ppsspp/GPU
Unknown W. Brackets d111a8d3ff Remove video size hack when uploading fb data.
Seems like this was only helping because we were stretching some
framebuffers before, it only causes problems now.
2014-06-04 00:21:52 -07:00
..
Common Add missing lcutoff and lconv 2014-05-14 23:00:28 +08:00
Debugger Make sure not to break when GE debugger closed. 2014-05-15 22:45:51 -07:00
Directx9 Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
GLES Remove video size hack when uploading fb data. 2014-06-04 00:21:52 -07:00
Null Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
Software Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
GeDisasm.cpp GPU disasm: Show opcodes. Also disable some warnings and update submodules. 2014-01-15 17:00:20 +01:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
GPU.vcxproj.filters Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
GPUCommon.cpp Don't block duplicate enqueues when intr pending. 2014-05-25 18:52:31 -07:00
GPUCommon.h Add the common funcs to the direct exec calls. 2014-04-17 01:18:52 -07:00
GPUInterface.h Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
GPUState.cpp Optimize double alpha blending for 1/0 textures. 2014-05-11 14:17:19 -07:00
GPUState.h Disable vertex arrays before depal as well. 2014-05-31 22:07:42 -07:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00