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We don't need a bool in the ini AND an int setting. This should also fix the anistropy setting, which appears to have been pretty much broken. Also makes frameskip enable even if you don't tap auto, which is what I'd assumed it did before. |
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.. | ||
EmuScreen.cpp | ||
EmuScreen.h | ||
GameInfoCache.cpp | ||
GameInfoCache.h | ||
GamepadEmu.cpp | ||
GamepadEmu.h | ||
MenuScreens.cpp | ||
MenuScreens.h | ||
NativeApp.cpp | ||
ReadMe.txt | ||
UI.vcxproj | ||
UI.vcxproj.filters | ||
ui_atlas.cpp | ||
ui_atlas.h | ||
UIShader.cpp | ||
UIShader.h |
======================================================================== STATIC LIBRARY : UI Project Overview ======================================================================== AppWizard has created this UI library project for you. No source files were created as part of your project. UI.vcxproj This is the main project file for VC++ projects generated using an Application Wizard. It contains information about the version of Visual C++ that generated the file, and information about the platforms, configurations, and project features selected with the Application Wizard. UI.vcxproj.filters This is the filters file for VC++ projects generated using an Application Wizard. It contains information about the association between the files in your project and the filters. This association is used in the IDE to show grouping of files with similar extensions under a specific node (for e.g. ".cpp" files are associated with the "Source Files" filter). ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" comments to indicate parts of the source code you should add to or customize. /////////////////////////////////////////////////////////////////////////////