.. |
DepalettizeShaderCommon.cpp
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D3D9 crashfix (flare doesn't render correctly though)
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2022-09-15 17:22:09 +02:00 |
DepalettizeShaderCommon.h
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wip
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2022-08-26 15:51:25 +02:00 |
Draw2D.cpp
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Shouldn't 'floor' there
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2022-09-21 18:37:40 +02:00 |
Draw2D.h
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CLUTs can be loaded from small rectangular textures. Need to linearize.
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2022-09-21 18:33:15 +02:00 |
DrawEngineCommon.cpp
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Better bit scrambling when computing draw call IDs for vertex cache.
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2022-09-27 10:09:52 +02:00 |
DrawEngineCommon.h
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softgpu: Avoid unnecessary flushing for curves.
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2022-09-22 00:08:38 -07:00 |
FragmentShaderGenerator.cpp
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GLES: Fix colortest/logicop uint/int conversion.
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2022-09-27 19:24:54 -07:00 |
FragmentShaderGenerator.h
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Use subpass dependencies to implement shader framebuffer read in Vulkan.
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2022-09-16 19:19:42 +02:00 |
FramebufferManagerCommon.cpp
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Tighten up some color format checks with displays and copies
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2022-10-02 00:10:19 +02:00 |
FramebufferManagerCommon.h
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CLUTs can be loaded from small rectangular textures. Need to linearize.
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2022-09-21 18:33:15 +02:00 |
GeometryShaderGenerator.cpp
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Vulkan: Cull in geoshader, hack to on for now.
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2022-10-02 07:42:17 -07:00 |
GeometryShaderGenerator.h
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Vulkan: Basic geoshader code generation.
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2022-10-02 07:42:17 -07:00 |
GPUDebugInterface.cpp
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GE Debugger: Add some constants to expressions.
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2022-09-11 13:51:10 -07:00 |
GPUDebugInterface.h
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Ge: Report and save Edram translation value.
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2022-10-01 23:18:42 -07:00 |
GPUStateUtils.cpp
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Throw in assorted warning fixes
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2022-09-20 18:04:08 +02:00 |
GPUStateUtils.h
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GPU: Fix simulating logicop with blend and shader.
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2022-09-13 19:07:25 -07:00 |
IndexGenerator.cpp
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More cleanup
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2020-09-24 10:03:07 +02:00 |
IndexGenerator.h
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Also optimize IndexGenerator::AddStrip for ARM NEON.
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2020-09-24 09:24:03 +02:00 |
PostShader.cpp
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Postshader: Avoid treating directories as files.
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2022-05-25 20:04:47 -07:00 |
PostShader.h
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Switch texture scaling shaders to a fixed scale model, preparing for the next change.
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2021-11-07 13:12:28 +01:00 |
PresentationCommon.cpp
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Vulkan: Improve tagging of pipelines for debugging purposes
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2022-09-08 00:47:22 +02:00 |
PresentationCommon.h
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Display: Move core counters/stats to HW file.
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2022-01-30 11:53:48 -08:00 |
ReinterpretFramebuffer.cpp
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Vulkan: Improve tagging of pipelines for debugging purposes
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2022-09-08 00:47:22 +02:00 |
ReinterpretFramebuffer.h
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Switch reinterpret shaders over to the Draw2D framework.
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2022-08-23 11:12:23 +02:00 |
ShaderCommon.cpp
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Linker fix - need to move init_resources along.
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2020-11-09 15:39:46 +01:00 |
ShaderCommon.h
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GPU: Add dirtying for geo shader state.
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2022-10-02 07:42:16 -07:00 |
ShaderId.cpp
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Vulkan: Add geometry shader ID tracking.
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2022-10-02 07:42:16 -07:00 |
ShaderId.h
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Vulkan: Add geometry shader ID tracking.
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2022-10-02 07:42:16 -07:00 |
ShaderUniforms.cpp
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Fragment shader uniforms: Pack color mask in 32 bits instead of expand to 128 bits.
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2022-09-26 13:04:56 +02:00 |
ShaderUniforms.h
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ShaderUniforms: cleanup, put every "4-float" on a line for clarity
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2022-09-26 13:05:25 +02:00 |
SoftwareLighting.h
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SoftwareTransformCommon.cpp
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GPU: Correct flat normal projection mapping.
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2022-09-26 15:11:11 -07:00 |
SoftwareTransformCommon.h
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GPU: Expand lines to triangles.
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2021-10-31 14:46:46 -07:00 |
SplineCommon.cpp
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softgpu: Avoid unnecessary flushing for curves.
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2022-09-22 00:08:38 -07:00 |
SplineCommon.h
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GPU: Avoid spline crashes on bad data.
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2022-01-01 16:40:59 -08:00 |
StencilCommon.cpp
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Minor cleanups around dirtying of render state
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2022-09-22 09:12:58 +02:00 |
StencilCommon.h
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Switch to ShaderWriter. Works in OpenGL
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2022-08-03 13:31:15 +02:00 |
TextureCacheCommon.cpp
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ES2 crash fix: Don't draw depth if lacking fragment shader depth write.
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2022-10-01 19:28:52 +02:00 |
TextureCacheCommon.h
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Copy the texels directly in LoadCLUT
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2022-09-15 17:09:03 +02:00 |
TextureDecoder.cpp
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Global: Cleanup some unreferenced warnings.
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2022-08-13 12:43:14 -07:00 |
TextureDecoder.h
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Fix regression with CLUT16 textures. See #12188
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2022-04-24 00:43:15 +02:00 |
TextureScalerCommon.cpp
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Global: Cleanup some unreferenced warnings.
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2022-08-13 12:43:14 -07:00 |
TextureScalerCommon.h
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GPU: Small scaling variable cleanup.
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2022-07-30 18:18:51 -07:00 |
TextureShaderCommon.cpp
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Start implementing ApplyTextureDepal
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2022-09-14 22:18:35 +02:00 |
TextureShaderCommon.h
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Fix Katamari
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2022-08-26 23:47:22 +02:00 |
TransformCommon.cpp
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GPU: Preconvert light vecs to Vec3f.
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2021-04-05 20:55:52 -07:00 |
TransformCommon.h
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GPU: Preconvert light vecs to Vec3f.
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2021-04-05 20:55:52 -07:00 |
VertexDecoderArm.cpp
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softgpu: Fix s8 primitives in throughmode.
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2022-09-18 07:46:18 -07:00 |
VertexDecoderArm64.cpp
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softgpu: Fix s8 primitives in throughmode.
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2022-09-18 07:46:18 -07:00 |
VertexDecoderCommon.cpp
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softgpu: Fix s8 primitives in throughmode.
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2022-09-18 07:46:18 -07:00 |
VertexDecoderCommon.h
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softgpu: Fix s8 primitives in throughmode.
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2022-09-18 07:46:18 -07:00 |
VertexDecoderX86.cpp
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softgpu: Fix s8 primitives in throughmode.
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2022-09-18 07:46:18 -07:00 |
VertexShaderGenerator.cpp
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Vulkan: Cull in geoshader, hack to on for now.
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2022-10-02 07:42:17 -07:00 |
VertexShaderGenerator.h
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GPU: Restore rotation handling in sw transform.
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2021-10-30 18:22:53 -07:00 |