ppsspp/GPU
2022-04-15 00:56:25 +02:00
..
Common AND together colors while decoding, and then check against fullAlphaMask. 2022-04-15 00:56:25 +02:00
D3D11 AND together colors while decoding, and then check against fullAlphaMask. 2022-04-15 00:56:25 +02:00
Debugger Debugger: Track unchanged VRAM to avoid copy. 2022-02-20 13:51:40 -08:00
Directx9 AND together colors while decoding, and then check against fullAlphaMask. 2022-04-15 00:56:25 +02:00
GLES AND together colors while decoding, and then check against fullAlphaMask. 2022-04-15 00:56:25 +02:00
Software softgpu: Combine memcpy into single. 2022-03-20 12:05:31 -07:00
Vulkan AND together colors while decoding, and then check against fullAlphaMask. 2022-04-15 00:56:25 +02:00
ge_constants.h Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
GeConstants.cpp Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
GeDisasm.cpp
GeDisasm.h
GPU.cpp Switch: Avoid loading Vulkan. 2022-04-02 16:34:13 -07:00
GPU.h
GPU.vcxproj Merge separate NEON functions into the normal functions. 2022-04-12 23:43:21 +02:00
GPU.vcxproj.filters Merge separate NEON functions into the normal functions. 2022-04-12 23:43:21 +02:00
GPUCommon.cpp Fix some NEON code that had bad compile-time checks (and some didn't compile) 2022-04-15 00:54:44 +02:00
GPUCommon.h Fix some NEON code that had bad compile-time checks (and some didn't compile) 2022-04-15 00:54:44 +02:00
GPUInterface.h GPU: Force texture invalidation for ZHP minimap. 2021-02-07 09:02:28 -08:00
GPUState.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
GPUState.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
Math3D.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
Math3D.h softgpu: Avoid some unaligned access on x86_32. 2022-03-13 12:44:58 -07:00