ppsspp/Windows
Unknown W. Brackets c32ffa1db0 GE Debugger: Rename depth clamp more places.
Was still showing clip enable in disasm.
2018-08-11 16:33:39 -07:00
..
Debugger Debugger: Use Break instead of Stop. 2018-06-23 10:54:40 -07:00
GEDebugger GE Debugger: Rename depth clamp more places. 2018-08-11 16:33:39 -07:00
GPU Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
W32Util fix most write-strings warning. 2018-03-23 04:21:46 +01:00
.gitignore
aboutbox.rc
bitmap1.bmp
build-x64.cmd
build-x86.cmd
build_windows.proj
debugger.txt
DebugLog.bat
DinputDevice.cpp set _WIN32_WINNT to 0x0601 in stdafx.h 2018-03-23 22:54:12 +01:00
DinputDevice.h
DlgDynaView.cpp
DlgDynaView.h
DSoundStream.cpp Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
DSoundStream.h Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
EmuThread.cpp Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
EmuThread.h Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet. 2018-02-07 16:00:29 +01:00
git-version-gen.cmd
icon1.ico
InfoLog.bat
InputBox.cpp Remove Globals.h 2017-08-31 17:15:22 +02:00
InputBox.h add missing inclues. 2018-03-22 22:14:19 +01:00
InputDevice.cpp Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too. 2017-12-20 11:24:05 +01:00
InputDevice.h
KeyboardDevice.cpp fix mingw and msvc cmake builds. 2018-03-23 03:18:13 +01:00
KeyboardDevice.h
main.cpp Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
main.h
MainThread.h Get rid of an unused codepath (gl rendering is now always threaded) 2018-02-08 00:23:48 +01:00
MainWindow.cpp Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
MainWindow.h Windows: Avoid restarting completely on GPU change. 2017-04-15 16:33:30 -07:00
MainWindowMenu.cpp Merge pull request #11187 from unknownbrackets/alt-speed 2018-06-24 13:41:12 +02:00
MainWindowMenu.h Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should fix #9546 2017-04-04 10:11:03 +02:00
mingw_defines.h fix mingw and msvc cmake builds. 2018-03-23 03:18:13 +01:00
ppsspp.ico
PPSSPP.manifest
ppsspp.rc Debugger: Use Break instead of Stop. 2018-06-23 10:54:40 -07:00
PPSSPP.sln Split out the UWP build into a separate .sln file. 2017-03-23 10:02:29 +01:00
PPSSPP.vcxproj Qt Debugger: Remove texture viewer. 2018-06-06 05:58:10 -07:00
PPSSPP.vcxproj.filters Qt Debugger: Remove texture viewer. 2018-06-06 05:58:10 -07:00
ppsspp_gold.ico Windows: Get rid of my private gold branch, simply gate behind a define instead. 2017-03-16 15:47:59 +01:00
pspmode.png
RawInput.cpp Experiment (#9647): Wipe RawInput buffers 2017-05-04 00:29:29 +02:00
RawInput.h
README.TXT
resource.h Windows: Separate Pause and Break actions. 2018-06-23 10:14:36 -07:00
stdafx.cpp
stdafx.h set _WIN32_WINNT to 0x0601 in stdafx.h 2018-03-23 22:54:12 +01:00
stop1.ico
TouchInputHandler.cpp set _WIN32_WINNT to 0x0601 in stdafx.h 2018-03-23 22:54:12 +01:00
TouchInputHandler.h Separate X and Y dpi_scale 2017-08-07 13:37:01 +02:00
version.rc
WindowsHost.cpp Merge pull request #11187 from unknownbrackets/alt-speed 2018-06-24 13:41:12 +02:00
WindowsHost.h add missing inclues. 2018-03-22 22:14:19 +01:00
XinputDevice.cpp add missing inclues. 2018-03-22 22:14:19 +01:00
XinputDevice.h
XPTheme.h
zipup.cmd Finally move flash0 into assets, fixing #9468 and #9520 2017-04-01 00:20:53 +02:00

Just open the MSVC project file and build.