ppsspp/ext/native/thin3d
Unknown W. Brackets a7b3a1eb96 Vulkan: Decimate the texture allocator.
Thin3D wasn't calling Begin/End, which lead to leaks eventually and OOM.

Was causing softgpu to crash.
2017-12-24 10:39:42 -08:00
..
d3d11_loader.cpp Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts. 2017-03-22 13:44:44 +01:00
d3d11_loader.h More buildfixes for Windows on ARM 2017-03-05 10:52:08 +01:00
d3dx9_loader.cpp Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts. 2017-03-22 13:44:44 +01:00
d3dx9_loader.h Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT. 2016-02-10 15:36:10 +01:00
DataFormat.h WIP vulkan on linux stuff 2017-12-21 10:48:00 +01:00
thin3d.cpp Loosen up some asserts that seem to trigger unexpectedly... need investigation. 2017-11-29 19:07:07 +01:00
thin3d.h Loosen up some asserts that seem to trigger unexpectedly... need investigation. 2017-11-29 19:07:07 +01:00
thin3d_d3d9.cpp ARM buildfix 2017-11-22 11:01:42 +01:00
thin3d_d3d11.cpp ARM buildfix 2017-11-22 11:01:42 +01:00
thin3d_gl.cpp GLES: Pack without stride where possible. 2017-12-21 11:41:53 -08:00
thin3d_vulkan.cpp Vulkan: Decimate the texture allocator. 2017-12-24 10:39:42 -08:00
vulkan_utils.cpp Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
VulkanQueueRunner.cpp Avoid including platform-specific headers in VulkanContext.h 2017-12-18 12:54:25 +01:00
VulkanQueueRunner.h Windows/Vulkan: implement screenshots. Something is iffy with the red/blue swap though... 2017-11-15 13:18:29 +01:00
VulkanRenderManager.cpp And yet another case of the same problem as the previous commit. 2017-12-10 14:50:34 +01:00
VulkanRenderManager.h VKRFramebufer: Just some checks to be slightly safer in case creation failed.. 2017-11-30 01:26:59 +01:00