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__sceAudio.cpp
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Cleaning up our SIMD header includes, using the new header
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2024-12-19 16:08:48 +01:00 |
__sceAudio.h
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
AtracCtx.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
AtracCtx.h
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ImDebugger: Add atrac context viewer
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2024-11-15 15:59:16 +01:00 |
AtracCtx2.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
AtracCtx2.h
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Share GetSecondBufferInfo between implementations
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2024-04-16 23:07:03 +02:00 |
FunctionWrappers.h
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Just the sceUtility changes from ANR2ME's branch
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2025-01-06 14:38:45 +01:00 |
HLE.cpp
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More include cleanup
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2024-12-18 13:57:26 +01:00 |
HLE.h
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Remove obsolete accounting for time spent stepping the GE (we no longer block)
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2024-12-12 18:54:46 +01:00 |
HLEHelperThread.cpp
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More include cleanup
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2024-12-18 13:57:26 +01:00 |
HLEHelperThread.h
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HLETables.cpp
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UPnP logs, wrong NpMatching2 syscall name, more names
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2025-01-10 23:34:11 +03:00 |
HLETables.h
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KernelThreadDebugInterface.h
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DebugInterface const cleanup
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2024-12-12 19:04:01 +01:00 |
KernelWaitHelpers.h
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Remove some unnecessary <algorithm> includes.
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2024-12-18 17:04:27 +01:00 |
KUBridge.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
KUBridge.h
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NetInetConstants.cpp
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sceNetInet: Refactor errno handling and logging, so we always see how it changes
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2025-01-12 14:57:51 +01:00 |
NetInetConstants.h
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sceNetInet: Refactor errno handling and logging, so we always see how it changes
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2025-01-12 14:57:51 +01:00 |
Plugins.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
Plugins.h
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More include cleanup
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2024-12-18 13:57:26 +01:00 |
proAdhoc.cpp
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Add comments (checked that no other host socket numbers leak to the game)
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2025-01-10 14:54:45 +01:00 |
proAdhoc.h
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Centralize socket-related includes, introduce socket_errno
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2025-01-08 12:42:45 +01:00 |
proAdhocServer.cpp
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Deduplicate "Failed to bind port" messages (one was missing)
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2025-01-10 01:28:52 +01:00 |
proAdhocServer.h
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ReplaceTables.cpp
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Rename CrossSIMD to SIMDHeader, but also keep CrossSIMD.h (will have a future use)
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2024-12-19 15:15:43 +01:00 |
ReplaceTables.h
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sceAdler.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceAdler.h
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sceAtrac.cpp
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Unrelated logging improvement
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2025-01-03 21:14:22 +01:00 |
sceAtrac.h
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ImDebugger: Add atrac context viewer
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2024-11-15 15:59:16 +01:00 |
sceAudio.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceAudio.h
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sceAudiocodec.cpp
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Show sceMp3 in audio codecs window
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2024-11-27 10:35:11 +01:00 |
sceAudiocodec.h
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Show sceMp3 in audio codecs window
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2024-11-27 10:35:11 +01:00 |
sceAudioRouting.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceAudioRouting.h
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sceCcc.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceCcc.h
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sceChnnlsv.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceChnnlsv.h
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sceCtrl.cpp
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allow binding custom right stick to analog
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2024-07-16 16:06:13 +02:00 |
sceCtrl.h
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Add mappable devkit-only L2/L3/R2/R3 controls.
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2024-09-24 10:49:10 +02:00 |
sceDeflt.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceDeflt.h
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sceDisplay.cpp
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Refactor: Make GPUCommon own the framedump "recorder".
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2024-12-15 12:07:44 +01:00 |
sceDisplay.h
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[Feature] Option to override the display refresh rate
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2024-07-13 15:04:20 +02:00 |
sceDmac.cpp
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Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
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2024-12-02 11:12:14 +01:00 |
sceDmac.h
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sceFont.cpp
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More include cleanup
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2024-12-18 13:57:26 +01:00 |
sceFont.h
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sceG729.cpp
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sceG729.h
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sceGameUpdate.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceGameUpdate.h
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sceGe.cpp
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Workaround for GE debugging in Syphon Filter. Fix some stepping misbehavior.
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2024-12-17 09:43:32 +01:00 |
sceGe.h
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Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
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2024-12-02 11:12:14 +01:00 |
sceHeap.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceHeap.h
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sceHprm.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceHprm.h
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sceHttp.cpp
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Buildfix for VS2017
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2025-01-06 15:22:03 +03:00 |
sceHttp.h
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Added sceParseHttpResponseHeader implementation.
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2025-01-05 20:16:57 +01:00 |
sceImpose.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceImpose.h
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sceIo.cpp
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Remove some unnecessary <algorithm> includes.
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2024-12-18 17:04:27 +01:00 |
sceIo.h
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sceJpeg.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceJpeg.h
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sceKernel.cpp
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Just the sceUtility changes from ANR2ME's branch
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2025-01-06 14:38:45 +01:00 |
sceKernel.h
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Add kernel object viewer, reimpl "Run to here"
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2024-11-26 00:13:37 +01:00 |
sceKernelAlarm.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceKernelAlarm.h
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sceKernelEventFlag.cpp
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Replace a few more sprintf with snprintf
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2024-10-15 15:45:19 +02:00 |
sceKernelEventFlag.h
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sceKernelHeap.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceKernelHeap.h
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sceKernelInterrupt.cpp
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Add an assert in intr handler
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2024-10-25 21:36:05 +02:00 |
sceKernelInterrupt.h
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sceKernelMbx.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceKernelMbx.h
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sceKernelMemory.cpp
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[Common/Core/Windows] Removed excess check pointer before delete or free()
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2024-09-17 11:34:42 +02:00 |
sceKernelMemory.h
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sceKernelModule.cpp
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Move the dump playback mips code to Playback.cpp. Assorted cleanup.
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2024-12-10 01:27:25 +01:00 |
sceKernelModule.h
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Add facility for __KernelGPUReplay to request to be called again
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2024-12-10 01:27:25 +01:00 |
sceKernelMsgPipe.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceKernelMsgPipe.h
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sceKernelMutex.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceKernelMutex.h
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sceKernelSemaphore.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceKernelSemaphore.h
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sceKernelThread.cpp
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Reorganize DebugInterface etc a bit.
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2024-12-12 18:54:46 +01:00 |
sceKernelThread.h
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Thread view: Show wait type
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2024-12-08 11:13:21 +01:00 |
sceKernelTime.cpp
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Work around Brothers in Arms speed issue via compat hack (#18513)
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2024-09-18 09:51:07 +00:00 |
sceKernelTime.h
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sceKernelVTimer.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceKernelVTimer.h
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sceMd5.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceMd5.h
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sceMp3.cpp
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Show sceMp3 in audio codecs window
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2024-11-27 10:35:11 +01:00 |
sceMp3.h
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Show sceMp3 in audio codecs window
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2024-11-27 10:35:11 +01:00 |
sceMp4.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceMp4.h
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sceMpeg.cpp
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More include cleanup
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2024-12-18 13:57:26 +01:00 |
sceMpeg.h
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sceMt19937.cpp
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Bugfixes
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2024-07-26 14:22:31 +02:00 |
sceMt19937.h
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sceNet.cpp
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Move the logic for loading the json file to the function. Minor cleanup.
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2025-01-12 17:25:59 +01:00 |
sceNet.h
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Initial custom DNS config json parsing
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2025-01-12 17:25:59 +01:00 |
sceNetAdhoc.cpp
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Add comments (checked that no other host socket numbers leak to the game)
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2025-01-10 14:54:45 +01:00 |
sceNetAdhoc.h
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Transfer some more Apctl functionality
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2025-01-06 15:02:00 +01:00 |
sceNetAdhocMatching.cpp
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Hadouken fixes: SendData funcs + sceNetAdhocMatchingGetPoolStat
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2025-01-05 01:07:10 +03:00 |
sceNetAdhocMatching.h
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Split out the matching code from sceNetAdhoc.cpp
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2025-01-03 04:59:26 +03:00 |
sceNetApctl.cpp
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sceNetInet and sceNetResolver support.
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2025-01-04 17:28:36 +01:00 |
sceNetApctl.h
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Move all the Inet enum mappers to Core/HLE/NetInetConstants. Other cleanup.
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2025-01-07 19:45:16 +01:00 |
sceNetInet.cpp
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sceNetInet: Refactor errno handling and logging, so we always see how it changes
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2025-01-12 14:57:51 +01:00 |
sceNetInet.h
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struct style fix. no need to pragma(pack) them
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2025-01-10 21:22:16 +01:00 |
sceNetResolver.cpp
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Finish the format, actually use the things from it
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2025-01-12 17:25:59 +01:00 |
sceNetResolver.h
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Remove NetResolver.cpp/h (almost empty)
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2025-01-09 09:27:41 +01:00 |
sceNp.cpp
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Move some code out from sceNet into sceNp and sceNp2
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2025-01-09 09:06:23 +01:00 |
sceNp.h
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Move some code out from sceNet into sceNp and sceNp2
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2025-01-09 09:06:23 +01:00 |
sceNp2.cpp
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UPnP logs, wrong NpMatching2 syscall name, more names
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2025-01-10 23:34:11 +03:00 |
sceNp2.h
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Move some code out from sceNet into sceNp and sceNp2
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2025-01-09 09:06:23 +01:00 |
sceOpenPSID.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceOpenPSID.h
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sceP3da.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceP3da.h
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sceParseHttp.cpp
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Added sceParseHttpResponseHeader implementation.
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2025-01-05 20:16:57 +01:00 |
sceParseHttp.h
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sceParseUri.cpp
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Fixes some issue with sceUriParse
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2025-01-05 19:24:07 +01:00 |
sceParseUri.h
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Implement sceHttp library
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2025-01-05 19:14:15 +01:00 |
scePauth.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
scePauth.h
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scePower.cpp
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Added memory tags for volatile memory
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2024-12-23 21:22:55 +03:00 |
scePower.h
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scePsmf.cpp
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Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
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2024-12-02 11:12:14 +01:00 |
scePsmf.h
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scePspNpDrm_user.cpp
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NPDRM: Logging cleanup, remove assert (turn into debug assert)
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2024-11-01 20:10:23 +01:00 |
scePspNpDrm_user.h
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sceRtc.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceRtc.h
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sceSas.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceSas.h
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sceSfmt19937.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceSfmt19937.h
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sceSha256.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceSha256.h
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sceSircs.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceSircs.h
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sceSsl.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceSsl.h
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sceUmd.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceUmd.h
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sceUsb.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceUsb.h
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sceUsbAcc.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceUsbAcc.h
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sceUsbCam.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceUsbCam.h
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sceUsbGps.cpp
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sceUsbGps.h
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sceUsbMic.cpp
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Beaterator: Prevent hanging when trying to record audio by switching thread in sceUsbMicWaitInputEnd
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2024-10-15 15:30:37 +02:00 |
sceUsbMic.h
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Microphone queuebuf: Switch to int instead of u32 to simplify length checks. No more crashes, but it hangs
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2024-10-15 15:30:37 +02:00 |
sceUtility.cpp
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Just the sceUtility changes from ANR2ME's branch
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2025-01-06 14:38:45 +01:00 |
sceUtility.h
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Just the sceUtility changes from ANR2ME's branch
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2025-01-06 14:38:45 +01:00 |
sceVaudio.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
sceVaudio.h
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SocketManager.cpp
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Add socket mapping for accept(). Don't know if games use it...
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2025-01-08 19:36:01 +01:00 |
SocketManager.h
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Add socket mapping for accept(). Don't know if games use it...
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2025-01-08 19:36:01 +01:00 |
ThreadQueueList.h
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[Common/Core/Windows] Removed excess check pointer before delete or free()
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2024-09-17 11:34:42 +02:00 |