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Common
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AND together colors while decoding, and then check against fullAlphaMask.
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2022-04-15 00:56:25 +02:00 |
D3D11
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AND together colors while decoding, and then check against fullAlphaMask.
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2022-04-15 00:56:25 +02:00 |
Debugger
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Debugger: Track unchanged VRAM to avoid copy.
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2022-02-20 13:51:40 -08:00 |
Directx9
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AND together colors while decoding, and then check against fullAlphaMask.
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2022-04-15 00:56:25 +02:00 |
GLES
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AND together colors while decoding, and then check against fullAlphaMask.
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2022-04-15 00:56:25 +02:00 |
Software
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softgpu: Combine memcpy into single.
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2022-03-20 12:05:31 -07:00 |
Vulkan
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AND together colors while decoding, and then check against fullAlphaMask.
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2022-04-15 00:56:25 +02:00 |
ge_constants.h
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Debugger: Track texture usage too.
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2021-02-15 15:01:23 -08:00 |
GeConstants.cpp
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Debugger: Track texture usage too.
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2021-02-15 15:01:23 -08:00 |
GeDisasm.cpp
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GeDisasm.h
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GPU.cpp
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Switch: Avoid loading Vulkan.
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2022-04-02 16:34:13 -07:00 |
GPU.h
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GPU.vcxproj
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Merge separate NEON functions into the normal functions.
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2022-04-12 23:43:21 +02:00 |
GPU.vcxproj.filters
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Merge separate NEON functions into the normal functions.
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2022-04-12 23:43:21 +02:00 |
GPUCommon.cpp
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Fix some NEON code that had bad compile-time checks (and some didn't compile)
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2022-04-15 00:54:44 +02:00 |
GPUCommon.h
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Fix some NEON code that had bad compile-time checks (and some didn't compile)
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2022-04-15 00:54:44 +02:00 |
GPUInterface.h
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GPU: Force texture invalidation for ZHP minimap.
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2021-02-07 09:02:28 -08:00 |
GPUState.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
GPUState.h
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
Math3D.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
Math3D.h
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softgpu: Avoid some unaligned access on x86_32.
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2022-03-13 12:44:58 -07:00 |