ppsspp/Core/HLE
Unknown W. Brackets ac2c44ddd9 Revert the early wake of threads for io waits.
This reverts commit 610ada8721.

It makes sense to let these run longer.  Apparently this caused problems
in Castlevania, see #6432.
2014-06-28 12:29:55 -07:00
..
__sceAudio.cpp Wake good pri threads immediately from audio. 2014-06-24 00:44:35 -07:00
__sceAudio.h
FunctionWrappers.h sysclib_memset change to WrapU_UII 2014-05-18 04:20:48 +08:00
HLE.cpp Remove hleAfterCheckAllCallbacks(). 2014-06-28 03:10:30 -07:00
HLE.h Remove hleAfterCheckAllCallbacks(). 2014-06-28 03:10:30 -07:00
HLEHelperThread.cpp Fix typo (warning.) 2014-05-23 08:47:12 -07:00
HLEHelperThread.h Add a class to create helper threads from HLE. 2014-05-22 23:38:21 -07:00
HLETables.cpp Add scempegbase stuff 2014-03-27 00:51:07 +08:00
HLETables.h Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
KernelWaitHelpers.h Wake good pri threads immediately from timeouts. 2014-06-24 00:49:36 -07:00
proAdhoc.cpp Fixed some bugs (ie. possible of memory leaks) on Adhoc, and implement a few more Adhoc functions. 2014-06-24 23:43:03 +07:00
proAdhoc.h Fixed some bugs (ie. possible of memory leaks) on Adhoc, and implement a few more Adhoc functions. 2014-06-24 23:43:03 +07:00
ReplaceTables.cpp Hook the FF1 battle effect func. 2014-06-26 01:38:22 -07:00
ReplaceTables.h Add a hook for Hexyz Force's "monoclome" thread. 2014-05-31 10:03:02 -07:00
sceAtrac.cpp Fix low-level atrac3/atrac3+ decoding. 2014-06-24 01:18:00 -07:00
sceAtrac.h [core] some endian fix try 2014-01-26 14:25:54 -08:00
sceAudio.cpp Fix a typo 2014-04-22 14:31:34 +08:00
sceAudio.h Fix nonsmooth sound issue and incomplete frame at the end of source and pcm buffers. 2014-04-12 23:16:38 +02:00
sceAudiocodec.cpp Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen". 2014-06-22 17:02:04 +02:00
sceAudiocodec.h Audio stuff: Cleanup, delete dead code 2014-06-22 14:01:23 +02:00
sceCcc.cpp Respect dstSize and truncate in ccc string conv. 2014-05-03 13:22:45 -07:00
sceCcc.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceChnnlsv.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceChnnlsv.h Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
sceCtrl.cpp Wake good pri threads immediately from ctrl waits. 2014-06-24 00:44:40 -07:00
sceCtrl.h Add sceCtrl_driver and sceDisplay_driver 2014-02-17 20:46:57 +08:00
sceDeflt.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceDeflt.h
sceDisplay.cpp Avoid a fast-forward effect when not drawing. 2014-06-26 00:37:03 -07:00
sceDisplay.h Correct timing on resume, avoids small speed burst when resuming gameplay from pause 2014-06-14 23:56:16 +02:00
sceDmac.cpp Use a separate func for gpu memset(). 2014-05-27 07:50:01 -07:00
sceDmac.h Core/HLE/sceKernel.h: Added name for PSP error code 0x80000023 and replaced the used if its error number with its error code name. 2014-04-03 18:42:10 +02:00
sceFont.cpp Reduce some excessive logging 2014-06-09 19:40:05 +02:00
sceFont.h
sceGameUpdate.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceGameUpdate.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceGe.cpp Don't wake a killed list in ge callback end. 2014-06-22 23:21:10 -07:00
sceGe.h In case interrupts are delayed, read cmd early. 2014-04-17 22:33:13 -07:00
sceHeap.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceHeap.h
sceHprm.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceHprm.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceHttp.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceHttp.h
sceImpose.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceImpose.h
sceIo.cpp Revert the early wake of threads for io waits. 2014-06-28 12:29:55 -07:00
sceIo.h Reduce a few Core/Dialog/ includes. 2014-03-15 10:52:13 -07:00
sceJpeg.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceJpeg.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceKernel.cpp Add an invalidate all method to the jit. 2014-06-19 01:13:06 -07:00
sceKernel.h Move POWER_VMEM_IN_USE to sceKernel.h 2014-04-27 20:50:11 +08:00
sceKernelAlarm.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceKernelAlarm.h
sceKernelEventFlag.cpp Increase timeout delay time for waits. 2014-06-27 00:58:59 -07:00
sceKernelEventFlag.h
sceKernelInterrupt.cpp Allow sub interrupts to be enabled before register. 2014-06-21 21:43:44 -07:00
sceKernelInterrupt.h Return error codes in register/release subintr. 2014-06-21 21:27:58 -07:00
sceKernelMbx.cpp Increase timeout delay time for waits. 2014-06-27 00:58:59 -07:00
sceKernelMbx.h
sceKernelMemory.cpp Increase timeout delay time for waits. 2014-06-27 00:58:59 -07:00
sceKernelMemory.h Correct sceKernelTlspl func names, etc. 2013-12-02 23:40:16 -08:00
sceKernelModule.cpp When scanning or relocating, check replacements. 2014-06-23 08:18:56 -07:00
sceKernelModule.h Shrink the very common sceKernelThread.h include. 2014-03-15 11:44:02 -07:00
sceKernelMsgPipe.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceKernelMsgPipe.h
sceKernelMutex.cpp Increase timeout delay time for waits. 2014-06-27 00:58:59 -07:00
sceKernelMutex.h
sceKernelSemaphore.cpp Increase timeout delay time for waits. 2014-06-27 00:58:59 -07:00
sceKernelSemaphore.h
sceKernelThread.cpp Correctly remember callback status when sleeping. 2014-06-28 03:06:30 -07:00
sceKernelThread.h Remove savedIdRegister/MIPS_CALL_ID. 2014-06-22 11:29:47 -07:00
sceKernelTime.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceKernelTime.h
sceKernelVTimer.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceKernelVTimer.h
sceMd5.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceMd5.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceMp3.cpp Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen". 2014-06-22 17:02:04 +02:00
sceMp3.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceMp4.cpp Audio stuff: Cleanup, delete dead code 2014-06-22 14:01:23 +02:00
sceMp4.h Implementation of sceAac module 2014-04-11 09:03:13 +02:00
sceMpeg.cpp Audio stuff: Cleanup, delete dead code 2014-06-22 14:01:23 +02:00
sceMpeg.h Do State PMP media, and some other updates to PMP media. 2014-04-04 23:01:25 +02:00
sceMt19937.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceMt19937.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceNet.cpp Fixed some bugs (ie. possible of memory leaks) on Adhoc, and implement a few more Adhoc functions. 2014-06-24 23:43:03 +07:00
sceNet.h Avoid some ChunkFile includes. 2014-03-15 11:32:57 -07:00
sceNetAdhoc.cpp Fixed FF-Type0 from seeing duplicated Host, hopefully this will also fix all Adhoc games that became broken in my 1st patch 2014-06-26 17:50:37 +07:00
sceNetAdhoc.h Fixed some bugs (ie. possible of memory leaks) on Adhoc, and implement a few more Adhoc functions. 2014-06-24 23:43:03 +07:00
sceNp.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceNp.h
sceOpenPSID.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceOpenPSID.h
sceP3da.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceP3da.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceParseHttp.cpp Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceParseHttp.h
sceParseUri.cpp Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceParseUri.h
scePauth.cpp Workaround scePauth_F7AA47F6() 2014-04-27 17:26:40 +08:00
scePauth.h
scePower.cpp Move POWER_VMEM_IN_USE to sceKernel.h 2014-04-27 20:50:11 +08:00
scePower.h
scePsmf.cpp Don't skip the first psmf frame when syncing audio. 2014-06-20 09:07:18 -07:00
scePsmf.h
scePspNpDrm_user.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
scePspNpDrm_user.h
sceRtc.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceRtc.h Reduce a few Core/Dialog/ includes. 2014-03-15 10:52:13 -07:00
sceSas.cpp Logging reductions 2014-06-23 20:05:12 +02:00
sceSas.h
sceSsl.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceSsl.h
sceUmd.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceUmd.h Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
sceUsb.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceUsb.h
sceUtility.cpp Remove sceUtilityLoadAvModule report 2014-05-29 23:36:36 +08:00
sceUtility.h Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
sceVaudio.cpp Reduce includes in Core/HLE/. 2014-03-15 11:22:19 -07:00
sceVaudio.h