ppsspp/GPU
Unknown W. Brackets a33589b3e9 Optimize away bits in the stencil upload.
Should be faster than sending to the GPU this way, if we can help it.
Should improve delays on FBO creation at high render resolutions.
2014-06-28 01:39:18 -07:00
..
Common Typos. 2014-06-21 12:04:27 -07:00
Debugger Add debug interface for non-L0 texture preview. 2014-06-15 09:30:37 -07:00
Directx9 Support alpha / color test masks on desktop/gles3. 2014-06-16 00:33:48 -07:00
GLES Optimize away bits in the stencil upload. 2014-06-28 01:39:18 -07:00
Null Add a matching PerformMemoryUpload(). 2014-06-10 00:45:03 -07:00
Software Respect max texture level in GE debugger preview. 2014-06-15 10:31:16 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
GeDisasm.cpp GPU disasm: Show opcodes. Also disable some warnings and update submodules. 2014-01-15 17:00:20 +01:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
GPU.vcxproj.filters Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
GPUCommon.cpp Skip debug stepping time in list/func time. 2014-06-14 08:42:18 -07:00
GPUCommon.h Make sure not to leak any enabled vertex arrays. 2014-06-22 21:42:29 -07:00
GPUInterface.h Make sure not to leak any enabled vertex arrays. 2014-06-22 21:42:29 -07:00
GPUState.cpp Support render-to-offset within a framebuffer. 2014-06-14 17:08:41 -07:00
GPUState.h Ignore the high bits of the framebuffer address. 2014-06-21 08:29:38 -07:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00