ppsspp/Core/HLE
2025-01-12 17:25:59 +01:00
..
__sceAudio.cpp Cleaning up our SIMD header includes, using the new header 2024-12-19 16:08:48 +01:00
__sceAudio.h Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
AtracCtx.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
AtracCtx.h ImDebugger: Add atrac context viewer 2024-11-15 15:59:16 +01:00
AtracCtx2.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
AtracCtx2.h Share GetSecondBufferInfo between implementations 2024-04-16 23:07:03 +02:00
FunctionWrappers.h Just the sceUtility changes from ANR2ME's branch 2025-01-06 14:38:45 +01:00
HLE.cpp More include cleanup 2024-12-18 13:57:26 +01:00
HLE.h Remove obsolete accounting for time spent stepping the GE (we no longer block) 2024-12-12 18:54:46 +01:00
HLEHelperThread.cpp More include cleanup 2024-12-18 13:57:26 +01:00
HLEHelperThread.h
HLETables.cpp UPnP logs, wrong NpMatching2 syscall name, more names 2025-01-10 23:34:11 +03:00
HLETables.h
KernelThreadDebugInterface.h DebugInterface const cleanup 2024-12-12 19:04:01 +01:00
KernelWaitHelpers.h Remove some unnecessary <algorithm> includes. 2024-12-18 17:04:27 +01:00
KUBridge.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
KUBridge.h
NetInetConstants.cpp sceNetInet: Refactor errno handling and logging, so we always see how it changes 2025-01-12 14:57:51 +01:00
NetInetConstants.h sceNetInet: Refactor errno handling and logging, so we always see how it changes 2025-01-12 14:57:51 +01:00
Plugins.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
Plugins.h More include cleanup 2024-12-18 13:57:26 +01:00
proAdhoc.cpp Add comments (checked that no other host socket numbers leak to the game) 2025-01-10 14:54:45 +01:00
proAdhoc.h Centralize socket-related includes, introduce socket_errno 2025-01-08 12:42:45 +01:00
proAdhocServer.cpp Deduplicate "Failed to bind port" messages (one was missing) 2025-01-10 01:28:52 +01:00
proAdhocServer.h
ReplaceTables.cpp Rename CrossSIMD to SIMDHeader, but also keep CrossSIMD.h (will have a future use) 2024-12-19 15:15:43 +01:00
ReplaceTables.h
sceAdler.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceAdler.h
sceAtrac.cpp Unrelated logging improvement 2025-01-03 21:14:22 +01:00
sceAtrac.h ImDebugger: Add atrac context viewer 2024-11-15 15:59:16 +01:00
sceAudio.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceAudio.h
sceAudiocodec.cpp Show sceMp3 in audio codecs window 2024-11-27 10:35:11 +01:00
sceAudiocodec.h Show sceMp3 in audio codecs window 2024-11-27 10:35:11 +01:00
sceAudioRouting.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceAudioRouting.h
sceCcc.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceCcc.h
sceChnnlsv.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceChnnlsv.h
sceCtrl.cpp allow binding custom right stick to analog 2024-07-16 16:06:13 +02:00
sceCtrl.h Add mappable devkit-only L2/L3/R2/R3 controls. 2024-09-24 10:49:10 +02:00
sceDeflt.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceDeflt.h
sceDisplay.cpp Refactor: Make GPUCommon own the framedump "recorder". 2024-12-15 12:07:44 +01:00
sceDisplay.h [Feature] Option to override the display refresh rate 2024-07-13 15:04:20 +02:00
sceDmac.cpp Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00
sceDmac.h
sceFont.cpp More include cleanup 2024-12-18 13:57:26 +01:00
sceFont.h
sceG729.cpp
sceG729.h
sceGameUpdate.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceGameUpdate.h
sceGe.cpp Workaround for GE debugging in Syphon Filter. Fix some stepping misbehavior. 2024-12-17 09:43:32 +01:00
sceGe.h Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00
sceHeap.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceHeap.h
sceHprm.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceHprm.h
sceHttp.cpp Buildfix for VS2017 2025-01-06 15:22:03 +03:00
sceHttp.h Added sceParseHttpResponseHeader implementation. 2025-01-05 20:16:57 +01:00
sceImpose.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceImpose.h
sceIo.cpp Remove some unnecessary <algorithm> includes. 2024-12-18 17:04:27 +01:00
sceIo.h
sceJpeg.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceJpeg.h
sceKernel.cpp Just the sceUtility changes from ANR2ME's branch 2025-01-06 14:38:45 +01:00
sceKernel.h Add kernel object viewer, reimpl "Run to here" 2024-11-26 00:13:37 +01:00
sceKernelAlarm.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceKernelAlarm.h
sceKernelEventFlag.cpp Replace a few more sprintf with snprintf 2024-10-15 15:45:19 +02:00
sceKernelEventFlag.h
sceKernelHeap.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceKernelHeap.h
sceKernelInterrupt.cpp Add an assert in intr handler 2024-10-25 21:36:05 +02:00
sceKernelInterrupt.h
sceKernelMbx.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceKernelMbx.h
sceKernelMemory.cpp [Common/Core/Windows] Removed excess check pointer before delete or free() 2024-09-17 11:34:42 +02:00
sceKernelMemory.h
sceKernelModule.cpp Move the dump playback mips code to Playback.cpp. Assorted cleanup. 2024-12-10 01:27:25 +01:00
sceKernelModule.h Add facility for __KernelGPUReplay to request to be called again 2024-12-10 01:27:25 +01:00
sceKernelMsgPipe.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceKernelMsgPipe.h
sceKernelMutex.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceKernelMutex.h
sceKernelSemaphore.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceKernelSemaphore.h
sceKernelThread.cpp Reorganize DebugInterface etc a bit. 2024-12-12 18:54:46 +01:00
sceKernelThread.h Thread view: Show wait type 2024-12-08 11:13:21 +01:00
sceKernelTime.cpp Work around Brothers in Arms speed issue via compat hack (#18513) 2024-09-18 09:51:07 +00:00
sceKernelTime.h
sceKernelVTimer.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceKernelVTimer.h
sceMd5.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceMd5.h
sceMp3.cpp Show sceMp3 in audio codecs window 2024-11-27 10:35:11 +01:00
sceMp3.h Show sceMp3 in audio codecs window 2024-11-27 10:35:11 +01:00
sceMp4.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceMp4.h
sceMpeg.cpp More include cleanup 2024-12-18 13:57:26 +01:00
sceMpeg.h
sceMt19937.cpp Bugfixes 2024-07-26 14:22:31 +02:00
sceMt19937.h
sceNet.cpp Move the logic for loading the json file to the function. Minor cleanup. 2025-01-12 17:25:59 +01:00
sceNet.h Initial custom DNS config json parsing 2025-01-12 17:25:59 +01:00
sceNetAdhoc.cpp Add comments (checked that no other host socket numbers leak to the game) 2025-01-10 14:54:45 +01:00
sceNetAdhoc.h Transfer some more Apctl functionality 2025-01-06 15:02:00 +01:00
sceNetAdhocMatching.cpp Hadouken fixes: SendData funcs + sceNetAdhocMatchingGetPoolStat 2025-01-05 01:07:10 +03:00
sceNetAdhocMatching.h Split out the matching code from sceNetAdhoc.cpp 2025-01-03 04:59:26 +03:00
sceNetApctl.cpp sceNetInet and sceNetResolver support. 2025-01-04 17:28:36 +01:00
sceNetApctl.h Move all the Inet enum mappers to Core/HLE/NetInetConstants. Other cleanup. 2025-01-07 19:45:16 +01:00
sceNetInet.cpp sceNetInet: Refactor errno handling and logging, so we always see how it changes 2025-01-12 14:57:51 +01:00
sceNetInet.h struct style fix. no need to pragma(pack) them 2025-01-10 21:22:16 +01:00
sceNetResolver.cpp Finish the format, actually use the things from it 2025-01-12 17:25:59 +01:00
sceNetResolver.h Remove NetResolver.cpp/h (almost empty) 2025-01-09 09:27:41 +01:00
sceNp.cpp Move some code out from sceNet into sceNp and sceNp2 2025-01-09 09:06:23 +01:00
sceNp.h Move some code out from sceNet into sceNp and sceNp2 2025-01-09 09:06:23 +01:00
sceNp2.cpp UPnP logs, wrong NpMatching2 syscall name, more names 2025-01-10 23:34:11 +03:00
sceNp2.h Move some code out from sceNet into sceNp and sceNp2 2025-01-09 09:06:23 +01:00
sceOpenPSID.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceOpenPSID.h
sceP3da.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceP3da.h
sceParseHttp.cpp Added sceParseHttpResponseHeader implementation. 2025-01-05 20:16:57 +01:00
sceParseHttp.h
sceParseUri.cpp Fixes some issue with sceUriParse 2025-01-05 19:24:07 +01:00
sceParseUri.h Implement sceHttp library 2025-01-05 19:14:15 +01:00
scePauth.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
scePauth.h
scePower.cpp Added memory tags for volatile memory 2024-12-23 21:22:55 +03:00
scePower.h
scePsmf.cpp Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00
scePsmf.h
scePspNpDrm_user.cpp NPDRM: Logging cleanup, remove assert (turn into debug assert) 2024-11-01 20:10:23 +01:00
scePspNpDrm_user.h
sceRtc.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceRtc.h
sceSas.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceSas.h
sceSfmt19937.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceSfmt19937.h
sceSha256.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceSha256.h
sceSircs.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceSircs.h
sceSsl.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceSsl.h
sceUmd.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceUmd.h
sceUsb.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceUsb.h
sceUsbAcc.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceUsbAcc.h
sceUsbCam.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceUsbCam.h
sceUsbGps.cpp
sceUsbGps.h
sceUsbMic.cpp Beaterator: Prevent hanging when trying to record audio by switching thread in sceUsbMicWaitInputEnd 2024-10-15 15:30:37 +02:00
sceUsbMic.h Microphone queuebuf: Switch to int instead of u32 to simplify length checks. No more crashes, but it hangs 2024-10-15 15:30:37 +02:00
sceUtility.cpp Just the sceUtility changes from ANR2ME's branch 2025-01-06 14:38:45 +01:00
sceUtility.h Just the sceUtility changes from ANR2ME's branch 2025-01-06 14:38:45 +01:00
sceVaudio.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
sceVaudio.h
SocketManager.cpp Add socket mapping for accept(). Don't know if games use it... 2025-01-08 19:36:01 +01:00
SocketManager.h Add socket mapping for accept(). Don't know if games use it... 2025-01-08 19:36:01 +01:00
ThreadQueueList.h [Common/Core/Windows] Removed excess check pointer before delete or free() 2024-09-17 11:34:42 +02:00