ppsspp/GPU/GLES
2020-11-09 13:31:39 +01:00
..
DepalettizeShaderGLES.cpp Merge the two ShaderLanguage enums. 2020-11-04 09:40:11 +01:00
DepalettizeShaderGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DepthBufferGLES.cpp Remove colorDepth property of framebuffers. They're all 8888. 2020-11-05 14:51:46 +01:00
DrawEngineGLES.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DrawEngineGLES.h More work on detangling the concepts and making things make more sense. 2020-11-08 13:14:23 +01:00
FragmentTestCacheGLES.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
FragmentTestCacheGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
FramebufferManagerGLES.cpp More shadergen work 2020-11-08 11:32:53 +01:00
FramebufferManagerGLES.h More shadergen work 2020-11-08 11:32:53 +01:00
GPU_GLES.cpp Remove support for NV_shader_framebuffer_fetch extension, very old and rare. 2020-11-09 13:31:39 +01:00
GPU_GLES.h Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
ShaderManagerGLES.cpp Get shader color write masking going on all backends. 2020-11-08 23:45:47 +01:00
ShaderManagerGLES.h Get shader color write masking going on all backends. 2020-11-08 23:45:47 +01:00
StateMappingGLES.cpp Get shader color write masking going on all backends. 2020-11-08 23:45:47 +01:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferGLES.cpp Remove colorDepth property of framebuffers. They're all 8888. 2020-11-05 14:51:46 +01:00
TextureCacheGLES.cpp Remove colorDepth property of framebuffers. They're all 8888. 2020-11-05 14:51:46 +01:00
TextureCacheGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TextureScalerGLES.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00