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DepalettizeShader.cpp
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refactor: Get rid of gstate from depalshadercache
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2015-07-29 14:28:51 +02:00 |
DepalettizeShader.h
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refactor: Get rid of gstate from depalshadercache
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2015-07-29 14:28:51 +02:00 |
FragmentShaderGenerator.cpp
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Start moving GPU feature compatibility decisions to startup
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2015-09-05 19:58:47 +02:00 |
FragmentShaderGenerator.h
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Minor cleanups in GPU
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2015-07-29 13:08:02 +02:00 |
FragmentTestCache.cpp
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Initialize a member that was missed.
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2015-04-08 11:29:28 -07:00 |
FragmentTestCache.h
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Decimate the fragtest cache less often.
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2015-03-08 18:35:53 -07:00 |
Framebuffer.cpp
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Start moving GPU feature compatibility decisions to startup
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2015-09-05 19:58:47 +02:00 |
Framebuffer.h
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Start moving GPU feature compatibility decisions to startup
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2015-09-05 19:58:47 +02:00 |
GLES_GPU.cpp
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Start moving GPU feature compatibility decisions to startup
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2015-09-05 19:58:47 +02:00 |
GLES_GPU.h
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Start moving GPU feature compatibility decisions to startup
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2015-09-05 19:58:47 +02:00 |
ShaderManager.cpp
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Start moving GPU feature compatibility decisions to startup
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2015-09-05 19:58:47 +02:00 |
ShaderManager.h
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Round Z in the vertex shader to match a 16-bit Z buffer.
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2015-08-26 15:25:21 +02:00 |
StateMapping.cpp
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Start moving GPU feature compatibility decisions to startup
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2015-09-05 19:58:47 +02:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
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Color conv attempt 2. Start consolidating simple color conversion functions in a single header+cpp.
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2015-04-08 22:52:46 +02:00 |
TextureCache.cpp
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Refactor: Even more getting rid of gstate access in the framebuffer manager.
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2015-08-05 12:13:14 +02:00 |
TextureCache.h
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refactor: Remove some uses of gstate from SplineCommon and a fex texcache functions
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2015-07-29 11:40:45 +02:00 |
TextureScaler.cpp
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TextureScaler.h
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TransformPipeline.cpp
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More GPU cleaning, removing uses of GPUState.h where not needed.
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2015-07-29 12:37:49 +02:00 |
TransformPipeline.h
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More GPU cleaning, removing uses of GPUState.h where not needed.
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2015-07-29 12:37:49 +02:00 |
VertexShaderGenerator.cpp
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Get rid of a division in the vertex shader by precomputing the inverse.
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2015-08-26 17:40:06 +02:00 |
VertexShaderGenerator.h
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Add a sanity check for shader linking, active in debug mode
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2014-12-14 20:17:29 +01:00 |