ppsspp/Core/HW/Atrac3Standalone.cpp

182 lines
5.3 KiB
C++

#include "SimpleAudioDec.h"
#include "Common/LogReporting.h"
#include "ext/at3_standalone/at3_decoders.h"
inline int16_t clamp16(float f) {
if (f >= 1.0f)
return 32767;
else if (f <= -1.0f)
return -32767;
else
return (int)(f * 32767);
}
// Uses our standalone AT3/AT3+ decoder derived from FFMPEG
// Test case for ATRAC3: Mega Man Maverick Hunter X, PSP menu sound
class Atrac3Audio : public AudioDecoder {
public:
Atrac3Audio(PSPAudioType audioType, int channels, size_t blockAlign, const uint8_t *extraData, size_t extraDataSize)
: audioType_(audioType), channels_(channels) {
blockAlign_ = (int)blockAlign;
if (audioType_ == PSP_CODEC_AT3) {
at3Ctx_ = atrac3_alloc(channels, &blockAlign_, extraData, (int)extraDataSize);
if (at3Ctx_) {
codecOpen_ = true;
} else {
ERROR_LOG(Log::ME, "Failed to open atrac3 context! !channels=%d blockAlign=%d ed=%d)", channels, (int)blockAlign, (int)extraDataSize);
codecFailed_ = true;
}
}
for (int i = 0; i < 2; i++) {
buffers_[i] = new float[4096];
}
}
~Atrac3Audio() {
if (at3Ctx_) {
atrac3_free(at3Ctx_);
}
if (at3pCtx_) {
atrac3p_free(at3pCtx_);
}
for (int i = 0; i < 2; i++) {
delete[] buffers_[i];
}
}
bool IsOK() const override {
return codecOpen_;
}
void FlushBuffers() override {
if (at3Ctx_) {
atrac3_flush_buffers(at3Ctx_);
}
if (at3pCtx_) {
atrac3p_flush_buffers(at3pCtx_);
}
}
bool Decode(const uint8_t *inbuf, int inbytes, int *inbytesConsumed, int outputChannels, int16_t *outbuf, int *outSamples) override {
if (outSamples)
*outSamples = 0;
if (inbytesConsumed)
*inbytesConsumed = 0;
if (!codecOpen_) {
// We delay the codecOpen until the first decode, so the setChannels call from MediaEngine::getAudioSamples
// can take effect. Note, we don't do this with Atrac3, just Atrac3+.
if (codecFailed_) {
return false;
}
if (audioType_ == PSP_CODEC_AT3PLUS) {
at3pCtx_ = atrac3p_alloc(channels_, &blockAlign_);
if (at3pCtx_) {
codecOpen_ = true;
} else {
ERROR_LOG(Log::ME, "Failed to open atrac3+ context! (channels=%d blockAlign=%d)", channels_, (int)blockAlign_);
codecFailed_ = true;
}
}
if (!codecOpen_) {
WARN_LOG_N_TIMES(codecNotOpen, 5, Log::ME, "Atrac3Audio:Decode: Codec not open, not decoding");
return false;
}
}
if (inbytes != blockAlign_ && blockAlign_ != 0) {
WARN_LOG(Log::ME, "Atrac3Audio::Decode: inbytes not matching expected blockalign. Updating blockAlign_. Got %d bytes, expected %d. (%s)", inbytes, blockAlign_, at3pCtx_ ? "Atrac3+" : "Atrac3");
}
blockAlign_ = inbytes;
// We just call the decode function directly without going through the whole packet machinery.
int result;
int nb_samples = 0;
if (audioType_ == PSP_CODEC_AT3PLUS) {
result = atrac3p_decode_frame(at3pCtx_, buffers_, &nb_samples, inbuf, inbytes);
} else {
result = atrac3_decode_frame(at3Ctx_, buffers_, &nb_samples, inbuf, inbytes);
}
if (result < 0) {
// NOTE: Here, to recover from single bad packets, we update inBytesConsumed/outSamples with the regular packet size.
// Otherwise we might try to decode the same packet over and over.
// This is seen in some unofficial game mods, mainly.
if (inbytesConsumed) {
*inbytesConsumed = inbytes;
}
if (outSamples) {
if (*outSamples != 0) {
nb_samples = std::min(*outSamples, nb_samples);
}
*outSamples = nb_samples;
}
return false;
}
if (inbytesConsumed) {
*inbytesConsumed = result;
}
if (outSamples) {
// Allow capping the output samples by setting *outSamples to non-zero.
if (*outSamples != 0) {
nb_samples = std::min(*outSamples, nb_samples);
}
*outSamples = nb_samples;
}
if (nb_samples > 0) {
if (outSamples) {
*outSamples = nb_samples;
}
if (outbuf) {
_dbg_assert_(outputChannels == 1 || outputChannels == 2);
const float *left = buffers_[0];
if (outputChannels == 2) {
// Stereo output, standard.
const float *right = channels_ == 2 ? buffers_[1] : buffers_[0];
for (int i = 0; i < nb_samples; i++) {
outbuf[i * 2] = clamp16(left[i]);
outbuf[i * 2 + 1] = clamp16(right[i]);
}
} else {
// Mono output, just take the left channel.
for (int i = 0; i < nb_samples; i++) {
outbuf[i] = clamp16(left[i]);
}
}
}
}
return true;
}
void SetChannels(int channels) override {
_dbg_assert_(audioType_ == PSPAudioType::PSP_CODEC_AT3PLUS);
if (audioType_ == PSPAudioType::PSP_CODEC_AT3PLUS) {
if (!at3pCtx_) {
// Codec shouldn't be open yet.
_dbg_assert_(!codecOpen_);
channels_ = 1;
} else {
// This will come every packet, just ignore it.
}
}
}
PSPAudioType GetAudioType() const override { return audioType_; }
private:
ATRAC3PContext *at3pCtx_ = nullptr;
ATRAC3Context *at3Ctx_ = nullptr;
int channels_ = 0;
int blockAlign_ = 0;
float *buffers_[2]{};
bool codecOpen_ = false;
bool codecFailed_ = false;
PSPAudioType audioType_;
};
AudioDecoder *CreateAtrac3Audio(int channels, size_t blockAlign, const uint8_t *extraData, size_t extraDataSize) {
return new Atrac3Audio(PSP_CODEC_AT3, channels, blockAlign, extraData, extraDataSize);
}
AudioDecoder *CreateAtrac3PlusAudio(int channels, size_t blockAlign) {
return new Atrac3Audio(PSP_CODEC_AT3PLUS, channels, blockAlign, nullptr, 0);
}