ppsspp/GPU/Vulkan
Unknown W. Brackets 3fbb545451 Allow MakePixelTexture to use a subrange.
For example, if it has a larger texture it wants to reuse, it can control
this via texcoords.  Let's keep it at top left, though.
2017-03-22 20:56:26 -07:00
..
DepalettizeShaderVulkan.cpp
DepalettizeShaderVulkan.h
DrawEngineVulkan.cpp Always trigger gpu->Resized when exiting GameSettingsScreen. 2017-03-17 10:27:49 +01:00
DrawEngineVulkan.h Always trigger gpu->Resized when exiting GameSettingsScreen. 2017-03-17 10:27:49 +01:00
FragmentShaderGeneratorVulkan.cpp
FragmentShaderGeneratorVulkan.h
FramebufferVulkan.cpp Allow MakePixelTexture to use a subrange. 2017-03-22 20:56:26 -07:00
FramebufferVulkan.h Allow MakePixelTexture to use a subrange. 2017-03-22 20:56:26 -07:00
GPU_Vulkan.cpp Spline: Simplify uniforms/dirty to one check. 2017-03-19 20:05:56 -07:00
GPU_Vulkan.h
PipelineManagerVulkan.cpp
PipelineManagerVulkan.h
ShaderManagerVulkan.cpp D3D11: Lumines is now playable in non-buffered, with reverse colors. 2017-02-10 11:25:24 +01:00
ShaderManagerVulkan.h Unify "DrawPixels" 2017-02-15 23:06:22 +01:00
StateMappingVulkan.cpp Unify ApplyShaderBlending 2017-02-17 12:21:27 +01:00
StateMappingVulkan.h
TextureCacheVulkan.cpp Minor changes for compatibility with VS2017 2017-03-12 17:33:00 +01:00
TextureCacheVulkan.h D3D11: Enable pixel depth rounding. GL: Fix a crash bug 2017-02-23 20:40:53 +01:00
TextureScalerVulkan.cpp
TextureScalerVulkan.h
VertexShaderGeneratorVulkan.cpp [spline/bezier]Implement hardware tessellation on Vulkan. 2017-02-25 19:28:15 +09:00
VertexShaderGeneratorVulkan.h
VulkanUtil.cpp
VulkanUtil.h