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This is the only known game to copy its framebufer to RAM before display on every frame and we already have a hack so we can display the high resolution framebuffer, but we still did the readback for no good reason. This eliminates the readback. |
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.. | ||
D3D9Context.cpp | ||
D3D9Context.h | ||
D3D11Context.cpp | ||
D3D11Context.h | ||
WindowsGLContext.cpp | ||
WindowsGLContext.h | ||
WindowsGraphicsContext.h | ||
WindowsVulkanContext.cpp | ||
WindowsVulkanContext.h |