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Thin3D wasn't calling Begin/End, which lead to leaks eventually and OOM. Was causing softgpu to crash. |
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.. | ||
d3d11_loader.cpp | ||
d3d11_loader.h | ||
d3dx9_loader.cpp | ||
d3dx9_loader.h | ||
DataFormat.h | ||
thin3d.cpp | ||
thin3d.h | ||
thin3d_d3d9.cpp | ||
thin3d_d3d11.cpp | ||
thin3d_gl.cpp | ||
thin3d_vulkan.cpp | ||
vulkan_utils.cpp | ||
VulkanQueueRunner.cpp | ||
VulkanQueueRunner.h | ||
VulkanRenderManager.cpp | ||
VulkanRenderManager.h |