ppsspp/Common/Vulkan/VulkanMemory.cpp

410 lines
12 KiB
C++

// Copyright (c) 2016- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// Additionally, Common/Vulkan/* , including this file, are also licensed
// under the public domain.
#include "Common/Log.h"
#include "Common/Vulkan/VulkanMemory.h"
VulkanPushBuffer::VulkanPushBuffer(VulkanContext *vulkan, size_t size) : device_(vulkan->GetDevice()), buf_(0), offset_(0), size_(size), writePtr_(nullptr) {
vulkan->MemoryTypeFromProperties(0xFFFFFFFF, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &memoryTypeIndex_);
bool res = AddBuffer();
assert(res);
}
VulkanPushBuffer::~VulkanPushBuffer() {
assert(buffers_.empty());
}
bool VulkanPushBuffer::AddBuffer() {
BufInfo info;
VkBufferCreateInfo b = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
b.size = size_;
b.flags = 0;
b.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
b.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
b.queueFamilyIndexCount = 0;
b.pQueueFamilyIndices = nullptr;
VkResult res = vkCreateBuffer(device_, &b, nullptr, &info.buffer);
if (VK_SUCCESS != res) {
_assert_msg_(G3D, false, "vkCreateBuffer failed! result=%d", (int)res);
return false;
}
// Make validation happy.
VkMemoryRequirements reqs;
vkGetBufferMemoryRequirements(device_, info.buffer, &reqs);
// TODO: We really should use memoryTypeIndex here..
// Okay, that's the buffer. Now let's allocate some memory for it.
VkMemoryAllocateInfo alloc = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
// TODO: Should check here that memoryTypeIndex_ matches reqs.memoryTypeBits.
alloc.memoryTypeIndex = memoryTypeIndex_;
alloc.allocationSize = reqs.size;
res = vkAllocateMemory(device_, &alloc, nullptr, &info.deviceMemory);
if (VK_SUCCESS != res) {
_assert_msg_(G3D, false, "vkAllocateMemory failed! size=%d result=%d", (int)reqs.size, (int)res);
vkDestroyBuffer(device_, info.buffer, nullptr);
return false;
}
res = vkBindBufferMemory(device_, info.buffer, info.deviceMemory, 0);
if (VK_SUCCESS != res) {
ELOG("vkBindBufferMemory failed! result=%d", (int)res);
vkFreeMemory(device_, info.deviceMemory, nullptr);
vkDestroyBuffer(device_, info.buffer, nullptr);
return false;
}
buf_ = buffers_.size();
buffers_.resize(buf_ + 1);
buffers_[buf_] = info;
return true;
}
void VulkanPushBuffer::Destroy(VulkanContext *vulkan) {
for (BufInfo &info : buffers_) {
vulkan->Delete().QueueDeleteBuffer(info.buffer);
vulkan->Delete().QueueDeleteDeviceMemory(info.deviceMemory);
}
buffers_.clear();
}
void VulkanPushBuffer::NextBuffer(size_t minSize) {
// First, unmap the current memory.
Unmap();
buf_++;
if (buf_ >= buffers_.size() || minSize > size_) {
// Before creating the buffer, adjust to the new size_ if necessary.
while (size_ < minSize) {
size_ <<= 1;
}
bool res = AddBuffer();
assert(res);
if (!res) {
// Let's try not to crash at least?
buf_ = 0;
}
}
// Now, move to the next buffer and map it.
offset_ = 0;
Map();
}
void VulkanPushBuffer::Defragment(VulkanContext *vulkan) {
if (buffers_.size() <= 1) {
return;
}
// Okay, we have more than one. Destroy them all and start over with a larger one.
size_t newSize = size_ * buffers_.size();
Destroy(vulkan);
size_ = newSize;
bool res = AddBuffer();
assert(res);
}
size_t VulkanPushBuffer::GetTotalSize() const {
size_t sum = 0;
if (buffers_.size() > 1)
sum += size_ * (buffers_.size() - 1);
sum += offset_;
return sum;
}
void VulkanPushBuffer::Map() {
assert(!writePtr_);
VkResult res = vkMapMemory(device_, buffers_[buf_].deviceMemory, 0, size_, 0, (void **)(&writePtr_));
assert(writePtr_);
assert(VK_SUCCESS == res);
}
void VulkanPushBuffer::Unmap() {
assert(writePtr_);
/*
// Should not need this since we use coherent memory.
VkMappedMemoryRange range = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE };
range.offset = 0;
range.size = offset_;
range.memory = buffers_[buf_].deviceMemory;
vkFlushMappedMemoryRanges(device_, 1, &range);
*/
vkUnmapMemory(device_, buffers_[buf_].deviceMemory);
writePtr_ = nullptr;
}
VulkanDeviceAllocator::VulkanDeviceAllocator(VulkanContext *vulkan, size_t minSlabSize, size_t maxSlabSize)
: vulkan_(vulkan), lastSlab_(0), minSlabSize_(minSlabSize), maxSlabSize_(maxSlabSize), memoryTypeIndex_(UNDEFINED_MEMORY_TYPE), destroyed_(false) {
assert((minSlabSize_ & (SLAB_GRAIN_SIZE - 1)) == 0);
}
VulkanDeviceAllocator::~VulkanDeviceAllocator() {
assert(destroyed_);
assert(slabs_.empty());
}
void VulkanDeviceAllocator::Destroy() {
for (Slab &slab : slabs_) {
// Did anyone forget to free?
for (auto pair : slab.allocSizes) {
int slabUsage = slab.usage[pair.first];
// If it's not 2 (queued), there's a problem.
// If it's zero, it means allocSizes is somehow out of sync.
_assert_msg_(G3D, slabUsage == 2, "Destroy: slabUsage has unexpected value %d", slabUsage);
}
assert(slab.deviceMemory);
vulkan_->Delete().QueueDeleteDeviceMemory(slab.deviceMemory);
}
slabs_.clear();
destroyed_ = true;
}
size_t VulkanDeviceAllocator::Allocate(const VkMemoryRequirements &reqs, VkDeviceMemory *deviceMemory) {
assert(!destroyed_);
uint32_t memoryTypeIndex;
bool pass = vulkan_->MemoryTypeFromProperties(reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memoryTypeIndex);
assert(pass);
if (!pass) {
return ALLOCATE_FAILED;
}
if (memoryTypeIndex_ == UNDEFINED_MEMORY_TYPE) {
memoryTypeIndex_ = memoryTypeIndex;
} else if (memoryTypeIndex_ != memoryTypeIndex) {
assert(memoryTypeIndex_ == memoryTypeIndex);
return ALLOCATE_FAILED;
}
size_t align = reqs.alignment <= SLAB_GRAIN_SIZE ? 1 : (size_t)(reqs.alignment >> SLAB_GRAIN_SHIFT);
size_t blocks = (size_t)((reqs.size + SLAB_GRAIN_SIZE - 1) >> SLAB_GRAIN_SHIFT);
const size_t numSlabs = slabs_.size();
for (size_t i = 0; i < numSlabs; ++i) {
// We loop starting at the last successful allocation.
// This helps us "creep forward", and also spend less time allocating.
const size_t actualSlab = (lastSlab_ + i) % numSlabs;
Slab &slab = slabs_[actualSlab];
size_t start = slab.nextFree;
while (start < slab.usage.size()) {
start = (start + align - 1) & ~(align - 1);
if (AllocateFromSlab(slab, start, blocks)) {
// Allocated? Great, let's return right away.
*deviceMemory = slab.deviceMemory;
lastSlab_ = actualSlab;
return start << SLAB_GRAIN_SHIFT;
}
}
}
// Okay, we couldn't fit it into any existing slabs. We need a new one.
if (!AllocateSlab(reqs.size)) {
return ALLOCATE_FAILED;
}
// Guaranteed to be the last one, unless it failed to allocate.
Slab &slab = slabs_[slabs_.size() - 1];
size_t start = 0;
if (AllocateFromSlab(slab, start, blocks)) {
*deviceMemory = slab.deviceMemory;
lastSlab_ = slabs_.size() - 1;
return start << SLAB_GRAIN_SHIFT;
}
// Somehow... we're out of space. Darn.
return ALLOCATE_FAILED;
}
bool VulkanDeviceAllocator::AllocateFromSlab(Slab &slab, size_t &start, size_t blocks) {
assert(!destroyed_);
bool matched = true;
if (start + blocks > slab.usage.size()) {
start = slab.usage.size();
return false;
}
// Slow linear scan.
for (size_t i = 0; i < blocks; ++i) {
if (slab.usage[start + i]) {
// If we just ran into one, there's probably an allocation size.
auto it = slab.allocSizes.find(start + i);
if (it != slab.allocSizes.end()) {
start += it->second;
} else {
// We don't know how big it is, so just skip to the next one.
start += 1;
}
return false;
}
}
// Okay, this run is good. Actually mark it.
for (size_t i = 0; i < blocks; ++i) {
slab.usage[start + i] = 1;
}
slab.nextFree = start + blocks;
if (slab.nextFree >= slab.usage.size()) {
slab.nextFree = 0;
}
// Remember the size so we can free.
slab.allocSizes[start] = blocks;
return true;
}
void VulkanDeviceAllocator::Free(VkDeviceMemory deviceMemory, size_t offset) {
assert(!destroyed_);
_assert_msg_(G3D, !slabs_.empty(), "No slabs - can't be anything to free! double-freed?");
// First, let's validate. This will allow stack traces to tell us when frees are bad.
size_t start = offset >> SLAB_GRAIN_SHIFT;
bool found = false;
for (Slab &slab : slabs_) {
if (slab.deviceMemory != deviceMemory) {
continue;
}
auto it = slab.allocSizes.find(start);
_assert_msg_(G3D, it != slab.allocSizes.end(), "Double free?");
// This means a double free, while queued to actually free.
_assert_msg_(G3D, slab.usage[start] == 1, "Double free when queued to free!");
// Mark it as "free in progress".
slab.usage[start] = 2;
found = true;
break;
}
// Wrong deviceMemory even? Maybe it was already decimated, but that means a double-free.
_assert_msg_(G3D, found, "Failed to find allocation to free! Double-freed?");
// Okay, now enqueue. It's valid.
FreeInfo *info = new FreeInfo(this, deviceMemory, offset);
// Dispatches a call to ExecuteFree on the next delete round.
vulkan_->Delete().QueueCallback(&DispatchFree, info);
}
void VulkanDeviceAllocator::ExecuteFree(FreeInfo *userdata) {
if (destroyed_) {
// We already freed this, and it's been validated.
delete userdata;
return;
}
VkDeviceMemory deviceMemory = userdata->deviceMemory;
size_t offset = userdata->offset;
// Revalidate in case something else got freed and made things inconsistent.
size_t start = offset >> SLAB_GRAIN_SHIFT;
bool found = false;
for (Slab &slab : slabs_) {
if (slab.deviceMemory != deviceMemory) {
continue;
}
auto it = slab.allocSizes.find(start);
if (it != slab.allocSizes.end()) {
size_t size = it->second;
for (size_t i = 0; i < size; ++i) {
slab.usage[start + i] = 0;
}
slab.allocSizes.erase(it);
} else {
// Ack, a double free?
Crash();
}
found = true;
break;
}
// Wrong deviceMemory even? Maybe it was already decimated, but that means a double-free.
if (!found) {
Crash();
}
delete userdata;
}
bool VulkanDeviceAllocator::AllocateSlab(VkDeviceSize minBytes) {
assert(!destroyed_);
if (!slabs_.empty() && minSlabSize_ < maxSlabSize_) {
// We're allocating an additional slab, so rachet up its size.
minSlabSize_ <<= 1;
}
VkMemoryAllocateInfo alloc = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
alloc.allocationSize = minSlabSize_;
alloc.memoryTypeIndex = memoryTypeIndex_;
while (alloc.allocationSize < minBytes) {
alloc.allocationSize <<= 1;
}
VkDeviceMemory deviceMemory;
VkResult res = vkAllocateMemory(vulkan_->GetDevice(), &alloc, NULL, &deviceMemory);
if (res != VK_SUCCESS) {
// If it's something else, we used it wrong?
assert(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
// Okay, so we ran out of memory.
return false;
}
slabs_.resize(slabs_.size() + 1);
Slab &slab = slabs_[slabs_.size() - 1];
slab.deviceMemory = deviceMemory;
slab.usage.resize((size_t)(alloc.allocationSize >> SLAB_GRAIN_SHIFT));
return true;
}
void VulkanDeviceAllocator::Decimate() {
assert(!destroyed_);
bool foundFree = false;
for (size_t i = 0; i < slabs_.size(); ++i) {
// Go backwards. This way, we keep the largest free slab.
// We do this here (instead of the for) since size_t is unsigned.
size_t index = slabs_.size() - i - 1;
if (!slabs_[index].allocSizes.empty()) {
continue;
}
if (!foundFree) {
// Let's allow one free slab, so we have room.
foundFree = true;
continue;
}
// Okay, let's free this one up.
vulkan_->Delete().QueueDeleteDeviceMemory(slabs_[index].deviceMemory);
slabs_.erase(slabs_.begin() + index);
// Let's check the next one, which is now in this same slot.
--i;
}
}