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D3D11Util.cpp
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add missing inclues.
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2018-03-22 22:14:19 +01:00 |
D3D11Util.h
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Fix D3D11 push buffer overflow
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2017-11-24 17:53:42 +01:00 |
DepalettizeShaderD3D11.cpp
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DepalettizeShaderD3D11.h
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DrawEngineD3D11.cpp
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
DrawEngineD3D11.h
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Unify DispatchSubmitPrim as much as possible
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2018-02-26 11:33:17 +01:00 |
FragmentShaderGeneratorD3D11.cpp
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FragmentShaderGeneratorD3D11.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FramebufferManagerD3D11.cpp
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Remove the confusing "DisableState" across the codebase
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2018-02-08 16:27:36 +01:00 |
FramebufferManagerD3D11.h
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Remove the confusing "DisableState" across the codebase
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2018-02-08 16:27:36 +01:00 |
GPU_D3D11.cpp
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
GPU_D3D11.h
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Tiny unification of code. Save the GL shader cache a bit less often.
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2018-03-13 13:35:58 +01:00 |
ShaderManagerD3D11.cpp
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
ShaderManagerD3D11.h
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
StateMappingD3D11.cpp
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GPU: Fix shader blending recopying.
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2018-01-27 15:10:17 +01:00 |
StateMappingD3D11.h
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UWP: Fix screen rotation in non-buffered rendering mode
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2017-03-07 15:32:26 +01:00 |
StencilBufferD3D11.cpp
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Stencil copy: Avoid clearing the depth buffer.
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2017-12-31 01:06:31 +01:00 |
TextureCacheD3D11.cpp
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Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
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2018-03-25 10:50:37 +02:00 |
TextureCacheD3D11.h
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Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
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2018-03-25 10:50:37 +02:00 |
TextureScalerD3D11.cpp
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D3D11: Fix texture scaling with blank first half.
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2017-07-01 16:10:00 -07:00 |
TextureScalerD3D11.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
VertexShaderGeneratorD3D11.cpp
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Remove some unused tracking of whether lighting is used by a shader
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2018-03-17 10:33:50 +01:00 |
VertexShaderGeneratorD3D11.h
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Remove some unused tracking of whether lighting is used by a shader
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2018-03-17 10:33:50 +01:00 |