ppsspp/GPU/Debugger/Record.h
2024-12-15 12:07:44 +01:00

109 lines
3 KiB
C++

// Copyright (c) 2017- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <functional>
#include <atomic>
#include <vector>
#include <set>
#include "Common/CommonTypes.h"
#include "GPU/Debugger/RecordFormat.h"
class Path;
namespace GPURecord {
constexpr uint32_t DIRTY_VRAM_SHIFT = 8;
constexpr uint32_t DIRTY_VRAM_ROUND = (1 << DIRTY_VRAM_SHIFT) - 1;
constexpr uint32_t DIRTY_VRAM_SIZE = (2 * 1024 * 1024) >> DIRTY_VRAM_SHIFT;
constexpr uint32_t DIRTY_VRAM_MASK = (2 * 1024 * 1024 - 1) >> DIRTY_VRAM_SHIFT;
enum class DirtyVRAMFlag : uint8_t {
CLEAN = 0,
UNKNOWN = 1,
DIRTY = 2,
DRAWN = 3,
};
class Recorder {
public:
bool IsActive() const {
return active;
}
bool IsActivePending() const {
return nextFrame || active;
}
bool RecordNextFrame(const std::function<void(const Path &)> callback);
void ClearCallback() {
// Not super thread safe..
writeCallback = nullptr;
}
void NotifyCommand(u32 pc);
void NotifyMemcpy(u32 dest, u32 src, u32 sz);
void NotifyMemset(u32 dest, int v, u32 sz);
void NotifyUpload(u32 dest, u32 sz);
void NotifyDisplay(u32 addr, int stride, int fmt);
void NotifyBeginFrame();
void NotifyCPU();
private:
void FlushRegisters();
void DirtyAllVRAM(DirtyVRAMFlag flag);
void DirtyVRAM(u32 start, u32 sz, DirtyVRAMFlag flag);
void DirtyDrawnVRAM();
bool BeginRecording();
Path WriteRecording();
bool HasDrawCommands() const;
void CheckEdramTrans();
void FinishRecording();
Command EmitCommandWithRAM(CommandType t, const void *p, u32 sz, u32 align);
void UpdateLastVRAM(u32 addr, u32 bytes);
void ClearLastVRAM(u32 addr, u8 c, u32 bytes);
int CompareLastVRAM(u32 addr, u32 bytes) const;
u32 GetTargetFlags(u32 addr, u32 sizeInRAM);
void FlushPrimState(int vcount);
void EmitTextureData(int level, u32 texaddr);
void EmitTransfer(u32 op);
void EmitClut(u32 op);
void EmitPrim(u32 op);
void EmitBezierSpline(u32 op);
bool active = false;
std::atomic<bool> nextFrame = false;
int flipLastAction = -1;
int flipFinishAt = -1;
uint32_t lastEdramTrans = 0x400;
std::function<void(const Path &)> writeCallback;
std::vector<u8> pushbuf;
std::vector<Command> commands;
std::vector<u32> lastRegisters;
std::vector<u32> lastTextures;
std::set<u32> lastRenderTargets;
std::vector<u8> lastVRAM;
DirtyVRAMFlag dirtyVRAM[DIRTY_VRAM_SIZE];
};
} // namespace GPURecord