ppsspp/GPU/D3D11
2017-11-21 16:19:28 +01:00
..
D3D11Util.cpp D3D11: Fix creation of stock samplers to work on featurelevel9 GPUs 2017-03-05 12:40:09 +01:00
D3D11Util.h Take the D3D11 feature level into account when creating shaders. May help #9369 2017-03-05 12:31:33 +01:00
DepalettizeShaderD3D11.cpp Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DepalettizeShaderD3D11.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineD3D11.cpp Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common 2017-11-19 12:39:09 +01:00
DrawEngineD3D11.h Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common 2017-11-19 12:39:09 +01:00
FragmentShaderGeneratorD3D11.cpp Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
FragmentShaderGeneratorD3D11.h Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
FramebufferManagerD3D11.cpp Unify RebindFramebuffer, mostly. 2017-11-15 20:44:25 +01:00
FramebufferManagerD3D11.h Unify GetFramebufferList() (trivial) 2017-10-18 12:49:15 +02:00
GPU_D3D11.cpp Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545 2017-11-21 16:19:28 +01:00
GPU_D3D11.h More duplicate code removal 2017-11-14 09:20:36 +01:00
ShaderManagerD3D11.cpp GPU: Reset shader state on shader reset. 2017-09-20 08:37:54 -07:00
ShaderManagerD3D11.h Remove Globals.h 2017-08-31 17:15:22 +02:00
StateMappingD3D11.cpp Vulkan: More minor optimization (avoid pipeline cache lookups when possible) 2017-08-15 16:01:50 +02:00
StateMappingD3D11.h UWP: Fix screen rotation in non-buffered rendering mode 2017-03-07 15:32:26 +01:00
StencilBufferD3D11.cpp Cleanups and fixes around Vulkan stencil upload. thx unknown 2017-11-05 10:14:44 +01:00
TextureCacheD3D11.cpp Move aniso to the sampler cache key. 2017-11-15 19:07:41 +01:00
TextureCacheD3D11.h Share UpdateSamplingParams between D3D11 and Vulkan. Support lod bias in Vulkan. 2017-11-15 14:21:17 +01:00
TextureScalerD3D11.cpp D3D11: Fix texture scaling with blank first half. 2017-07-01 16:10:00 -07:00
TextureScalerD3D11.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
VertexShaderGeneratorD3D11.cpp Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
VertexShaderGeneratorD3D11.h Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00