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16 lines
230 B
GLSL
16 lines
230 B
GLSL
#ifdef GL_ES
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precision mediump float;
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precision mediump int;
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#endif
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attribute vec4 a_position;
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attribute vec2 a_texcoord0;
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varying vec2 v_position;
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void main()
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{
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gl_Position = a_position;
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v_position = a_texcoord0;
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}
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