ppsspp/GPU/GLES
2025-01-05 09:28:34 +01:00
..
DrawEngineGLES.cpp Enable depth raster in all backends, not just Vulkan 2024-12-24 23:26:32 +01:00
DrawEngineGLES.h Delete obsolete empty function ClearTrackedVertexArrays 2024-12-17 19:15:25 +01:00
FragmentTestCacheGLES.cpp Do some cleanup of #includes in GPU 2024-12-18 13:57:26 +01:00
FragmentTestCacheGLES.h [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
FramebufferManagerGLES.cpp Do some cleanup of #includes in GPU 2024-12-18 13:57:26 +01:00
FramebufferManagerGLES.h Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
GPU_GLES.cpp Plumb in a GPUCommon pointer in the draw engines. (Hopefully can get rid of this later) 2024-12-15 13:53:27 +01:00
GPU_GLES.h Do some cleanup of #includes in GPU 2024-12-18 13:57:26 +01:00
ShaderManagerGLES.cpp Do some cleanup of #includes in GPU 2024-12-18 13:57:26 +01:00
ShaderManagerGLES.h Do some cleanup of #includes in GPU 2024-12-18 13:57:26 +01:00
StateMappingGLES.cpp Do some cleanup of #includes in GPU 2024-12-18 13:57:26 +01:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferGLES.cpp Do some cleanup of #includes in GPU 2024-12-18 13:57:26 +01:00
TextureCacheGLES.cpp Don't assert when using the old Ge debugger in OpenGL 2025-01-05 09:28:34 +01:00
TextureCacheGLES.h Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00