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DepalettizeShaderGLES.cpp
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Merge the two ShaderLanguage enums.
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2020-11-04 09:40:11 +01:00 |
DepalettizeShaderGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
DepthBufferGLES.cpp
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Remove colorDepth property of framebuffers. They're all 8888.
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2020-11-05 14:51:46 +01:00 |
DrawEngineGLES.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
DrawEngineGLES.h
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More work on detangling the concepts and making things make more sense.
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2020-11-08 13:14:23 +01:00 |
FragmentTestCacheGLES.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
FragmentTestCacheGLES.h
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GLES: Properly restore the pointer to the render manager in more places
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2018-05-29 23:07:22 +02:00 |
FramebufferManagerGLES.cpp
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More shadergen work
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2020-11-08 11:32:53 +01:00 |
FramebufferManagerGLES.h
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More shadergen work
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2020-11-08 11:32:53 +01:00 |
GPU_GLES.cpp
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Remove support for NV_shader_framebuffer_fetch extension, very old and rare.
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2020-11-09 13:31:39 +01:00 |
GPU_GLES.h
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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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2020-09-14 00:04:39 +02:00 |
ShaderManagerGLES.cpp
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Get shader color write masking going on all backends.
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2020-11-08 23:45:47 +01:00 |
ShaderManagerGLES.h
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Get shader color write masking going on all backends.
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2020-11-08 23:45:47 +01:00 |
StateMappingGLES.cpp
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Get shader color write masking going on all backends.
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2020-11-08 23:45:47 +01:00 |
StateMappingGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
StencilBufferGLES.cpp
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Remove colorDepth property of framebuffers. They're all 8888.
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2020-11-05 14:51:46 +01:00 |
TextureCacheGLES.cpp
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Remove colorDepth property of framebuffers. They're all 8888.
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2020-11-05 14:51:46 +01:00 |
TextureCacheGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
TextureScalerGLES.cpp
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |