ppsspp/ext/native/thin3d
Henrik Rydgård 33e500a681
Merge pull request #10168 from hrydgard/gpu-vendor-detect
Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545
2017-11-21 20:51:31 +01:00
..
d3d11_loader.cpp Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts. 2017-03-22 13:44:44 +01:00
d3d11_loader.h More buildfixes for Windows on ARM 2017-03-05 10:52:08 +01:00
d3dx9_loader.cpp Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts. 2017-03-22 13:44:44 +01:00
d3dx9_loader.h Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT. 2016-02-10 15:36:10 +01:00
DataFormat.h Windows/Vulkan: implement screenshots. Something is iffy with the red/blue swap though... 2017-11-15 13:18:29 +01:00
thin3d.cpp Vulkan screenshots: Fix R/G swap bug. Thanks unknown. 2017-11-15 17:07:38 +01:00
thin3d.h Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545 2017-11-21 16:19:28 +01:00
thin3d_d3d9.cpp Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545 2017-11-21 16:19:28 +01:00
thin3d_d3d11.cpp Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545 2017-11-21 16:19:28 +01:00
thin3d_gl.cpp Merge pull request #10168 from hrydgard/gpu-vendor-detect 2017-11-21 20:51:31 +01:00
thin3d_vulkan.cpp Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545 2017-11-21 16:19:28 +01:00
vulkan_utils.cpp Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
VulkanQueueRunner.cpp Fix message asserts on Android. Add more of them to check things in Vulkan code. 2017-11-20 12:11:47 +01:00
VulkanQueueRunner.h Windows/Vulkan: implement screenshots. Something is iffy with the red/blue swap though... 2017-11-15 13:18:29 +01:00
VulkanRenderManager.cpp Fix message asserts on Android. Add more of them to check things in Vulkan code. 2017-11-20 12:11:47 +01:00
VulkanRenderManager.h Temporarily turn off Vulkan threading on AMD, see issue #10097. 2017-11-16 21:40:00 +01:00