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thin3d_vulkan.cpp
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Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1
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2022-10-28 09:39:56 +02:00 |
VulkanAlloc.h
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More integration, use VMA in VulkanTexture
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2021-11-22 18:54:09 +01:00 |
VulkanBarrier.cpp
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Use subpass dependencies to implement shader framebuffer read in Vulkan.
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2022-09-16 19:19:42 +02:00 |
VulkanBarrier.h
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Some refactoring of framebuffer views, layer issues, more work.
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2022-10-27 11:05:58 +02:00 |
VulkanContext.cpp
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More multiview work
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2022-10-27 11:05:58 +02:00 |
VulkanContext.h
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Name more image views. Very useful with a little patch to the Vulkan debug layers.
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2022-10-27 11:05:59 +02:00 |
VulkanDebug.cpp
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Prepare for dynamic mat update
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2022-09-26 11:21:40 +02:00 |
VulkanDebug.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
VulkanFrameData.cpp
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Fix validation error with the GPU profiler
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2022-10-03 12:13:11 +02:00 |
VulkanFrameData.h
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Fix validation error with the GPU profiler
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2022-10-03 12:13:11 +02:00 |
VulkanImage.cpp
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Name more image views. Very useful with a little patch to the Vulkan debug layers.
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2022-10-27 11:05:59 +02:00 |
VulkanImage.h
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Always use array textures for framebuffers in Vulkan for simplicity.
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2022-10-27 11:05:58 +02:00 |
VulkanLoader.cpp
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Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere.
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2022-10-17 19:57:11 +02:00 |
VulkanLoader.h
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Add two more extensions to device extension lookup
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2022-09-16 19:19:42 +02:00 |
VulkanMemory.cpp
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Name more image views. Very useful with a little patch to the Vulkan debug layers.
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2022-10-27 11:05:59 +02:00 |
VulkanMemory.h
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Name more image views. Very useful with a little patch to the Vulkan debug layers.
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2022-10-27 11:05:59 +02:00 |
VulkanProfiler.cpp
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Quiet the Vulkan miniprofiler (for texture uploads etc) a bit
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2022-09-28 13:40:57 +02:00 |
VulkanProfiler.h
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
VulkanQueueRunner.cpp
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Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1
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2022-10-28 09:39:56 +02:00 |
VulkanQueueRunner.h
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Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1
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2022-10-28 09:39:56 +02:00 |
VulkanRenderManager.cpp
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Fix validation issue with clears, remove redundant code
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2022-10-27 11:05:59 +02:00 |
VulkanRenderManager.h
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Actually bind a global uniform buffer, too. Not yet used.
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2022-10-28 10:15:36 +02:00 |