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DrawEngineGLES.cpp
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Enable depth raster in all backends, not just Vulkan
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2024-12-24 23:26:32 +01:00 |
DrawEngineGLES.h
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Delete obsolete empty function ClearTrackedVertexArrays
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2024-12-17 19:15:25 +01:00 |
FragmentTestCacheGLES.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
FragmentTestCacheGLES.h
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
FramebufferManagerGLES.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
FramebufferManagerGLES.h
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Include file cleanup in framebuffer managers
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2023-02-25 12:21:00 +01:00 |
GPU_GLES.cpp
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Plumb in a GPUCommon pointer in the draw engines. (Hopefully can get rid of this later)
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2024-12-15 13:53:27 +01:00 |
GPU_GLES.h
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
ShaderManagerGLES.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
ShaderManagerGLES.h
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
StateMappingGLES.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
StateMappingGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
StencilBufferGLES.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
TextureCacheGLES.cpp
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Don't assert when using the old Ge debugger in OpenGL
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2025-01-05 09:28:34 +01:00 |
TextureCacheGLES.h
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Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
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2024-12-02 11:12:14 +01:00 |