ppsspp/GPU
Unknown W. Brackets a2b99e23d2 GPU: Handle buffer overhead in postshader uniforms.
Framebuffers may be temporarily larger than the estimated width, because
we estimate different sizes for them and resizing is expensive.

This moves accounting for that to texelDelta instead of pixelDelta.
2020-05-13 08:39:50 -07:00
..
Common GPU: Handle buffer overhead in postshader uniforms. 2020-05-13 08:39:50 -07:00
D3D11 D3D11: Better set current texture to null first, otherwise we can run into another issue. 2020-05-10 23:42:52 +02:00
Debugger GE Debugger: Prevent crash when stopping execution. 2020-04-11 23:44:31 -07:00
Directx9 GPU: Split up software transform into phases. 2020-05-08 23:09:24 -07:00
GLES GPU: Split up software transform into phases. 2020-05-08 23:09:24 -07:00
Null GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
Software GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
Vulkan GPU: Split up software transform into phases. 2020-05-08 23:09:24 -07:00
ge_constants.h GPU: Skip specular on powered diffuse. 2018-11-22 07:59:56 -08:00
GeDisasm.cpp GE Debugger: Rename depth clamp more places. 2018-08-11 16:33:39 -07:00
GeDisasm.h
GPU.cpp Fix issue with D3D9 vs UWP 2019-05-11 08:37:42 +02:00
GPU.h UI: Stop caching the draw context in coreParam. 2019-09-28 21:58:15 -07:00
GPU.vcxproj Update the glslang submodule, fix the build afterwards. 2020-03-03 22:19:32 +01:00
GPU.vcxproj.filters Isolate most of the softgpu specialization code to RasterizerRectangle. 2019-10-28 09:33:30 +01:00
GPUCommon.cpp GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
GPUCommon.h Headless: Prevent crash running graphics tests. 2020-03-08 11:10:16 -07:00
GPUInterface.h GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
GPUState.cpp Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
GPUState.h Vulkan: Slim down and rename the Mali hack. 2019-09-09 00:43:31 +02:00
Math3D.cpp [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. 2018-10-07 23:53:43 +09:00
Math3D.h SoftGPU: Detect through-mode rectangles from triangle strips 2019-10-27 20:54:36 +01:00