ppsspp/GPU/GLES
Unknown W. Brackets c4d1863ded GPU: Consistently bias const mip levels.
Since SLOPE is just a more complicated CONST, we can treat them the same.
2017-05-12 20:30:47 -07:00
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DepalettizeShaderGLES.cpp Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9. 2017-04-04 11:09:29 +02:00
DepalettizeShaderGLES.h Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9. 2017-04-04 11:09:29 +02:00
DrawEngineGLES.cpp Track flags to reduce unnecessary VRAM zeroing. 2017-04-09 15:10:07 -07:00
DrawEngineGLES.h Fix crash on resize due to overridden property. 2017-03-19 16:38:42 -07:00
FragmentShaderGeneratorGLES.cpp GL: Allow ShaderTexClamp path on PowerVR if no projection is needed 2017-02-17 12:12:15 +01:00
FragmentShaderGeneratorGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
FragmentTestCacheGLES.cpp Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default. 2017-03-03 14:18:40 +01:00
FragmentTestCacheGLES.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
FramebufferManagerGLES.cpp GPU: Centralize fb resize, move to begin of frame. 2017-04-24 12:02:52 -07:00
FramebufferManagerGLES.h GPU: Centralize fb resize, move to begin of frame. 2017-04-24 12:02:52 -07:00
GPU_GLES.cpp GPU: Centralize fb resize, move to begin of frame. 2017-04-24 12:02:52 -07:00
GPU_GLES.h Make sure UpdateCmdInfo is called "in sync" with settings changes. Fixes #9438. 2017-03-17 10:48:43 +01:00
ShaderManagerGLES.cpp Spline: Simplify uniforms/dirty to one check. 2017-03-19 20:05:56 -07:00
ShaderManagerGLES.h Unify "DrawPixels" 2017-02-15 23:06:22 +01:00
StateMappingGLES.cpp Port some accessors over from #9255 to be able to catch these changes and dirty state later. 2017-04-03 17:04:58 +02:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp Allow MakePixelTexture to use a subrange. 2017-03-22 20:56:26 -07:00
TextureCacheGLES.cpp GPU: Consistently bias const mip levels. 2017-05-12 20:30:47 -07:00
TextureCacheGLES.h Remove BGRA path from GLES. Less code to test and support and it does no longer appear to have any benefit. See new comments in #5874 2017-03-26 11:39:25 +02:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp [spline/bezier]Minor fixes for HW tess GLES. 2017-02-25 18:40:20 +09:00
VertexShaderGeneratorGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00