..
Common
Merge separate NEON functions into the normal functions.
2022-04-12 23:43:21 +02:00
D3D11
Merge separate NEON functions into the normal functions.
2022-04-12 23:43:21 +02:00
Debugger
Debugger: Track unchanged VRAM to avoid copy.
2022-02-20 13:51:40 -08:00
Directx9
Merge separate NEON functions into the normal functions.
2022-04-12 23:43:21 +02:00
GLES
Merge separate NEON functions into the normal functions.
2022-04-12 23:43:21 +02:00
Software
softgpu: Combine memcpy into single.
2022-03-20 12:05:31 -07:00
Vulkan
Merge separate NEON functions into the normal functions.
2022-04-12 23:43:21 +02:00
ge_constants.h
Debugger: Track texture usage too.
2021-02-15 15:01:23 -08:00
GeConstants.cpp
Debugger: Track texture usage too.
2021-02-15 15:01:23 -08:00
GeDisasm.cpp
More Log.h cleanup.
2020-08-16 14:48:54 +02:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.cpp
Switch: Avoid loading Vulkan.
2022-04-02 16:34:13 -07:00
GPU.h
Share GPUS stats formatting code between the backends (easier to add new stats)
2020-09-20 22:09:25 +02:00
GPU.vcxproj
Merge separate NEON functions into the normal functions.
2022-04-12 23:43:21 +02:00
GPU.vcxproj.filters
Merge separate NEON functions into the normal functions.
2022-04-12 23:43:21 +02:00
GPUCommon.cpp
Merge separate NEON functions into the normal functions.
2022-04-12 23:43:21 +02:00
GPUCommon.h
softgpu: Avoid flush on END.
2022-01-31 19:32:46 -08:00
GPUInterface.h
GPU: Force texture invalidation for ZHP minimap.
2021-02-07 09:02:28 -08:00
GPUState.cpp
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
GPUState.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
Math3D.cpp
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
Math3D.h
softgpu: Avoid some unaligned access on x86_32.
2022-03-13 12:44:58 -07:00