16,
|
|
};
|
|
|
|
enum {
|
|
VULKAN_VENDOR_NVIDIA = 0x000010de,
|
|
VULKAN_VENDOR_INTEL = 0x00008086, // Haha!
|
|
VULKAN_VENDOR_AMD = 0x00001002,
|
|
VULKAN_VENDOR_ARM = 0x000013B5, // Mali
|
|
VULKAN_VENDOR_QUALCOMM = 0x00005143,
|
|
VULKAN_VENDOR_IMGTEC = 0x00001010, // PowerVR
|
|
VULKAN_VENDOR_APPLE = 0x0000106b, // Apple through MoltenVK
|
|
VULKAN_VENDOR_MESA = 0x00010005, // lavapipe
|
|
};
|
|
|
|
VK_DEFINE_HANDLE(VmaAllocator);
|
|
VK_DEFINE_HANDLE(VmaAllocation);
|
|
|
|
std::string VulkanVendorString(uint32_t vendorId);
|
|
|
|
// Not all will be usable on all platforms, of course...
|
|
enum WindowSystem {
|
|
#ifdef _WIN32
|
|
WINDOWSYSTEM_WIN32,
|
|
#endif
|
|
#ifdef __ANDROID__
|
|
WINDOWSYSTEM_ANDROID,
|
|
#endif
|
|
#ifdef VK_USE_PLATFORM_METAL_EXT
|
|
WINDOWSYSTEM_METAL_EXT,
|
|
#endif
|
|
#ifdef VK_USE_PLATFORM_XLIB_KHR
|
|
WINDOWSYSTEM_XLIB,
|
|
#endif
|
|
#ifdef VK_USE_PLATFORM_XCB_KHR
|
|
WINDOWSYSTEM_XCB,
|
|
#endif
|
|
#ifdef VK_USE_PLATFORM_WAYLAND_KHR
|
|
WINDOWSYSTEM_WAYLAND,
|
|
#endif
|
|
#ifdef VK_USE_PLATFORM_DISPLAY_KHR
|
|
WINDOWSYSTEM_DISPLAY,
|
|
#endif
|
|
};
|
|
|
|
struct VulkanPhysicalDeviceInfo {
|
|
VkFormat preferredDepthStencilFormat;
|
|
bool canBlitToPreferredDepthStencilFormat;
|
|
};
|
|
|
|
class VulkanProfiler;
|
|
class VulkanContext;
|
|
|
|
// Extremely rough split of capabilities.
|
|
enum class PerfClass {
|
|
SLOW,
|
|
FAST,
|
|
};
|
|
|
|
// This is a bit repetitive...
|
|
class VulkanDeleteList {
|
|
struct BufferWithAlloc {
|
|
VkBuffer buffer;
|
|
VmaAllocation alloc;
|
|
};
|
|
struct ImageWithAlloc {
|
|
VkImage image;
|
|
VmaAllocation alloc;
|
|
};
|
|
|
|
struct Callback {
|
|
explicit Callback(void(*f)(VulkanContext *vulkan, void *userdata), void *u)
|
|
: func(f), userdata(u) {
|
|
}
|
|
|
|
void (*func)(VulkanContext *vulkan, void *userdata);
|
|
void *userdata;
|
|
};
|
|
|
|
public:
|
|
// NOTE: These all take reference handles so they can zero the input value.
|
|
void QueueDeleteCommandPool(VkCommandPool &pool) { _dbg_assert_(pool != VK_NULL_HANDLE); cmdPools_.push_back(pool); pool = VK_NULL_HANDLE; }
|
|
void QueueDeleteDescriptorPool(VkDescriptorPool &pool) { _dbg_assert_(pool != VK_NULL_HANDLE); descPools_.push_back(pool); pool = VK_NULL_HANDLE; }
|
|
void QueueDeleteShaderModule(VkShaderModule &module) { _dbg_assert_(module != VK_NULL_HANDLE); modules_.push_back(module); module = VK_NULL_HANDLE; }
|
|
void QueueDeleteBuffer(VkBuffer &buffer) { _dbg_assert_(buffer != VK_NULL_HANDLE); buffers_.push_back(buffer); buffer = VK_NULL_HANDLE; }
|
|
void QueueDeleteBufferView(VkBufferView &bufferView) { _dbg_assert_(bufferView != VK_NULL_HANDLE); bufferViews_.push_back(bufferView); bufferView = VK_NULL_HANDLE; }
|
|
void QueueDeleteImageView(VkImageView &imageView) { _dbg_assert_(imageView != VK_NULL_HANDLE); imageViews_.push_back(imageView); imageView = VK_NULL_HANDLE; }
|
|
void QueueDeleteDeviceMemory(VkDeviceMemory &deviceMemory) { _dbg_assert_(deviceMemory != VK_NULL_HANDLE); deviceMemory_.push_back(deviceMemory); deviceMemory = VK_NULL_HANDLE; }
|
|
void QueueDeleteSampler(VkSampler &sampler) { _dbg_assert_(sampler != VK_NULL_HANDLE); samplers_.push_back(sampler); sampler = VK_NULL_HANDLE; }
|
|
void QueueDeletePipeline(VkPipeline &pipeline) { _dbg_assert_(pipeline != VK_NULL_HANDLE); pipelines_.push_back(pipeline); pipeline = VK_NULL_HANDLE; }
|
|
void QueueDeletePipelineCache(VkPipelineCache &pipelineCache) { _dbg_assert_(pipelineCache != VK_NULL_HANDLE); pipelineCaches_.push_back(pipelineCache); pipelineCache = VK_NULL_HANDLE; }
|
|
void QueueDeleteRenderPass(VkRenderPass &renderPass) { _dbg_assert_(renderPass != VK_NULL_HANDLE); renderPasses_.push_back(renderPass); renderPass = VK_NULL_HANDLE; }
|
|
void QueueDeleteFramebuffer(VkFramebuffer &framebuffer) { _dbg_assert_(framebuffer != VK_NULL_HANDLE); framebuffers_.push_back(framebuffer); framebuffer = VK_NULL_HANDLE; }
|
|
void QueueDeletePipelineLayout(VkPipelineLayout &pipelineLayout) { _dbg_assert_(pipelineLayout != VK_NULL_HANDLE); pipelineLayouts_.push_back(pipelineLayout); pipelineLayout = VK_NULL_HANDLE; }
|
|
void QueueDeleteDescriptorSetLayout(VkDescriptorSetLayout &descSetLayout) { _dbg_assert_(descSetLayout != VK_NULL_HANDLE); descSetLayouts_.push_back(descSetLayout); descSetLayout = VK_NULL_HANDLE; }
|
|
void QueueDeleteQueryPool(VkQueryPool &queryPool) { _dbg_assert_(queryPool != VK_NULL_HANDLE); queryPools_.push_back(queryPool); queryPool = VK_NULL_HANDLE; }
|
|
void QueueCallback(void (*func)(VulkanContext *vulkan, void *userdata), void *userdata) { callbacks_.push_back(Callback(func, userdata)); }
|
|
|
|
void QueueDeleteBufferAllocation(VkBuffer &buffer, VmaAllocation &alloc) {
|
|
_dbg_assert_(buffer != VK_NULL_HANDLE);
|
|
buffersWithAllocs_.push_back(BufferWithAlloc{ buffer, alloc });
|
|
buffer = VK_NULL_HANDLE;
|
|
alloc = VK_NULL_HANDLE;
|
|
}
|
|
void QueueDeleteImageAllocation(VkImage &image, VmaAllocation &alloc) {
|
|
_dbg_assert_(image != VK_NULL_HANDLE && alloc != VK_NULL_HANDLE);
|
|
imagesWithAllocs_.push_back(ImageWithAlloc{ image, alloc });
|
|
image = VK_NULL_HANDLE;
|
|
alloc = VK_NULL_HANDLE;
|
|
}
|
|
|
|
void Take(VulkanDeleteList &del);
|
|
void PerformDeletes(VulkanContext *vulkan, VmaAllocator allocator);
|
|
|
|
int GetLastDeleteCount() const {
|
|
return deleteCount_;
|
|
}
|
|
|
|
private:
|
|
std::vector<VkCommandPool> cmdPools_;
|
|
std::vector<VkDescriptorPool> descPools_;
|
|
std::vector<VkShaderModule> modules_;
|
|
std::vector<VkBuffer> buffers_;
|
|
std::vector<BufferWithAlloc> buffersWithAllocs_;
|
|
std::vector<VkBufferView> bufferViews_;
|
|
std::vector<ImageWithAlloc> imagesWithAllocs_;
|
|
std::vector<VkImageView> imageViews_;
|
|
std::vector<VkDeviceMemory> deviceMemory_;
|
|
std::vector<VkSampler> samplers_;
|
|
std::vector<VkPipeline> pipelines_;
|
|
std::vector<VkPipelineCache> pipelineCaches_;
|
|
std::vector<VkRenderPass> renderPasses_;
|
|
std::vector<VkFramebuffer> framebuffers_;
|
|
std::vector<VkPipelineLayout> pipelineLayouts_;
|
|
std::vector<VkDescriptorSetLayout> descSetLayouts_;
|
|
std::vector<VkQueryPool> queryPools_;
|
|
std::vector<Callback> callbacks_;
|
|
int deleteCount_ = 0;
|
|
};
|
|
|
|
// VulkanContext manages the device and swapchain, and deferred deletion of objects.
|
|
class VulkanContext {
|
|
public:
|
|
VulkanContext();
|
|
~VulkanContext();
|
|
|
|
struct CreateInfo {
|
|
const char *app_name;
|
|
int app_ver;
|
|
uint32_t flags;
|
|
};
|
|
|
|
VkResult CreateInstance(const CreateInfo &info);
|
|
void DestroyInstance();
|
|
|
|
int GetBestPhysicalDevice();
|
|
int GetPhysicalDeviceByName(const std::string &name);
|
|
void ChooseDevice(int physical_device);
|
|
|
|
// The coreVersion is to avoid enabling extensions that are merged into core Vulkan from a certain version.
|
|
bool EnableInstanceExtension(const char *extension, uint32_t coreVersion);
|
|
bool EnableDeviceExtension(const char *extension, uint32_t coreVersion);
|
|
|
|
VkResult CreateDevice();
|
|
|
|
const std::string &InitError() const { return init_error_; }
|
|
|
|
VkDevice GetDevice() const { return device_; }
|
|
VkInstance GetInstance() const { return instance_; }
|
|
uint32_t GetFlags() const { return flags_; }
|
|
void UpdateFlags(uint32_t flags) { flags_ = flags; }
|
|
|
|
VulkanDeleteList &Delete() { return globalDeleteList_; }
|
|
|
|
// The parameters are whatever the chosen window system wants.
|
|
// The extents will be automatically determined.
|
|
VkResult InitSurface(WindowSystem winsys, void *data1, void *data2);
|
|
VkResult ReinitSurface();
|
|
|
|
bool InitSwapchain();
|
|
void SetCbGetDrawSize(std::function<VkExtent2D()>);
|
|
|
|
void DestroySwapchain();
|
|
void DestroySurface();
|
|
|
|
void DestroyDevice();
|
|
|
|
void PerformPendingDeletes();
|
|
void WaitUntilQueueIdle();
|
|
|
|
// Utility functions for shorter code
|
|
VkFence CreateFence(bool presignalled);
|
|
bool CreateShaderModule(const std::vector<uint32_t> &spirv, VkShaderModule *shaderModule, const char *tag);
|
|
|
|
int GetBackbufferWidth() { return (int)swapChainExtent_.width; }
|
|
int GetBackbufferHeight() { return (int)swapChainExtent_.height; }
|
|
|
|
void BeginFrame(VkCommandBuffer firstCommandBuffer);
|
|
void EndFrame();
|
|
|
|
VulkanProfiler *GetProfiler() {
|
|
return &frame_[curFrame_].profiler;
|
|
}
|
|
|
|
// Simple workaround for the casting warning.
|
|
template <class T>
|
|
void SetDebugName(T handle, VkObjectType type, const char *name) {
|
|
if (extensionsLookup_.EXT_debug_utils && handle != VK_NULL_HANDLE) {
|
|
_dbg_assert_(handle != VK_NULL_HANDLE);
|
|
SetDebugNameImpl((uint64_t)handle, type, name);
|
|
}
|
|
}
|
|
bool DebugLayerEnabled() const {
|
|
return extensionsLookup_.EXT_debug_utils;
|
|
}
|
|
|
|
bool MemoryTypeFromProperties(uint32_t typeBits, VkFlags requirements_mask, uint32_t *typeIndex);
|
|
|
|
VkPhysicalDevice GetPhysicalDevice(int n) const {
|
|
return physical_devices_[n];
|
|
}
|
|
VkPhysicalDevice GetCurrentPhysicalDevice() const {
|
|
return physical_devices_[physical_device_];
|
|
}
|
|
int GetCurrentPhysicalDeviceIndex() const {
|
|
return physical_device_;
|
|
}
|
|
int GetNumPhysicalDevices() const {
|
|
return (int)physical_devices_.size();
|
|
}
|
|
|
|
VkQueue GetGraphicsQueue() const {
|
|
return gfx_queue_;
|
|
}
|
|
|
|
int GetGraphicsQueueFamilyIndex() const {
|
|
return graphics_queue_family_index_;
|
|
}
|
|
|
|
struct PhysicalDeviceProps {
|
|
VkPhysicalDeviceProperties properties;
|
|
VkPhysicalDevicePushDescriptorPropertiesKHR pushDescriptorProperties;
|
|
VkPhysicalDeviceExternalMemoryHostPropertiesEXT externalMemoryHostProperties;
|
|
VkPhysicalDeviceDepthStencilResolveProperties depthStencilResolve;
|
|
};
|
|
|
|
struct AllPhysicalDeviceFeatures {
|
|
VkPhysicalDeviceFeatures standard;
|
|
VkPhysicalDeviceMultiviewFeatures multiview;
|
|
VkPhysicalDevicePresentWaitFeaturesKHR presentWait;
|
|
VkPhysicalDevicePresentIdFeaturesKHR presentId;
|
|
};
|
|
|
|
const PhysicalDeviceProps &GetPhysicalDeviceProperties(int i = -1) const {
|
|
if (i < 0)
|
|
i = GetCurrentPhysicalDeviceIndex();
|
|
return physicalDeviceProperties_[i];
|
|
}
|
|
|
|
const VkQueueFamilyProperties &GetQueueFamilyProperties(int family) const {
|
|
return queueFamilyProperties_[family];
|
|
}
|
|
|
|
VkResult GetInstanceLayerExtensionList(const char *layerName, std::vector<VkExtensionProperties> &extensions);
|
|
VkResult GetInstanceLayerProperties();
|
|
|
|
VkResult GetDeviceLayerExtensionList(const char *layerName, std::vector<VkExtensionProperties> &extensions);
|
|
VkResult GetDeviceLayerProperties();
|
|
|
|
const std::vector<VkExtensionProperties> &GetDeviceExtensionsAvailable() const {
|
|
return device_extension_properties_;
|
|
}
|
|
const std::vector<const char *> &GetDeviceExtensionsEnabled() const {
|
|
return device_extensions_enabled_;
|
|
}
|
|
|
|
const std::vector<VkExtensionProperties> &GetInstanceExtensionsAvailable() const {
|
|
return instance_extension_properties_;
|
|
}
|
|
const std::vector<const char *> &GetInstanceExtensionsEnabled() const {
|
|
return instance_extensions_enabled_;
|
|
}
|
|
|
|
const VkPhysicalDeviceMemoryProperties &GetMemoryProperties() const {
|
|
return memory_properties_;
|
|
}
|
|
|
|
struct PhysicalDeviceFeatures {
|
|
AllPhysicalDeviceFeatures available{};
|
|
AllPhysicalDeviceFeatures enabled{};
|
|
};
|
|
|
|
const PhysicalDeviceFeatures &GetDeviceFeatures() const { return deviceFeatures_; }
|
|
const VulkanPhysicalDeviceInfo &GetDeviceInfo() const { return deviceInfo_; }
|
|
const VkSurfaceCapabilitiesKHR &GetSurfaceCapabilities() const { return surfCapabilities_; }
|
|
|
|
bool IsInstanceExtensionAvailable(const char *extensionName) const {
|
|
for (const auto &iter : instance_extension_properties_) {
|
|
if (!strcmp(extensionName, iter.extensionName))
|
|
return true;
|
|
}
|
|
|
|
// Also search through the layers, one of them might carry the extension (especially DEBUG_utils)
|
|
for (const auto &iter : instance_layer_properties_) {
|
|
for (const auto &ext : iter.extensions) {
|
|
if (!strcmp(extensionName, ext.extensionName)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool IsDeviceExtensionAvailable(const char *name) const {
|
|
for (auto &iter : device_extension_properties_) {
|
|
if (!strcmp(name, iter.extensionName))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int GetInflightFrames() const {
|
|
// out of MAX_INFLIGHT_FRAMES.
|
|
return inflightFrames_;
|
|
}
|
|
// Don't call while a frame is in progress.
|
|
void UpdateInflightFrames(int n);
|
|
|
|
int GetCurFrame() const {
|
|
return curFrame_;
|
|
}
|
|
|
|
VkSwapchainKHR GetSwapchain() const {
|
|
return swapchain_;
|
|
}
|
|
VkFormat GetSwapchainFormat() const {
|
|
return swapchainFormat_;
|
|
}
|
|
|
|
void SetProfilerEnabledPtr(bool *enabled) {
|
|
for (auto &frame : frame_) {
|
|
frame.profiler.SetEnabledPtr(enabled);
|
|
}
|
|
}
|
|
|
|
// 1 for no frame overlap and thus minimal latency but worst performance.
|
|
// 2 is an OK compromise, while 3 performs best but risks slightly higher latency.
|
|
enum {
|
|
MAX_INFLIGHT_FRAMES = 3,
|
|
};
|
|
|
|
const VulkanExtensions &Extensions() { return extensionsLookup_; }
|
|
|
|
PerfClass DevicePerfClass() const {
|
|
return devicePerfClass_;
|
|
}
|
|
|
|
void GetImageMemoryRequirements(VkImage image, VkMemoryRequirements *mem_reqs, bool *dedicatedAllocation);
|
|
|
|
VmaAllocator Allocator() const {
|
|
return allocator_;
|
|
}
|
|
|
|
const std::vector<VkSurfaceFormatKHR> &SurfaceFormats() {
|
|
return surfFormats_;
|
|
}
|
|
|
|
VkPresentModeKHR GetPresentMode() const {
|
|
return presentMode_;
|
|
}
|
|
|
|
std::vector<VkPresentModeKHR> GetAvailablePresentModes() const {
|
|
return availablePresentModes_;
|
|
}
|
|
|
|
int GetLastDeleteCount() const {
|
|
return frame_[curFrame_].deleteList.GetLastDeleteCount();
|
|
}
|
|
|
|
private:
|
|
bool ChooseQueue();
|
|
|
|
void SetDebugNameImpl(uint64_t handle, VkObjectType type, const char *name);
|
|
|
|
VkResult InitDebugUtilsCallback();
|
|
|
|
// A layer can expose extensions, keep track of those extensions here.
|
|
struct LayerProperties {
|
|
VkLayerProperties properties;
|
|
std::vector<VkExtensionProperties> extensions;
|
|
};
|
|
|
|
bool CheckLayers(const std::vector<LayerProperties> &layer_props, const std::vector<const char *> &layer_names) const;
|
|
|
|
WindowSystem winsys_;
|
|
|
|
// Don't use the real types here to avoid having to include platform-specific stuff
|
|
// that we really don't want in everything that uses VulkanContext.
|
|
void *winsysData1_ = nullptr;
|
|
void *winsysData2_ = nullptr;
|
|
std::function<VkExtent2D()> cbGetDrawSize_;
|
|
|
|
VkInstance instance_ = VK_NULL_HANDLE;
|
|
VkDevice device_ = VK_NULL_HANDLE;
|
|
VkQueue gfx_queue_ = VK_NULL_HANDLE;
|
|
VkSurfaceKHR surface_ = VK_NULL_HANDLE;
|
|
u32 vulkanApiVersion_ = 0;
|
|
|
|
std::string init_error_;
|
|
std::vector<const char *> instance_layer_names_;
|
|
std::vector<LayerProperties> instance_layer_properties_;
|
|
|
|
std::vector<const char *> instance_extensions_enabled_;
|
|
std::vector<VkExtensionProperties> instance_extension_properties_;
|
|
|
|
std::vector<const char *> device_layer_names_;
|
|
std::vector<LayerProperties> device_layer_properties_;
|
|
|
|
std::vector<const char *> device_extensions_enabled_;
|
|
std::vector<VkExtensionProperties> device_extension_properties_;
|
|
VulkanExtensions extensionsLookup_{};
|
|
|
|
std::vector<VkPhysicalDevice> physical_devices_;
|
|
|
|
int physical_device_ = -1;
|
|
|
|
uint32_t graphics_queue_family_index_ = -1;
|
|
std::vector<PhysicalDeviceProps> physicalDeviceProperties_;
|
|
std::vector<VkQueueFamilyProperties> queueFamilyProperties_;
|
|
|
|
VkPhysicalDeviceMemoryProperties memory_properties_{};
|
|
|
|
// Custom collection of things that are good to know
|
|
VulkanPhysicalDeviceInfo deviceInfo_{};
|
|
|
|
// Swap chain extent
|
|
VkExtent2D swapChainExtent_{};
|
|
|
|
int flags_ = 0;
|
|
PerfClass devicePerfClass_ = PerfClass::SLOW;
|
|
|
|
int inflightFrames_ = MAX_INFLIGHT_FRAMES;
|
|
|
|
struct FrameData {
|
|
FrameData() {}
|
|
VulkanDeleteList deleteList;
|
|
VulkanProfiler profiler;
|
|
};
|
|
FrameData frame_[MAX_INFLIGHT_FRAMES];
|
|
int curFrame_ = 0;
|
|
|
|
// At the end of the frame, this is copied into the frame's delete list, so it can be processed
|
|
// the next time the frame comes around again.
|
|
VulkanDeleteList globalDeleteList_;
|
|
|
|
std::vector<VkDebugUtilsMessengerEXT> utils_callbacks;
|
|
|
|
VkSwapchainKHR swapchain_ = VK_NULL_HANDLE;
|
|
VkFormat swapchainFormat_;
|
|
|
|
uint32_t queue_count = 0;
|
|
|
|
PhysicalDeviceFeatures deviceFeatures_;
|
|
|
|
VkSurfaceCapabilitiesKHR surfCapabilities_{};
|
|
std::vector<VkSurfaceFormatKHR> surfFormats_{};
|
|
|
|
VkPresentModeKHR presentMode_;
|
|
std::vector<VkPresentModeKHR> availablePresentModes_;
|
|
|
|
std::vector<VkCommandBuffer> cmdQueue_;
|
|
|
|
VmaAllocator allocator_ = VK_NULL_HANDLE;
|
|
};
|
|
|
|
// GLSL compiler
|
|
void init_glslang();
|
|
void finalize_glslang();
|
|
|
|
enum class GLSLVariant {
|
|
VULKAN,
|
|
GL140,
|
|
GLES300,
|
|
};
|
|
|
|
bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *sourceCode, GLSLVariant variant, std::vector<uint32_t> &spirv, std::string *errorMessage);
|
|
|
|
const char *VulkanColorSpaceToString(VkColorSpaceKHR colorSpace);
|
|
const char *VulkanFormatToString(VkFormat format);
|
|
const char *VulkanPresentModeToString(VkPresentModeKHR presentMode);
|
|
|
|
std::string FormatDriverVersion(const VkPhysicalDeviceProperties &props);
|
|
|
|
// Simple heuristic.
|
|
bool IsHashMaliDriverVersion(const VkPhysicalDeviceProperties &props);
|
|
|
|
extern VulkanLogOptions g_LogOptions;
|